This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
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This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
An update with little notice... hmmm.... 3/1/2019...
They forgot the rifle, it also shoots!
Interesting talismans, though space - vanish at start of own turn? Then move and unvanish But good for team with blocker.
If it becomes common thing, we'll need those toons that remove dmg blocks
In may we had 4 talisman-sets next month there will be only 3 new sets. I expected at least 5. Now I'm very dissapointed…
Btw... I should get the singularity-set for free :cool:
On the one hand: "and some long awaited quality of life features" sounds fantastic!!! Hope for a new inventory UI / management system and hopefully also some sliders for the frags etc.
On the other hand: are you sure you want to release these singularities as they are described???
I can't wait to get my long awaited quality of life features. Can this include some Catalyst souls and a few T3 Cosmic tals?
Sure, reasonable counters against vipers are very welcome. There are already some there and an additional one can't be wrong. But in my opinion the singularity set is over the top with included destiny effect plus the stealing plus giving the immunity to both types of passive disable to all for an unlimited number of turns. PvP will take forever then!
New Feature! The first Frontier Keys are officially live. Use Keys to unlock Daily and Weekly Challenge Dungeons for valuable rewards!
New introductory cinematic
Simplified Inventory Sorting
Claim All' Button added to Fragments screen
Attachment 5562Attachment 5563more playable content!
:( Still in Maintenance :( But I think it almost always take like 3 hours longer for iOS. Maintenance pretty much means no app for roughly 4-6 hrs.
You only get 3 plays in new dungeon, do all 3 on Madness level-don't waste plays on lower ones.
Sooooo, tryna do the do the new dungeon on android but every time I complete it, the damn thing crashes. No signs of an update on ios so can't switch over to my Ipad. Someone screwed this update up real bad...
I keep getting Maclo error and forced refresh after completing any of the new dungeon level.....great
Any help for newer players for possible teams to complete madness
Without giving it much thought...i was like WTF when i read the Space and Singularity sets. Just when we all thought that Vipers were a bit OtT... BOOM! Scratch that! Here comes another “Over the Fucking Top” set which provides protection from the previous meta and then some! and the circus circle closes itself...
PS: If AH is gonna work the way i imagine it, we have a serious contender for a new meta...
And also the “claim all” is welcome (sitting on 15K epic soul fragments of all colors)! Let’s hope it will work properly.
Great new feature! I like the new Dungeon.
Quick question,
since you only get 3 plays, can you play ALL 3 times in Madness or you are supposed to play one normal. one hard and one madness?
Because I completed the first time in normal - it went great
Jumped to Madness - It went great
but, the second time I tried to complete Madness it gave me a MACLO error.
Also, if you complete the madness dungeon 3x, do you get the same rewards all 3 times?
Why does the IOS update always take like 3 hours longer? Still in maintenance mode here.
Ok, so things I am not quite happy about with the new event dungeon/store (long-time issue but more annoying now):
1. When you buy the key in the store, nowhere does it say that the key only opens the dungeons for 8 hrs upon purchase. This means I was suddenly "What the hell, I have to play this thing now?", as I was getting ready for work. Sure it's easy but if you're buying anything at all timed in the store (the eternity relics also for example) you should get a WARNING before purchase that it lasts X amount of time from purchase, and also update the description to explain this. The descriptions in the store always seem to assume that you KNOW what the thing is you're looking to buy, rather than telling you what the thing is (eg: talismans with no list of effects - sure it gives you some passive ability but no description of WHAT that passive does!, etc). This sort of thing has been one of my bugbears with the store in the game for a VERY LONG TIME.
2. The x/3 plays in the dungeon looks like it's PLAYS for that specific level, NOT for the entire dungeon. I played 3x of the normal level assuming that you would get 9x plays out of the whole dungeon. Please move that "x/3 Plays" AWAY from the "Battle" button for the level, and maybe change it to "x/3 Dungeon Plays" to make it clearer it's for the entire dungeon!
I ran all 3 dungeon runs on madness...
each time rewards got WORSE. From a skill shard and legendary soul, down to rare soul frags.. I mean.. really?
Rewards should either be the same or improve. Or it should be made clear that it's 1 run each difficulty level to get optimum rewards.
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As for the sorting in My Team......
I think it's a bit worse actually.
Now I can't see all Eddies and allies in one class.. I can only see Eddies.. OR allies. Otherwise I'm scrolling left forever. Just set it to list each class... don't separate Eddies out unless that option is tapped. It was a bit better before, but having the option to set the class as "first" is an improvement. I jsut don't like how it's Eddies OR allies and never both.
As for talismans.... WTF is a talisman "Type"? That option seems to randomly list talismans... 3 Yellow Onslaughts lists then multiple Green Overwhelmings.. those are the same "type"???? I would expect all onslaughts to be listed, then all mystical, then all skilled, etc.... but nope.
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And please look into the fact that iOS takes 6hrs or more to actually update when you have the "maintenance" updates.
I guess we will see how rewards are given tomorrow for the new dungeon. I ran all 3 dungeons.
Recieve 5, 10, and 25 ironite. All three gave one SS. Each gave souls. Madness gave a legendary.
I cleared madness on auto 2 min run time with:
Benny - angel/titan
Magus ninja - Oracle
Gunner chopper - random whatever I think I had radiant
Sentinel desert blocker - greed/immunity
I'm sure there are better, but those are just guys I already had equipped with max talisman. Chopper is for permadeath for the Gemini
Well, the constant events and now extra daily stuff being jammed into the game (ie: these new daily dungeons) has finally made by girlfriend decide to quit the game as it's just taking up too much time.
Haven't decided yet if I'm going to follow her, but I can tell you, it's quite tempting.
Uhh that's bad news! Initially I thought (like others) that we can run each difficulty 3 times. Out of curiosity I checked hard after clearing normal and realised it is 3 runs in total for all 3 levels. I was disappointed, as I then would have prefered to run madness 3 times, as this would have been 75 ironite - I thought! But if the rewards get worse...well we need a new strategy. Maybe it's best to run each level once then? We need to test.
The sorting... thanks Yup for starting that topic, I did not want to be the first to criticise. It is really disappointing that all the great ideas this community gave as an input were not taken into consideration, or at least have not been implemented. The only good thing is to get a specific color to the start of the list but to do so we only have 1 button. So ging from assassin to gunner you again need 5 taps. Sorting is ok but what we really need for our 500 characters is a "SHOW ONLY" function. The feature is there in principle, e.g. for Gauntlet with one class restriction. To be really specific we would need a search bar. Moreover, I cannot understand why the left image border is still unused. Place all 5 class symbols as buttons there and by tapping let us show the specific class only. Add another class if you want to swap a tali set between characters from different classes. And as there are still ~100 chars per class the other ideas about how to use the screen more efficiently should also have been considered to see...lets say 4-5 rows with about 8 characters each. Everything that brings more than 10 characters to be viewed at once is helpful.
That there still is no "uneqip all" talis button is also sad. One good thing: different sorting of characters does not evoke crazy talis sorting anymore - great! Still, inventory management will be almost completely the same than before the update. Same is true for the frag claim options. Of course, "claim 10" and "claim all" are good additions. But imagine you need to reach a certain goal 27 souls: You still need 2 times 10 and 7 single claims with a total of 9 animation shows (I assume, have not tested that). A slider, as it is already there for the use of runes and shards, with a minus and a plus at the sides, would have been much better - put the thing to 27 and in one go you get exactly what you need.
Hopefully you guys read these ideas again and maybe consider them for a great 3rd anniversary update!
For the iOS/Android thinig I wonder if there is no option to submit an update to Google, but organise it in that way that it does not go live immediately. Then you could wait until Apple gave their ok and have both stores updated at the same time? Just an idea...
Anyway I do not want to close without a big Thank you! for all the work you put into our game! We players might be a bit picky....but I guess this comes from the decades of perfection that we are used to when it comes to our favorite band!
Up the Irons!
I must say that with the way devs were talking about the character inventory improvement for months i was expecting a complete overhaul into a 4x4 grid or something like that. all they did was change the icon and the “sort by” criteria?!
Just as Yup mentioned, it appears to be even more stupid and complicated. it will take time to adjust to it and it certainly didn’t improve the endless right to left scrolling, did it?
Well, thanks for the new dungeon feature,but the sorting thing really didn’t make that much of a difference towards our ease of the management. What I have to comment is that I am really pissed on my self for the reason that I stupidly didn’t protect myself in the last round of the hard level dungeon.The gunner anubis was equipped with tomb talis and you can imagine what happened.Yes,he was stunning endlessly my whole team, and it kept going on forever until I had to quit and eventually lose the frags.As I read many players fell into this. Thanks NF, with such kind of moves and tali set ups on levels like that, it makes bang my head to the wall because I should have known better...
Has anyone run the daily dungeon for a second time? Is it better to run all three levels or one three times for the best rewards? Did you recieve a SS on the second day or was that just a reward for clearing the lo evel for the first time.
Didn't get one of them today (3x Madness)
I just ran the madness level for the second day. I did not receive a SS or ironite. Those rewards were probably for the first time clearing the level. I did recieve 100 epic soul frags ang 86K gold.
How did your rewards change today if you played the same difficulty several times?
Yesterday I ran all three levels. Earned a SS each level, and 5, 10, 25 ironite.
I only ran madness once today. Thinking if it's worth 30 Sot. I can earn as much gold in NC.
Plus a rare, an epic and a legendary soul? I think we all got the same rewards for playing each level once yesterday. Maybe I stay with that
I think we get different rewards every time like in SQs. E.g. I also got 40 FCs from 4 runs on madness and got different rewards every run.