Originally Posted by
Liu
I'm kinda surprised so many of you are happy with the new sac rewards. In a previous post I have mentioned that the core problem in this game is inflation. The new sacrifice system is just another part of the game that has been inflated. The quantity of the rewards has increased, but the quality has decreased. For example you receive a lot of epic souls, but you can't get 5* souls from them. Basically these should be called "fodder souls" instead of epic souls. Most of the rewards are coined to keep you in the sac pit as long as possible, even dropping some gold to make sure you can open the newly received souls in order to obtain more fodder. The return of skill shards is downright ridiculous, those of us that didn't save up hundreds of SS won't be able to rely on the sac pit to satisfy our demand for SSs. The only positive aspect of the new system is the ironite reward, though I could point out these just ensure you can "play" more by buying SoT/SoW - so as to reach the event goals, that also have been greatly inflated.
To sum it up at least to me me it seems the whole thing was designed to keep us hooked on the app as long as possible, and in the end returns less for more time invested.