Yes and if I am selling stuff there is also quit a bit of lag ...
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Isn't this our friend Dank Brew who called out on all of the players reporting bugs and being frustrated.... <popcorn>
On a different note, chest lag is present on both Bluestacks and Android 6 device.
As for the memory issue, I too had that and even gMail reported it can't opet a received message because of system low space. The game at that time took about 2.2GB's of space and I've tried to move it on to the SD card but it was like it made things even worse.
I've performed the reinstall procedure and so far I'm running 2GB's of free space, even without moving it to SD; system reports 888MB's, of which 782MB's are on SD card automatically)
The auto-run fix from two days ago seems to have put the game back on tracks. Because of nerfs, we only need to find a new imba character that will get nerfed soon- I put my dime on a certain batlike red character that has a sweet additional true dmg on target's negative effects and true dmg power skill [thx to caretakerii-2417 for making it his champion] (Shhhh.... dev's, please don't identify I'm talking about the forgotten warrior IMP)
i've noticed that the game sometimes enters a loop (loading circle, dimming of the screen) when going through Troopers stuff looking for un-nerfed treasure- the only way to exit is to crash the game.
[QUOTE=ritchbe;26674]Isn't this our friend Dank Brew who called out on all of the players reporting bugs and being frustrated.... <popcorn>
Yes it is and he spammed much more than anyone else did
Also our argumentive and disrespectful to forum members friend psychoeddie has posted a complaint
But by quoting "instead of getting angry or whatnot" he feels he is justified to complain whilst passionate people apparently are not allowed !
Game size: 3,44 GB
Seems to be a navigation app :-D
i can't use my trooper bagde again and again, what is the solution (you don't have enough...fucking message...)
thanks
It seems to store a ton of data on updates that then should be deleted but isn't. Make sure you are logged in by e-mail or Facebook in the game so your progress is saved to your account. Then go to the app management on your phone and clear the data from LOTB. Then start LOTB, log in to your account and keep playing. WARNING! If you do this without having logged in your game progress will be lost.
used many shard and always that bug
Need to delete again the game?
yeah to avoid that pop up you have to sell or use entire stacks of shards/runes, indeed it occurs when you have multiple stacks of the same type.
You can keep some extra stacks, but there's a limit (whose exact number i haven't figured out) that once it's reached, causes that message to appear.
thanks it was the stack number
Could someone please let me know if the corrupt general's attack still wrong?
Is not it escalating with the attk of the enemies?
That was one of the worst patches with many bugs...
Freeze talisman effect used to hit all enemies, now only hits between 1-3 depending on how many there are, power talisman effect used to pull +2 per enemy, now when triggered, only pulls +1
As for the Freeze talisman goes, coming down from 35% to 12% and finally to 12% per enemy they've truly nerfed the talisman set. Although there is a good side to this, maybe to increment the chance upwards a bit.
Let's look at this coming down from 35% to Freeze all, which is 1 in 3 times.
Now, since there is a 12% chance to Freeze a single enemy, it means to Freeze all of them we have (12%)^4 or 0.021% or 1 in 4823 times; this is significant nerf for Freeze to all.
The good side is that now there is a chance of 4 times (12%) times (88%)^3 or 32.7% to Freeze a single enemy.
Other positive chances are: 6.7% to Freeze 2 enemies and 0.61% to Freeze three of them.
The chance to Freeze none is 59.7%, which translates into 40% of freezing at least one enemy (mostly one) and that is also a good thing.
Incrementing the chance to 20% would give us these chances per enemies: ( none | 1 | 2 | 3 | all ) = ( 40.96% | 40.96% | 15.36% | 2.56% | 0.16% ) or around 60% to freeze at least one enemy.
Returning them back to 35% would give us this: ( none | 1 | 2 | 3 | all ) = ( 17.85% | 38.5% | 31.1% | 11.15% | 1.5% ) or more than 80% to freeze at least one (almost evenly distributed between one and two frozen enemies).
I am not sure how they calculate these chances and I would appreciate if some1 from D's would explain it officialy.
On a side note, Energy talisman set indeed did a +2 per enemy whilst now you get +1 and animation seems to be misdirected to allies rather than enemies (+1 shows on allies, not the enemies)
Xmas in a week time...is the xmas update still coming? Looking forward to it!
Attachment 2248
Not sure what to think of this or where to put it, so I'll throw it in this post. I accidentally clicked the go button on the campaign daily quest. It brought me here. Froze up and I had to restart but I thought it was interesting. Never saw this before.
We're on schedule I'm pretty sure, just having the dealio happen closer to the holiday in question.
That's curious... was that using the Go button on a new account, or freshly redownloaded account? Looks like a not-very-progressed Ailing Kingdom normal mode map...
I often see these, not only AK map but also on other maps. I only get these when I press back button from LOL dungeons.
Attachment 2251
And if I press on the un-progess AK map, I will enter a closed LOL dungeons selection as per below:
Attachment 2252
my accounts not new but I did log out and back in recently.
Corrupt rescuer no longer revives an ally when using resuscitate skill. brrrrrroke. Boooo.
Happened to me in LoL Warrior as well with a AoF from two different troopers. Seems very random though, can't see a pattern to it. Following the same attacking pattern with the same characters, making the first kill on the third move, it sometimes triggers and sometimes not. If it doesn't, it has always triggered on my fourth move with the second kill by the AoF.
Nice to see the LoL red troll freeze continues.
I am looking forward to the update the finally fixes the 75% load loop.