Not sure he´s playing.
Hope HomemLivre makes it, he is a trooper.
As is Chaosego888, Nice run man! (is he on the forum?!)
(Should we try to help our troopers in this situation?)
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Just a reminder...everyone got 2-3 open inventory spots?
When there was the suggestion to cut trophy losses on defense you said you don't want to do that, because one has no longer an incentive to build a good defensive team. That is something that is completely unterstandable. (Although if the matchmaking would work in a way that you only face teams around you that would take care of itself since you want to make winning for them as hard as possible. But that's not the point here).
How about you don't lose any points by being attacked but you still lose points when revenged?
Of course you shouldn't be able to win any points when attacked then neither, because otherwise people who get attacked a alot would gain more points, which makes people chose their defense in a way they get attacked more and the system collapses.
But since your defense is still valuable, because you win and lose points from it, you have the incentive to chose a decent one - I think in this regard nothing will change. The system is only slightly adjusted in way that makes your own actions count much more compared to those around you - which is a good thing for basically everyone and it even encourages spending Ironite.
My statement from some posts before that the system is flawed still stands and it wasn't meant to be just critique. If a system is so flawed nobody participates in then everybody loses.
I have to add, I am not one of the people suffering by the system at the moment. On the contrary I am nearly not being attacked at all...
My defense was attacked 477 times.
Thank you RNGesus.
I guess I should feel good about the 34% success rate on D, but damn.
Here's a thought: how about taking points out of defense all together, and making it all about iron coins?
Your defense holds, you get rewarded with coins. You get beat, you don't get anything.
Players would still have incentive to field strong defenses, and wouldn't wake up in the morning and get hit by massive points losses, which in turn makes players think "why am I doing this?"
No prisoner, so my 471 attacks and 17% hold rate while an increase from 10% in beta is a liability.
Expect my hold rate to continue to decrease, and those with low hold rates have a lot to make up to be competitive. Just the facts. Is what it is.
So, why not just reward points for holds and eliminate the point reduction for defeats. This would keep people from being frustrated with losing what they fight for and make it easier to code as well... Most of us know, or will learn how to outsmart the A.I. so a great defense is going to be in the 23%-38% anyway.