This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
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This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
Okay... But I would have appreciated a reduction in the cost to run the dungeon. It could be all 1* characters but 40 SoT per run is crazy unless you were guaranteed to have perfect drops every time.
I like those Dragonscale Talismans. Not only will they make Ferryman marginally better. It will make grinding more faster so you have more Eddie's to grind with.
Increase 3star colored evo shard availability somewhere other than just the store please.
Bit disappointed that there's no expansion of shard slots mentioned here. :(
Yeah, shard slots and inventory changes up the way across the board would be very much welcomed.
If you guys are working on the Lord of Light XI dungeon, there's a bug I've seen where I can't autorun with troopers and the team I pick is always missing when I get back to the menu. It's pretty irritating.
Also would've liked to see a slight increase in Redemption fragment and Light talisman drop rates in the LoL dungeon.
I second everyone's ideas about increased drops of colored evo shards, since it's essential for awakening and the grind is a little too much right now.
Well the update is apparently live now and supposedly shard slots have been increased as well as the listed tuning changes.
For me LOL XIV is still the same,no better rewards...
Yes, it happens to me also, even if you are not autoplaying, every time you should select manually the characters, since others appear in the boxes. Also, there is a couple of bugs I'd like to report:
- LoL levels 1-10 Magus: Under certain conditions, if you kill the LoL while he is in ghost form, the foes on his left don't die, and they don't count towards the XP points.
- Sentinel Demon Spawn never applies Silence (or the icon is not being shown on enemies) on basic attacks, when its chance is supposed to be 50%.
The lack of team saving is not new.. it's been going on for months.. they either can't fix it or don't care to fix it.
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I have been effectively locked out for nearly 8 hours.. takes FOREVER for the app to actually load.. when it does.. no battle anywhere completes without an error.. then error, then error.. then "need to restart" message... it's an unplayable loop. And no it is NOT my internet connection.. it's YOURS.. you really should make the errors read correctly rather trying to shove blame on your customers.
Have you tried to restart the phone?
Yup, many had the same problem yesterday. Then the problem almost went away. Arena is really slow to refresh. When the reward screen shows in the cosmos it takes a few seconds but no connective loss.
It's better now.. but still slow in spots.
Clearly they are having issues with their servers.
It's not my device.. they just want you to THINK it's your device/connection. :)
Better? Can't even refresh pvp list ('connection error') and everything is really slow.
probably coding related than server issue as issues starting since last update. could a dev answer if they are on one of the more popular gaming servers AWS, Microsoft Azure, Google Cloud?