I would be interested in that as well - thank you.
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I've just had a chance to play a bit with this update, PvE doesn't seem that much different, but PvP - WOOOW. Proc talismans (which used to be the shit in PvP) are WORTHLESS idk what you did to them but they really got hit with the nerf bat hard, they lost all their teeth, broke an arm and a leg, complained to their mother and she said "deal with it". Maybe see what's up with that and raise the proc chance of Paralysis and Freeze talismans to about 20%? 3 talisman slots for 12% chance to do nothing seems a bit too much of a waste...
Well that depends as well. I just discovered - if some talismans trigger the effect stays.
PvP match and the other team used a thief set. Even I killed th guy with the talismans the enemy stole energy every single round. I had something similar with a healing issue. The other team just healed every round and there was no PDK. But I didn't pay too much attention to this as I thought I have iverseen a healing spell.
PvE with the accumulating bug is completely broken - autofarming is a gamble now.
Game just froze in the victory dance and then exited took over 10 mins to get back in due to loads of errors on reload. Then saw I lost the match this is bloody ridiculous.
Any chance to pm me the name of the game mr freeze plz
Here's a few names to games:
Angry birds
Candy crush
Pokemon
Kardassian
How often do those games add content? Do they have a forum where devs interact with players? Actually put forum members names into game? Do those devs adjust/implement updates based on gamer feedback?
Maybe they do, I don't play the above but the point is to just think about it for a moment.
Is Kardassian a game? I thought it was a bunch of ugly sisters. You got a good point though. These guys interact quite a bit with us. I think the devs have nothing but good intentions, they just keep running into more problems than they can keep up with. Personally I want nothing but success for them and I hope they get it figured out.
Unfortunately just having good intentions will not make up for terrible QA. It didn't even take me 10 runs to find out that effects were stacking. That leaves no other conclusion that they don't test their stuff. It's not the first time things like these happen and as I said before I find it hilarious in the meantime. Within roughly 8 months after release the achievements of this game have been *drumroll*
- LOM - Lord of MACLO
- A better inventory management system - easier selling and less swiping
Wow ...
... This update let me with a good/bad taste, I like the new procs that make game more brutal & less of a who's disabled first, on the attack it gives some challenges, I understand that something is definitely fishy with the talismans but it force to adapt new strategy in the meantime...
I have 3 freeze set as well as 3 paralysis so not like if I never relyed on those before..
Got way harder to crowd control!
My defense hold rate definitely raised since update & I guess that it is the same for everyone who wasn't relying on tallismans effects... Those probably dropped of a cliff even if somewhat expected due to update preview..
Love the inventory changes, now just need some way to separate toon you use from the others & it gonna be perfect :)
well, sad thing is are the game crashes (which i reported via email), as i (and others) on some devices can't start the game anymore.
the reduced freeze chance of the frozen set are really a downer. First, the hit amount was reduced from all to random and now even the chance of triggering is reduced to uselessness. (Lightbringer Hard and Madness are now very hard to nearly impossible to beat without spending 10 ironite to revive, even with a pharaoh, as for example, yesterday, the warrior troll hit his true damage through my invincibility!)
If it's considered to equalize PVP, then it seems ok, yet on PVE an effect like freezing was the only valuable weapon against heavy enemies for mages. The only good talismans left are thief and invisiblity, yet both lack of damage. So i'd reccommend something like banning certain talismans (like freezing or thief) from PVP for equalizing instead of nerfing them.
Another idea: either create new talismans that are as powerful as the good ones we had once were. i mean BNW level seems to have something to do with talismans. It seems the only locical conclusion: nerf the talismans, that everybody can easily get and so make it worth to even play BNW, because why would any endplayer even try BNW, if his talismans were as powerfuly as they were before? So i hope they are working on "improved" new better talismans accessible in the BNW dungeon.
I disagree with reducing the hit amount from all to some as a bad thing. This gave Freeze Talismans a much higher chance of triggering in general, which was good because the strategy became more dependable
Also a tip on Light Bringer which I didn't realize for many months: Bring a Carriage Rider (I don't have one so I always use a Trooper's) along. His Fury strips away the Troll shields and replaces them with debuffs, which should let you shred them. Bringing two powerful Magus and/or Gunner attackers (I use a fully Sharded Corrupt General and Allied Soldier) along should work perfectly. You don't have a lot of options in that round because the Assassin Trolls can still steal stuff like Invincibility and Endure, which becomes a nightmare.
I know this is not the right place, but since devs are watching this thread can i suggest 2 simple things for the next updates that would improve the game menu navigation?
1)In "My team" menu, add above the characters/talismans slots, one arrow on the left to reach the top of the list and another on the right to reach the bottom, without having to swipe many times before reaching one of the two borders.
2)While in the selling menu, add the chance to remove the lock on characters (after holding tap on them maybe), so that we can sell them directly in that window instead of going back to the main menu list, tap on the lock option of the characters we want to sell, and the going back to the sell window to finally sell them.
These 2 simple additions would spare us a lot of time
They keep "fixing" things that break more things. I still can't get achievement awards (along with a lot of others). Now my favorite characters, who I've invested a lot of time (and some money, thank you Nodding Frogs who blather on about it being free so why should we complain) are hitting the way they hit back before I built them. Just to make it fair for the PvP players. Except now the PvP players are finding that their favorite stuff isn't working right either. Huh.
And then...the Eddies are attacking themselves? Seriously? I mean, I saw it on my own Grimmy this morning but didn't believe it until I saw the thread here. How in God's name does that happen? Do these developers and programmers even test stuff before they release it? At all?
You guys need to get your acts together. In the last week I'v gone from 50 troopers to 33 with people--long time players--quitting, just walking away. Get out of the echo chamber of everyone saying 'you're wonderful, thanks for coming here and talking to us' and actually listen to the players that are trying to tell you what's wrong--and in fact offering you hints toward solutions. Llexi said there was going to be all kinds of great stuff coming. But you can't even handle a simple update without creating new damage.
Hire a decent programmer or two. Maybe check upwork for a couple of people. Or hell, even Fiverr, I'm betting there are people there who could at least produce a bug fix that didn't break a half dozen other things.
i think it's specific to some Eddies? Well, i've not seen this yet.
My Eddies are: Tailgunner for auto-play (with low-edquipped toons) at kingdom of sands to get through all troopers, and the Pharaoh (nearly fully equipped, slowly eating skill shards) for lightbringer hard and madness and secret location battleground madness. (manual play)
On my second tab, i'm using my Viking Eddie (5* talismans, yet not all 50, no skill shards as i wait for something better) for auto play, also Kingdom of Sands. And my pharaoh-trooper from tab 1 on lightbringer hard and a fully equipped (yet no shards) Storm Eddie as backup for the other secret locations.
And i never ran into something like this. A friend of mine lost some battles on autoplay (road to ruin, madness) with his max skill,max equipment soldier eddie, 1 max skill, max equipment corrupt general and a toon. We expected it was due to a trooper toon being poorly equipped or doing stupid "dances" instead of attacking on auto-play. We will keep an eye on that.
I didn't want to ask for this while you've had your hands full of talismans and multihitters, but when I've reported a bug for damage scaling off of target's stats on my favourite plain creature, the red Imp, I've asked to change those 3 mandatory red talismans. Though I've been told my proposal will be sent to devs, It wasn't listed so I'm repeating my request here and now while you are fixing whatever went wrong. Make it 2 red, 1 green. That creature maxed is so low on health that it is arena useless. I can respect that it is game's fodder and not ask for hp buff (4.5k max lol) but 'cmon, make me happy and switch to one green like on hellhound.
Satani :)
Well... I haven't tried Lightbringer madness after the update yet, though today have passed this one on hard with no problem really (CR Eddie - no freeze stuff or sth similar - simple palladins and green wards; AOF pretty ordinary setup as well; both mine) + The Wicker Man of one of my trooperettes... I think that what character to use to win is the key - but I still don't know much about the game looking at other people's toons...
I am very pleased of latest changes I have to say - love PvP graphics and so changes in the inventory - much easier and simplier I can manage my stuff now (though haven't discovered everything yet I guess...
@ Devs: The game running great on my xperia tablet so far after the changes - yet whenever I close the app - the system reports me that my memory is 75% full advising me to clear some space and I have to wait about 2 mins to show the correct data within the app... Bit annoying at first, but no real harm there...
On Light Bringer normal, I used Chain Knuckle against the Magus Angel, and when stun activated, it stunned my Eddie.
Light Bringer Hard, my masked Harpy was brought back by Dance of the Dead, and after the initial revive, on the next rounds, her health bar disappeared and any time healing was set in it didn't show her getting the numbers.
Devs, considering the fallout after this update due to the seemingly lack of QA/testing, have you guys given thought to bringing some of the senior forum members here into a group of exclusive testers? They would play early versions of your update builds and let you know what things are broken so you could fix them before bringing the updates live to every player. I imagine a lot of people would be willing to receive Ironite in exchange for testing for your team. This would allow you to avoid hurting your reputation in the future from running out buggy updates.
Pvp summary this week:
- Warrior Troll
- Prisoner
I thought the changes that were made would be to diversify and improve the pvp ... honestly they only made it worse with teams with almost no difference.
At least before these changes most of the players had a chance to compete, once everyone gets talismans, now the fun is guaranteed for those who rgn helped in the drops
How much time to realise whos chars need to be really nerfed?
You guys at least have an idea when the patch fix will come?
Man I remember your Imp as Champion. That thing was beastly! Wondering about the Imp's Talismans though: is 4 red 2 green not good enough?
Reminds me of the Assassin Mine too: I've written at length about it in its character thread and requested its rather out of place mandatory red Talisman slot to be changed to something else, but I haven't really heard back from the devs about that either.
So... any feedback for the people who can't login? How much time more I wont be able to play? Already hard to get my 1600 pvp score, must be <800 now -.-' thx devs
Still can't log in. Black screen then crash!
Just got blasted by my own Soldier Eddie's bullet trace.
And I think I saw a Troopers Storm Eddie bust off a 180,000 point Fury attack. Pretty sure each of the six hits did 30k...
Most ridiculously messed up update ever.
i give this game another few months or so. i can say for sure that it will not live past the year mark.
if you do wish to spend money on the game know this - you will have nothing to show for it in a couple months
massive letdown
peace
Obviously the bug fixes and lack of access on many Android devices/emulators take top priority here.
But after spending the last few weeks attacking the same people repeatedly - and being attacked by the same people repeatedly - because of lists that barely change, I was hoping there would be more variety on the PvP attack lists after this update.
Nope. Same names. Over and over.
I'm a little baffled it's that hard to randomize a list. It really would make a huge difference in the beta experience.
And the revenge limit is great. Two revenges. But the problem is because the same names appear over and over on the attack list, we're perpetually attacked by the same people and after two revenges there's nothing we can do. If the list varied it would be great, but as it's presently set up all it does is make people punching bags. They can hit back twice and that's it.
I fully support a revenge limit. But then we need an attack limit too.
And my apologies - once again - to those I'm repeatedly attacking. Most names just keep coming up every single time, so while I'd love to spread the attacks around, it's simply not possible in the current game environment. Hoping we get some name variety and attack limits soon
Hey Nicko! Not sure if I appear on ur attack list but if I do feel free to attack. I never get attacked & only get revenged about 50% of the time. Thot it was all the freeze talismans but apparently not. Worst finish was this week,12th. Considering I spend no ironite on SoW I'm more than happy with top 25.
Until they fix the list or come up with a decent point system the countless attacks r never gunna stop. Especially when ur near the top. Would be nice to know what % of player base is actually in arena now. Might give us an idea of how much the attack list will improve when this goes worldwide...maybe
sorry i didn't read every thread, it got quite big fast.
i think it would be a good thing just to roll back to an older version
there are so many problems and many things are (still) broken that it's hard to play this thing.
- several Eddies are hitting/stunning themselfes
- Talismans are not working, some of them since the beginning
- debuffs are not working, i can controll frozen/stunned toons
- effects like Invisibillity/Void Shield are not working or only at times
- many players (me included) don't have access to any archivements. some have this problem for several weeks now!
A good thing is the new UI with some standard-features, thanks for that.
But i would prefer a working game...
In case anybody mentioned those already just ignore mine.
three smaller observations:
1. angel of strife can get sealead from a prisoner, while his immunity and invincibility is active.
2. when i steal the shield from currupt gunner rescuer with my viking, the shield is instantly replaced by the rescuer.
3. gunner rescuer only revived one allie and give endure to him solely last knight. if that's a silent nerf it's a good one,
since he was one of the most OP chars in game. (Feel free to disagree :P )
Edit: gunner rescuer revived and gave endure to all to the whole party today....WTH is going on?
Void Shield sure doesnt seem to process at the advertised rate, and most certainly doesnt cover the whole party.
Nope. While it is pve and lol killer, with it's base hp of 4564 with 2 healths on and 4 red it totals under 19k and just dies. With 3 greens and 3 reds roughly under 21k, with the same result, it dies. Like your mine, 3 mandatory reds reneders it useless in arena. Imo any creature below 24k of health has no future in the arena, even if green bat is there.
This being an update thread, I hope you guys and girls get it in solid state soon. Best of luck and fingers crossed!
Hey SilentKnight!
That's part of the problem - you're a great example of someone who is almost never on my attack list yet attack me quite a bit ;). I now only get to revenge twice.
And I can't blame you for the repeat attacks - I'm on your list probably 3/4 of your refreshes - you likely have limited options and it's not your fault. I personally try not to attack my Troopers more than 3x a day, but that's just me and it's not always easy to implement with this system
But the system should let me revenge more OR - the obvious solution - not put me on your list with almost every refresh. Revenge limits AND ATTACK LIMITS. Because revenge limits without attack limits is just stupid. They go hand in hand.
There are some guys like Hold and Schadenfreud (sp?) that come up on my list with almost every refresh. It makes absolutely no sense and really needs to be a priority as soon as the talismans and Android issues are resolved.
Please vary the names!!!