Originally Posted by
CanyptianFit
Another potential solution.
The problem we are trying to address is not the prisoner by himself, it is the prisoner coupled with the perfect passive that makes him deadly. Him coupled with certain passives essentially negates any chance for a turn/hit.
How about an alternate solution were we leave the prisoner unaltered, but we alter the perfect passives and the accuracy passives so that they are disabled by any prisoner on either side.
Just like the prisoner has a note (does not work on bosses), those 2 passives could have a note (disabled/removed by ANY prisoner).
This addresses the core issue, leaves him untouched.