Yeah his heal is ridiculous, mine heals between 600 and 700 hp and the AI... :rolleyes:
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Agree with you BillLion. Pharaoh has so much potential, but the AI is horrible.
Times he should revive he doesn't.
Same with Soldier Eddie, he can be a real asset to the team but his AI is marginal.
ToTameAGame, how about you tell us your account so we can provide some advice?
Some have shared stats, so that point has been made.
I'd like to invite you all to particular discussions here
http://forum.ironmaidenlegacy.com/fo...ral-Discussion
My PvP-stats for last week:
Attack wins 67/69
Defense wins 3/19
As you can see, I don't play a lot, but I find it remarkable that I was attacked so little. I don't have The Prisoner.
So, I got myself a Warrior Troll today. Even after the first few matches it is a difference of night and day. However, the issue is not the character itself (which could non the less be limited to defensive shields...), but the role it takes on within the system.
I think the problem in this regard is that the first round is still too important, especially if you have limited defensive options in your team selection available. At least in lower ranks (1500-1700) there are so many glass cannon teams who take the gamble on going first (which seems to not be a bad idea at all). Making it to the scond round in full strength you can heal, buff, etc. and have basically won against those teams. If you don't, you have pretty much lost depending on the characters standing. And without a Troll there really isn't much you can do against them except stacking HP.
I would consider reducing the damage in general in the first round - or even make it progressive over the first, if not all, rounds. That not only reduces the value of defensive Passives, but by doing that also renders the Prisoner and Siege less important, because you are not left naked without defenses at the beginning.
like the idea very much, but it would make sentinel teams way too strong, because they would be unkillable in the first turn. and the Ai defense would suffer a lot, since this system favours the human, bacause they can outplay the AI much better. but something along this path could be a good solution to bring in more justice to the system.
So still no statistics from the top teams with a Prisoner?
Nicko? SilentKnight? Anyone? Defense that high that it might show how OP the toon is?
Really,u need 2 STFU!!! Try reading posts of people trying to help u out! Instead u'd rather call anyone with a Prisoner a coward! I mean anyone that needs to go into someone's profile to find something worth insulting is a little fucked up! Can't even get that right! I'm Canadian & u cut up Trump??? Lemme help u out...we don't elect idiots,we elect potheads! Priorities!!! Never changed subject,subject has always been ur compulsive whining! NotSoSilent...actually i'm very quiet,but when u read someone whining about the same shit day after day...well. Also didn't call anyone else a whiner, just u! Especially when devs have said there will be a talisman set coming. Not quick enuf 4 u... too fucking bad. Guaranteed you or anyone else w/o a prisoner will use him if they get 1. Keep ur smart ass comments coming,just proving what an idiot u r. I am done!!!
Can we get your stats now or not?
You need to learn reading - I called your behaviour Trump-ish - because when you don't like something you just avoid it and getting louder. I can see that you are Canadian - for that I don't need to snoop in your profile - the Toronto and the leaf in your profile picture next to every of your posts give it away.
Getting enraged like this over a simple question and an easy to fullfil task - man this defense must be really high. I reckon it's close to 60%!
Would have been much quicker to post the stats than insulting other people again.
@Nicko: you seem to be a more reasonable and fair sportsman - care to share your stats?
Hi ToTameAGame, I understand where you are coming from. Competing in the arena without a prisoner is certainly a grueling challenge. However no one has to share their personal stats if they don't wish to.
Yes we know prisoner teams are and have always been the strongest out there. Not sure what seeing someone's defense stats for the week will do in terms of balancing out the playing field. As Silentknight noted the devs are sure to have something in place to counter prisoner teams and all we need is a bit of patience.
Just do as the rest of us and have a little patience. This is sure to be resolved soon enough (I hope).
As stated before, enough people have shared stats, disproving your theory.
Furthermore, there are a number of teams on the bottom with prisoners, also proving he himself in not what matters.
I'd be glad to provide some advice on your teams, if you want to share, and I offered you and anyone to freely see my team and builds.
Many of us share our teams/names without fear of consequences because, that is only a small part of the strategy.
I'd discourage anyone else from disclosing information, we need a 2 way street.
Sunday funday!
As Canyptian said, Prisoner isn't the be-all and end-all. A Prisoner on a team with toons that have no synergy won't be a huge hurdle to overcome. Prisoner teams truly have to have some thought behind them in order to be threatening. That said, he still deserves to have some kind of counter like any other toon. Some team compositions with him can become near impossible to overcome, even if you go first.
I share stats with a group of LotB friends in a small forum and hold nothing back. I try to provide helpful insights here when I can. But posting stats on this board seems akin to "showing your cards". Not sure how I'd benefit. If my defense is lower than expected I get attacked more. If it's higher than anticipated people say "See! It's that Prisoner!" without considering I have a huge array of characters I use and have been playing from almost the beginning.
With that being said I appreciate that some of you have shared yours.
I will say Felice (ShaolinLondo) and I were having a discussion this morning. He encouraged me to post about it here. It was interesting to note that although he attacked opponents more often than I did, he RECEIVED less attacks. This is surprising because 1) You would anticipate the increased number of attacks he initiated would generate an increased number of Revenges and 2) He has no Prisoner. I personally would not have expected this, so it goes to prove we can all speculate what we want, but in the end it's just that - speculation.
I'm sure the developers monitor stats. While it's somewhat entertaining to watch the banter on this topic, and I thought the thread proposing possible solutions was great, i'm not really sure how this current discussion is productive. Yes - the Prisoner gives an advantage. So a productive way of approaching that concern is to go to the suspect thread and post your SOLUTION if you think it's too great an advantage. CanyptianFit and others have been great in posting some great ideas. At this point it's really up to the developers.
I do have to say I'm really looking forward to that write-up GMAC said he was editing!
Well said Nicko. I'm also waiting with baited breath to see what gmac wrote.
Didn't he say it was "coming soon".
😜
Nothing is proved or disproved.
Prisoner teams with no effort, will not be on top anyway.
Non-prisoner teams can be on top with crazy effort. Prisoner teams with the SAME effort will end much higher than non prisoner teams.
I expect Sparton to come with collective data one day, since one case here and one there , say nothing to me personally.
:p
edit: ofcourse i'm talking well built Prisoner teams, not Prisoner together with 3 ox cultists. Prisoner alone wont do shite.
i'm very sure the list is bugged to his favor, since i have read it multiple times, that he is not appearing on lists very often (maximum once to me, not sure if he ever showed up). another example: my first account got attacked 308 times the last week, my 2nd account 6(six) times, even if he is much worse... so i think this is another bug, but for sure it's also another speculation :P
Interesting point - that we are all not on attack lists equally - that some of us appear more than others. I must confess he's almost never on my list either...
Because it really made no sense. Statistically, if you attack more you should have more revenges. His offensive attacks were over mine significantly so right there he should have had more attacks on him than I did from revenging opponents. And if anything a Prisoner should REDUCE the number of attacks and revenges I get.
Just more mystery in the magical world of (supposed) RNG...
And to add to that thought - a potentially uneven distribution on the attack lists is likely a bigger issue than the Prisoner. Because Prisoner or no Prisoner, you're defense will likely win at best about 40% of the time. And you take a big hit with each defensive loss. This is an important topic.
I'd love to hear Sparton comment on this. Obviously all conspiracy theory stuff, and maybe people just like Felice more than me so they attack him less:p, but those ratios made absolutely no sense.
Yeah, Badtastes team is fun. Tauntfest.
I still went for it.
One thing most people don't mention when they're attacked infrequently is what rank they are... except that one guy who mentioned he wasn't ranked super high earlier in this thread.
With more players playing, it's a lot more likely you'll have people near your rank and near your strength to fight in the attack tab, which our matchmaking tries to match people up for. There's still oddities with how the matchmaking tries to accomplish that, sure, but that is nonetheless happening more often now.
To a point. Remember, we capped the amount of revenges you can do, so some people probably have different criteria for who they want to revenge. Some people go after those they have a grunge with, others those they feel they're likely to beat, others only against people they've held against...
I'm still delving into the arcana of matchmaking to find ways to improve it, but not everyone attacks everyone else. We've already seen a bit of a division between those who're happy to refresh to get more solid opponents and those who fight to clear lists for the freebie sands.
Well, we've already seen some rivalry stuff in this thread, so maybe that's more widespread than we think.
Hi guys, here it goes as promised, sorry for the late reply, trying to get my personal life in order now.
About Ironite, time spent and stats
It was a 2000 point run on Saturday and a 1000 point run on Friday. It took me the whole day Saturday and all night Friday. I attacked 638 times during the week, my win rate was 89%. My defense win rate was 23% with 141 attacks to it.
I started the week with 2350 ironite, finished with 1450. (Iīm still missing the rewards, so it will be 1700 once that is corrected) So, less Ironite than one could imagine. And Iīve been over 2000 Ironite since Arena beta started, without purchases on the game.
About tactics
The point system sucks, and it sucks 10x more when you are above the top 10. So for now I think tīs better to stay low during the week, save my Ironite and make a run on Saturday. Always did that during beta and was always on the mix for the top 5 or the top 10.
When you make a run, you have to play it fast, clear your list, all of it, and move on. So you need a reliable attack system that makes you win above 90% of battles, FAST.
Others make runs early on the week, built a lead so large that disencourage people to chase them. My defense is not good enough for this strategy, plus the fun for me is on those Saturdays battles.
I donīt care much about revenge, during the week I only revenge people on higher divisions for the points, or people I know my defense gives them trouble
About the Run and why I did it
I always thought about it during beta. I always wanted to battle for n1 and also make a statement that no Prisoner was needed to make a run for it, but I felt I did not had the tools to go for it. Arena went live just about the time I finished building my SSD, so I thought I was ready.
On Friday I was stuck around 2500 points and ready to make a post saying that I could not go after Nicko and Jofer because I needed a Prisoner for it. I always thought otherwise and I was very frustrated and ready to throw in the towel.
Then I though maybe I was just too hanged on playing the game the same way I was before the update. And later in the day I had like an “I see the Matrix” kind of a moment. It just clicked, I started rotating more Champions and all of a sudden I started climbing really fast towards Nicko and Jofer. It felt awesome! I hope I get this felling once more down the road.
So, is The Prisoner OP?
Donīt know how life is with The Prisoner. Maybe he is that extra edge I need to play faster, to rotate with less champions, or make my defense better. But then again, maybe the answer is already on my inventory and I just need to take a further look into it and how Iīm playing. For instance, I have to find a way around Prisoner teams in a faster way, AoS is too low on damage so matches take forever, I often get the draw option.
Jofer certainly played faster than me, It felt like he was toying with me anytime I got close, but blaming it on not having The Prisoner is wrong. Jofer was better, period. Others have Prisoners and could not match him either.
I wish that everybody got the same toons if they work hard enough, hope we are going that way with sacrifice. But one thing I learned in life is that we tend to blame our mistakes on what we donīt have, and other people. The key to the top is hard work and constant revision and testing.
And Finally, about Arena
The point system + Ironite to play is bad, I made it this far without spending money to play, but I donīt know if that is going to be possible with lot more people on the Arena.
I believe only 2 or 3 refills a day should count for the rankings, and then the last hours of Saturdayīs should be an all out war battle for the prizes. Thatīs what gets people hooked!
New Guy x Guy with no Prisoner, that is just gold!
I think the future is somehow to broadcast the action on Saturday, Iīd love to watch some matches too. Itīs fun just watching the board changes. Imagine if we could see the live action. Maybe we are very far away from this, but this should be the goal in my opinion.
And then maybe they can get some advertising, charge us less in the store and made the game more accessible and fun for larger audience...
Thatīs it. Thanks again Jofer for that battle.
Best
Gmac
Really? Whole day yesterday, one and one only guy on my list was over 1700, with 1706 to be exact. Every other had 1600<x<1700. Every. Single. One. And i was at 1800-900 whole day. And how convenient it was on Saturday and not some other day. Should I "build better defense" to get better list?Quote:
With more players playing, it's a lot more likely you'll have people near your rank and near your strength to fight in the attack tab, which our matchmaking tries to match people up for. There's still oddities with how the matchmaking tries to accomplish that, sure, but that is nonetheless happening more often now.
Lists have more variety but Nicko & Shaolinlondo are usually pretty close (top 5) and I'm usually between 10-15. Yet since this started,beta included,there's a huge difference between appearances. I mean 5 to a couple hundred! Today,Nicko 8+x,Shaolinlondo 0!l
I JUST got attacked 83 times in a F* Day!!!!
What the hell is wrong with this list, Sparton?
Edit: 90%+ was not revenge.
I was waiting for the arena since the release and reistalled the app today since i heard it was implemented.
I have to say that I'm quite disappointed, the non live play almost reduce it to a mindless ironite-time grinding since there is really no way a decent builded team will lose against a team managed by the retarded AI. I played one hundred games or so and lost just 3-4 when I was bursted down after i lost the initiative without pressing basically any key in a lockdown of stuns-taunts.
Not going into any balancing issues here, just the basics of the system are so bad that any other argument seems secondary to me.
Better repost before being ignored:
I JUST got attacked 83 times in a F* Day!!!!
What the hell is wrong with this list, Sparton?
Edit: 90%+ was not revenge.
For those who want to know my first week PvP stats - compared to others posted - I've posted them here:
http://forum.ironmaidenlegacy.com/sh...1711#post31711
don't get confused with a single observation, he appears simply far less often as others. and yes pizzafriday was the same issue i belive. check nickos thread for more detailed numbers and possible explenations of this.
http://forum.ironmaidenlegacy.com/sh...and-Pay-to-Win
Imho the current PvP system doesn't make any sense and it is not rewarding at all since there is no loot for whatever reason.
I made a run on thursday evening and stopped at Rank 17 simply because i got bored of the always same teams and the taunt/stun/freeze fest. Despite all the bugs i slaughtered many prisoner/troll/AoF Teams without many problems (i don't have them myself) and got ... 60 ironite. Yay, partytime!
You have to buy SoW to get that far so this is a loss-making business. Better yet, you punish the player for playing - uhm what's the point of that?
Another problem: if i had made it to #1 on saturday evening (CET), i simply would have no chance staying at a high place. I have kids and a life. The system resets when i'm alread in bed and many players just begin climbing the ranks.
Ah okay, will try this too:" i play since the first week and i never got a prisoner, tailgunner, or gunner rescuer in the whole time" :D hope this will change asap :P
One very positive sidenote: the game doesn't crash that often anymore. Only some very occational maclos or pvte0s. Good job on this front. All in all the forum is alive again and i can see the silver light on the horizon. Only sacrifice, BNW and more content are needed for a great mobile gaming exlerience. But great progress in total, keep up this good path. The PVP adjustments are important too, but i think of this as still in progress. So i'm pretty positive about the future of this game.