Originally Posted by
slauki
actually that's the biggest fun part in PVP adjusting strategys on many different and creative teams. but atm you see the same toons everywhere, mummy, prisoner, ssd, bluebat, grim reaper and aof. that's makes pvp just another boring grindfest.
for more variation we need more balance. yes it would also be okay to buff some other nice characters. prolly it would be even smarter than nerfing three OP toons. but in realitiy it's much more difficult to do that.
so i would suggest several things for the sake of diversity:
1. reducing the tunt% of mummy and SSD
2. change prisoners passive that only affect random passives (or removes the passives of the own team too)
3. change siege, that is only affects random effects (or reduces the own effects too)
4. change the gunner rescuer in some way, otherwise he will be the next chuck norris
5. decrease the damage output from grim reaper or remove his extra turn, that can trigger 3-4 times, doing 15k damage every time
we would instantly see a much greater variation of teams and more justice for all :-)
and yes, there will be the next toon, that will cause trouble, but that's no argument to live with these broken things forever. if we do nothing, this will hurt the game in midterm and longterm. so we kinda have all to swallow some bitter pills (like CG, AOF and AOS nerfs for example).