Originally Posted by
The Educated fool
This is the most telling and disturbing quote I've read here for a few reasons. Most notably though, because I can easily identify with it.
As people have said, endless grinding is simply the way this game is (and it's anything but unique to this game and rather more of a core staple of many freemium games in general, I well know) but should the game ever come to feel like work? I know, in the past, that whenever a game came to feel like work to me I took it as a sign to move on to something else, be it another game or otherwise. It's disturbing that this game could have come to feel anything like work to me this soon.
I agree (as has been discussed by many, ad nauseam) that the 3* evolution shard drop rate is the main culprit here... with so many characters that could potentially be levelled up, the drop rate feels really discouraging and prohibitive, and I think it's easily going to be the biggest factor when it comes to explaining why people give up on the game (major bugs aside--I have been fortunate to have avoided any of those so far).
*shrugs* I'm not ready to stop playing by a long shot anyway though, grind or not, so, to topic: the ironite was a nice welcome back gesture. :cool: