That sounds like a bug. Was it only the Prisoner that caused the effect? Or have you noticed it with other characters?
-Kaz
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Just had the game freeze twice in a row in PVP. First time, it froze when an enemy VE used his Take 3-tap skill. Second time was when a Sentinel Droid used its 3-tap power skill. This bug is so frustrating that it's killing my desire to play PVP at all. I hope you guys are working on a fix for this asap because I don't know how much more of it I can take. The fact that we lose pts every time this bs happens equates it to a punch in the face. Le sigh.
Make 3-tap skills great again...
Geez I wonder how long it's gonna take to unlock my arena store stuff. This has been going on for over a month now. After the reset unlock times have gotten longer and longer.
slauki gave us a specific scenario earlier in this thread relating to Warrior Troll, but if you see a situation where they aren't there at the start of battle, take a screenshot and post it in the Bug Reports subforum. These kinds of bugs are usually down to specific team compositions, so knowing who was involved helps with ensuring we'll have a fix.
Was wondering if you used a yellow undead allied soldier with the retaliate talismans would he generate an extra turn for the team too.
Yeah, it does trigger the words, but no other turns granted.
Worth a shot. 😜
Yeah, I remember when one of the guys on the team saw that the Warrior Child of the Damned wasn't getting extra turns when it got a kill on a counter... I was like "are you high? There's so many problems that would cause..."
Hm... I'll see if I can get some standardized steps noted down and posted in the Bug Reports subforum next week or something then.
If you can't post a screenshot, telling us know what characters were on your team/what were on their team, and what talisman set effects (if any) you could tell were on what characters, that would be enough.
Haha, that's the perfect response.
Sparton, I'm curious, have you guys considered changing the PVP rewards? Right now, the rewards don't provide much incentive for people to go higher in the ranks ─ especially for those who get into the top 25. In most other games I've played in the past, the top 5 all got amazing rewards that decreased little by little from rank 1 to rank 5. Essentially, the top 5 all got varying levels of the same rewards, rather than all receiving the same reward except for rank 1. This system created competition among the top 5 players to battle it out for rank 2, 3, etc. Right now, the top 2-5 players all receive the same reward regardless of if they managed to nab rank 2 or just barely get in at rank 5.
The above is just one example of how rewards could be increased for the top players, but I also feel that better rewards for the lower ranks will also incentivize those players to perform better and spend more ironite to climb. Not to mention, the Warlord III VP requirements should be decreased a bit in the current state of the VP system (where defensive losses are heavily punitive). Has there ever been a time where 250 players have actually received that tier reward? The week of the Sparton 300 may have been the only time where such a thing happened, but that week is not indicative of how PVP normally goes. As such, you may want to reconsider the VP requirement for that tier reward, or, better yet, drop VP requirements completely and go off a rank-based system (which most games normally use).
BINGO!!! Not enough people talk about this. Since you brought it back up I'll share my ideas when PVP went from beta to launch (originally posted on that update thread):
It's great that you've added skill shards for the top PVP prize winner, but the rest don't cut it to keep players engaged long term. Honestly, when I saw the PVP beta awards I thought they were good because there were no exclusives we had access to that nobody else could get. It made sense and was fair. But with worldwide release it makes no sense (UNLESS, this is a trial week to get everyone acclimated and the real prizes start next cycle). In the current setup, ONE person who spends the most time and ironite gets the grand prize (along with the other trimmings) of a legendary soul. "Oh boy, this could be the Cyborg Eddie I've been waiting for...OR it could be my 9th sentinel allied bomber boy." Once that happens, players are no longer motivated to grind. Seriously, it's lame.
To make PVP attractive enough for people to spend time and money on this after the thrill of new wears off you need EXCLUSIVE and ELUSIVE characters. Here is what a monthly cycle could/should look like:
Week #1 Top Prize -Navigator Eddie (or other new character) -top 100-250 players receive this (with different trimmings to different ranks/tiers). Not ONE person!
Week #2 Top Prize -Axis Commander
Week #3 Top prize -Navigator Eddie
Week #4 Top Prize -Cyborg Eddie (watch people spend for this!)
And just change this cycle every month with a new character or 2 and a couple existing characters.
This allows a new character to be introduced every month and a means to get it as well as to get old characters where RNG keeps disappointing us. And if we already have these characters? That's part of my next point.
The shop needs lots of love well beyond Valentine's Day! Some people will not compete for the top ranks, but will want to engage and may end up somewhere in the middle. After a few weeks they'll have more iron coins than they can spend. Once they determine there is little more room to climb without grinding or spending they'll back off since all the goodies are locked up even though they have $ to burn. A couple things:
Make exclusive characters available with enough iron coins -Wasn't the Trooper supposed to be here?
Take the locks of the shop items! Honestly, what is the point? Let people burn through them if they want. Even if you feel you had to lock the legendary souls, and God forbid the skill shards, why not leave the class rare souls available with RNG as bad as it is? Keep me wanting to grind!
Add gunner/assassin rare souls as others have said
Edit: I see I crossed posts with the honorable, Slauki. Agreed, my friend!
I don't like the new strike talismans one bit.
Imagine two team equiped to the teath with them. Both teams with the warrior troll that grants both teams a reflect shield. Whenever someone attack, instead of the hated taunt fest you now have a freaking flee fest, with toons from both teams just jumping/attacking like mad.
I would like PvP to be more than just setting up the domino's and push start.
Seriously NF have you tried the strike talisman set before release ? IT'S A FUCK!NG STUPID PIECE OF SH!T !!!
1 - Start a fight in pvp with my red troll who gave me some reflect shields
2 - The enemy got the first turn and his assassin golden son with strike talisman set attacked me
3 - My reflect shields return some damage to him then his strike talisman proc, he attacked me again and again my reflect shield return damage, then strike talis proc again and he attacked me again, then my reflect shield return damage, then his strike talis proc again on and on and on until I died without playing a single turn !!!
I'm done with this game, every udpdate brings tons of new bugs and ridiculous situations like this and I stil can't play on my tablet since the february 14th update.
Strike talismans bad idea i can't use a warrior troll it reflects some damage and the talisman triggers every single time in a few weeks when we all have a few sets of these is going to destroy pvp give them a different ability this is not looking good or reduce the effect to one turn
After this update, I've noticed that enemies seem to heal for a portion of their hp after Cyborg's fury is unleashed on them. Their hp will drop down, then go back up a bit after the fury is over. I just had this happen against an enemy SSD and Magus GS.
While I can't promise exclusive character rewards for hundreds of people every week... something awesome's a-coming, don't you worry.
Unless you seen green numbers appear, healing is not occurring. That's probably something similar to what is known for Carriage Rider Eddie's fury, where in the middle of the attack it over-reports how much damage would be done, but once the skill finishes resolving it moves the current HP amounts seemingly backwards.
Thank you man. Biggest factor for this was Jofer's and Nicko's unwillingness to burn ironites for this wrecked arena, second one was that I realized I had to stop making excuses and put the proper time in it.
When I read Jofer's post that he's not going for tops I was just checking the rankings every 5-10 minutes slowly being burned inside as I was watching my points draining.
I am one of those lucky guys who never for a single day benefited from the matchmaking system. At initial release, I had constantly over 300 attacks per week, just like Nicko and Homemlivre. Then came the first tuning, which left me 1:1 atk/def ratio (that's still hindering progress). Second tuning, back to 300, but Sparton made the post about matchmaking prioritizing people with similar ratios over the actual one, and I gave a shot to get a headstart right after reset. I got attacked ~120 times until 19th update (which is still trending to 300+ weekly, but given I made a massive number of attacks, I expected many revenges). Then came the third tuning, and I was attacked 400 additional times in that last 3.5 days. I was continuously losing points while going through my list with victories, even happened once I looked away for less than a minute and lost 60 points. Def rate also dropped from 40 to 30%, and IDC who gonna say it's imbalanced and way too high because of Visions Eddie, he is now designed for PvP, get over it.
I rarely rant, but what is the fairness and balance in this matchmaking?
The lack of motivation for this week's arena is clearly represented by the fact that I'm currently 6th position with using only the SoW refilled over time.
Sparton, this is going in an extremely wrong direction.
If there is some additional info in this thread (still 5 pages to read through) I'll edit my post, but this is ridiculous. Back to aiming top 25
Edit: corrected "lost 30 points" to 60 (typo)
Congrats on Eternal.
Like you, I was at the top (#2) when the matchmaking update went in. It was a mess watching 20 points for each defense loss go down the drain and only 12 points available for wins. Glad you were able to hold #1. I managed to keep 4th so I'll take it.
1:1 could be successful if the point system was improved and you start fresh at the beginning of the week. Trying to force a 1:1 mid week just created a negative experience for those that put in time early on but we'll all survive and we always had the choice to give in.
I hear the strike talismans are wreaking havoc in the arena now too, should be fun when I have motivation to step back in there..
Hi Sparton, i repost here 'cause i know you're monitoring this thread. I opened a new thread about a strange interaction between Vision Eddie's cleanse and Doom status, you can find it here:
http://forum.ironmaidenlegacy.com/sh...Cleanse-Kaboom!
Cheers
I had the displeasure of it last night. I simply dropped my phone and stopped playing. Here's a question .. When the devs lick something do they test all this kind of situation? Any kind of shield that you use is death right and without playing, because whoever is with the strike will give a proc will loop until you die.
I wonder when we get the lost ironite back, that we lost because of the bugs.
Exactly, sometimes you loose and sometimes the others win
Again, nothing quite like the thrill of victory in the arena, watching your last enemy die while all four of your team are loaded with health. Only to have that sweet victory stolen by yet another APMA3 crash, logging it as a defeat.
Seriously Sparton, my trooper, WT actual F is the plan on addressing this?
Before update I had 5-15 crystals from each secret location. Anyone noticed that from last update there is no ironite crystals from secret locations or just I have bad luck and not get one?
This. NF and Iron Maiden have gotten quite a bit of money out of me, but I'd probably spend even more on ironite in the arena if I could buy as many souls as I wanted.
Also, since the Legendary Souls are rarely rare characters, why not make it twice a month for purchase? Or add a rare soul, which is usually one of only three souls anyway.
really don't get why we cannot buy rare g/a souls once a week. some rainbow souls would be nice too, wouldn't hurt at all with this RNG.
aside from this:
i had three level 6 sacrifices so far, first gave me 4 g/a souls other two gave me 3 g/a souls. i know that some guys get 50 rares or 25 rainbows and so on. i think getting 3 g/a for all the premium characters
is a real bad reward, i felt kinda betrayed TBH. please consider to rise the amount of g/a souls since it's a huge imbalance between 50 rare sould and 3 g/a souls in terms of essence for the next sacrifice.
Sparton, I have a suggestion for a Visions Eddie tweak that will make him more balanced and stop the outcry over his "Take" ability. Simply put, make his "Take" basic attack unable to remove beneficial effects from any toon that has immunity. This will make it so that VE isn't such a first-round game-changer who can blow through talisman defenses. Instead, he'll be able to work as he currently does in the 2nd round when talisman immunity has evaporated. He'll still be incredibly useful.
I also recall receiving a measly 2 rare G/A souls for a lvl 6 sacrifice. Was quite bummed, to say the least. Rare G/A souls really aren't that premium of souls these days (especially with the RNG), so it beats me how they're still considered to be that way due to the low payout for them in sacrifice rewards. If you ask me, at the very LEAST they should be rewarded out at half the amount you would've received for regular rare souls. So if you can receive 50 rare souls as a sacrifice reward, in that same tier you should be able to receive 25 G/A rare souls.