This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
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This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
Nice changes. Helps to get most overpowered chars under control like Gambler, Killer Beast and Malakhov.
Quite a lot going on there for sure.
Odd to see poor old Soldier Eddie being demoted to 3 star (is he the first Eddie demotion we have seen?) so they must be gearing him up for the new Gunner/Assassin based dungeon that is coming soon which uses natural 3 stars. So is that Storm, Soldier, Gangland we can use there - I can never remember which are 3 stars!
Shaman (getting Perfect Bleed) and other Book of Souls characters liek Necro and Mayan Priestess (getting immunity to Sleep and Perfect Sleep) going to be in another new dungeon so they are getting a freshen up too - all of that look sfine and even a wee nerf to Gambler!
Good boost to Mariner - nto sure it wil make him that much better.
And some fixes to broken talisman...cant even remember what Brave talies are!
Rider tallies look decent on the right team and very good to see upgrade materials getting a push as we are really needing this I am sure.
Not sure on the souls - do we have these yet and what is Dark Ghost...never heard of ti I dont think?
Cheers
Mariner basic attack will transfer all negative effects from alll allies to target. Clear silver from all allies basic attack is quite useful, broken now if opponent have immunity to silver. This makes Ancient Mariner best cleaner in game. Brave is 6 piece green set (deer head picture) giving random offensive and defensive buff to holder when it takes damage. Really really useless right now. Dark Ghost is debuff Flight of Icarus Eddie can inflict. Silver ghost.
It would be great if there was something in the description of each of the dungeon keys that indicated the possible rewards for playing there. There are so many dungeon keys now that I have to go look up online which dungeon has whatever item I am after.
The Gambler nerf seems a little pointless, I don’t think his immunity transformation is what made him a must pick in the arena. Soldier Eddie’s buffs are okay, they’ll only be useful for 3 star dungeons. Necropolis is going to be difficult to face off against if he is able to decrease max hp extremely easily. The Brave Talisman buff is quite good, even though it could be negated by permadeath on the other allies. It’s good that Orbit got fixed. Kinda was hoping for more changes to older Eddies like Grim Reaper and such, but this’ll do for now.
Ah right - never really used Mariner much at all except in gauntlet as he just did not seem to be great but if cleaning is his game then that looks to be a decent buff. Not got Icarus and not faced him much but useful to know for when I do get him...whenever that is!
I actually do have a brave set but again really not used them much at all as they did not seem that useful.
I am all for more dungeons - the more the better as it does at least give us something to spend SoT on when there is not an event.
Yes, I had 2 3* SSD sacrificed yesterday, don't know when I got them
Ive seen 4* Pharoah Eddie's in peoples accounts. I dont know where they came from, every Pharoah Eddie I've had was a natural 5*. Somewhere he has been demoted, at least some of the time.
The "7 deadly gifts" drops a 4 star Pharaoh I believe. Only newer players see that thing any more though.
Thing is.. MOST don't even realize that star does make a difference overall.
It's too bad there's no inherent way to see what the natural star level was of a character after it's been evolved and powered up, You pretty much have to remember it.
When Soldier was in the BoS he dropped as a 4*.
What is "Dark Ghost"??
What benefit is there in that? Guess easier to clear maybe for some I suppose. But it's not like Ghost is a game changer any more.
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As you said, not a big deal...
I disagree, I think it is a huge difference. Im not sure how it works though, so i could be wrong. I believe if the effect is removed the toon dies permanently. So with everyone trying to run silver cleansers, they will kill their own characters. I used my Eddie for the first time yesterday in Gauntlet and it triggered on 3 of the 4 toons and they all died before my next turn.
But isn't "Dark Ghost" then the same as doom??? 3 turns and you die... etc.
I mean,the ONLY differences between Dark Ghost and Doom will be.....
- the character getting that translucent appearance... but when the counter is gone, it's dead.
- When Dark Ghost is cleansed, the character dies (if it follows the same actions as Yellow Ghost). - So it's Doom with a trigger basically.
I like the new dungeons. But please not too many new dungeons at the same time. Still working on trooper-dungeon. Didn't start inferno-dungeon so far and now there are 2 new to come...
New dungeons are great artwork and first round rewards but 15 sot per run hundreds and hundreds of times to get a new character is too steep for me. Sad to see talisman slot change to Soldier, him wearing Viper was useful in Gauntlet. Change to Brave set and Ancient Mariner are great, both were really useless before
In the trooper and infernal dungeon you get about 40-50% return of SoT/ironite, so it doesnt cost anymore than NC. The purchase/acquisition of keys and limited times in dungeon can be a drawback. The other rewards are what can make or break the interest in playing dungeons.
Game ist still under maintenance? Thought it would be just a server restart, but seems like we see the update, or?
was announced for this week yes
I would agree the SOT per run is getting ludicrous. It is nice that now you can get enough ironite from skull quests for 1 refill a day basically.. but still the default SOT need to accumulate MUCH faster and be raised again to 250 or higher if you are going to keep releasing 15SOT per run dungeons.
The infernal and trooper dungeons cost per battle after rewards the same as NC. I was easily getting a 40-50 % return of SoT/ironite. To maximize the dungeons you need close to a mega refill. The game is a choice to buy ironite or play for free at a slower rate. I earn more than 30 ironite per day from normal cosmos, skull quests, and daily dungeons. I average about 70-100 ironite a day depending on what cosmos I play. That of coarse doesnt count on any rewards from events.
I ran 2 trooper keys yesterday. I bought 8 refills and had about 220 free Sot, that would give 80 battles. I earned 108 battles toward the acheviement. That is just over 30 % SoT earned in rewards. I spent 240 ironite and recieved 83 ironite back for another 30 % return. It cost less than 8 SoT per battle.
I didn't earn any talisman which was my goal. I didnt keep track but I earned some SS and cosmic frags along with all those 2* ecvo runes and 3* white runes.
"Awakening" is Life After Death Eddie.
I had been neglecting my keys for a bit after grinding for Major. I recently started clearing Gold and Talisman keys since I need better Cosmics. The return is pretty good on that front and although I have quite a few Troopers Dungeon keys I don’t need to farm it really anymore. I will say it was the best area to farm SoW though.
Infernal is not something I am ready to grind at the moment and Magma Beast is not a game changer. Just a trophy really.
The costs are high on the daily/weekly dungeons but the return is pretty good on SoT/SoW. I am not lacking in other resources as much as others. I think I have around 5k 2* evo runes and around 900 3* evo runes. My main goals are a few exceptional allies and better cosmic talismans.
I've been ignoring the daily keys.. the SOT cost is simply too high vs rewards. 30 SOT per run is nothing short of abuse.
I will run Infernal from time to time for Reapers... wish they dropped more.
I will probably never run the Trooper dungeon again.. nothing there I need or want and again teh cost isn't worth any rewards. I have over 3500 SOW. It'll be a while before I need more and Infernal drops SOW as well.
Same probably goes for this new "Mayan" dungeon.. from the notes.. not much there and the cost will again be too high.
I constantly DO run the cosmic dungeons. best rewards vs cost there is...
So any more I run BNW for keys with the natural SOT.. and then run the cosmic dungeon when I have 2 keys (1 mega-refill will complete 2 dungeons).
The problem I am facing is 2 star colored evo runes... they don't really seem to drop much in BNW X levels. I actually get MORE 2 star colored runes form petty and weak sacrifices than I do from BNW X levels. I may need to start farming Night City at times merely for those damn things.