This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
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This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
Hi Sparton
Do Nautical Souls work the same as Christmas and Halloween? (chance to get toons from all classes?)
Canīt wait to try those new talismans!
Great to have new sets of talisman :)
I don't catch:
"Each of the 3 subtypes per talisman can be purchased once a week from the PVP Store for 400 Iron Coins each."
We could buy 1 subtype by 1 or in store they came by 2 for each subtype?
Is there any chance to fix Prisoner, as he can transfer Seal from himself to my toons with his basic skill even if they are immune, or invisible, or even both at the same time? Thanks a lot
great move with the talismans, really happy about them. hope they will work as intended.
just sorry to see, that there is no pvp tuning regarind the pointsystem which is a pain for most of us...
but at least a very important progress in balancing as it seems for now...
Sparton/Kaz,
Will siege take down the new talismans effects at the start of the battle? (if itīs only one set)
Seems to me this will be an update do remember! (in a good way!)
I can already report that the "chest lag" upon the enemy dying seems to be gone! This is a welcome fix. Thank you devs for finding the cause of that bug and fixing it!
What's the reason that the newly introduced Talismans are purchasable for a limited time only?
They sound be pretty essential - and I am not sure that's a good thing, although I am confident the variaty in PvP will increase in the short term. Do you plan on making them available by other means after that? Wouldn't be encouraging for players starting in the future to find out they are late to the party. Speaking of that, I still want a Guard set :p
Bleed still does no damage :(
I notice that skill shards and rare GA souls now appear in all drop info for secret locations... is this an unmentioned part of the update or have I just not noticed this before?
This is a bug we're aware of, but I don't have a timeline for when that'll be fixed.
Yeah, we were not able to get the changes we wanted implemented in time for the update, but we should have a variety of improvements for the next major update.
They will, you just won't be able to get more of them.
Yes; since it is a beneficial effect, it will have it's duration reduced by 1, just like passives.
Unlike passives, it's not generated by a character's passive, so...
We wanted to save these (along with many other new and powerful talismans) for the Brave New World. However, there's a clear hole in the PVP meta for answering strong CC from certain team comps, so we felt it better to get these out sooner to see if this helps mix up the meta, and to have a new kind of item for people to look forward to earning from Iron Coins.
What characters and/or skills are you seeing this happen with?
That's actually always been the case, they're just exceedingly rare in the earlier secret locations.
If this has has been mentioned then apologies as I have missed it but how long is the limited event on for? Also, do Rare Souls we have in stock give this increased chance of drops?
This might screw up my plan! I have 11 RS in stock and I should get the Rent a Trooper (6000) achievement in about 2 weeks. I was going to save them all up until the end of March and buy another couple of RS mega packs. Might have to bring it all forward now!!!!!!
Oh the loading times are an awful lot quicker - thanks for the work on that :)
It is indeed the Assassin Rocket Dog Tritium mentiones. However, I have to say that his Heal Block doesn't work all the time either (and of course I mean if it has proc'd). I think "passive" healing skills that heal at the end of the enemy's turn aren't affected, e.g. the health drain by Grim Reaper or Magus Golden Son via debuff, possibly because the debuff ticks down one fraction of a second before the heal comes in.
Edit: thinking of it, I might confuse it with the Buff of for example the Sentinel Pyro, regen HP ... but it may even be both of them
1 talisman 400 coins, so 2 talismans 800 for 1 set? It is too much , many of us only play the free SoW and it is very hard to get 400 coins. Why so much when other talismans just drop for free.
really nice tweaks so far, but i have one question. do two sets of the new talisman stack?
because i tried the talismans with the hellhound and siege removed the immunity. two icons of immunity were shown, and they instanly disappeared.
so one set of talismans is useless against siege. will two sets help us then? maybe it would be better if they would stack, but not sure right now.
imo that's a problem, although i really love my blue bat :)
If siege can take down the new talismans, then they are useless. At least one more week of useless StunTauntFest. And more pay2win. More of such great changes and I will have lots of more free space on my device.
Nice update overall with performance/compatibility issues.. Thanks.
FYI : Game Freezes when attempted to summon BNW Souls
Attachment 2597
Ah, k, Kaz thinks he sees where the problem is for the War Machine skill data, so we'll get that fixed for a subsequent update.
Huh, we missed adding that to the news feed and interstitial. Sorry about that.
The Nautical Souls will be available in the store until Mar. 25th, 5 PM PST / Mar. 26th, 1 AM GMT.*
*Daylight savings happens this weekend, so make note of changes to things like daily resets and PVP resets.
Rare souls are not affected (and as a reminder, the regular rare souls only drop Warrior/Sentinel/Magus characters).
Adding on to what Kaz mentioned... since the Hellhound only gives you 1 turn and one Immunity set only gives you 1 turn, that's why you saw what you saw against an Angel of Pain.
Two Immunity sets will stack with each other to increase duration, but two separate instances of 1 turn duration don't stack with each other (like other instances of status effects in the game).
Man, people still have some of those?
In any case, we'll look into that.
Got Aces High Eddie... And 9 3* dupes.
And you didn't fix f'n'Chuck'Prisoner'Norris, he's even more powerfull with the new sets...
Shame on you Blizzard.
Will there be a higher chance of getting Navigator Eddie during the limited time? Will the limited talismans be in the store after event? ...just don't want to spend the iron coins and have an odd number of them. Will something be done about revenge limits, just got attacked by Jofer 4 times in 19 minutes, can't revenge any of them
Great loading improvement!
But yellow immunity talis? Shouldn't that be given in all colours? Perhaps in future updates..
this way, what we are about to whitness are same powered + immune prisoners, non stunnable, non tauntable, non freezable, non blindable. If that's what's intended than a good job it is! GG!
Just give me the prisoner, just add it to my inventory, I don't even want to soul-pull it :) preety please with cherry on top :) I can pay let's say 150 USD from the store, you know my mastercard is good for it. Heck, let me buy 3 :) that's not a bad idea, buy the prisoner. That would stop all discusion and efforts and fill in the budget.
Bit more sugar.. are we sure prisoner can't transfer 'perfect corruption'? If so, coding is there for all the other transfering issues. Maybe that would help you out dealing with that, but I'm sure things work just as it is intended.
I think I'll be back in a year or so when I get my own prisoner. I still think he should steal benefs while transfering negs.
My only fear is that Prisoner will become even more dangerous with immunity...
Well, I spent my ~2000 ironite (cause i refused to buy "simple" rare souls due to the lack of "good" characters that can drop from them) and got lucky.
Both devices dropped me the Navigator Eddie! (one soul dropped me also a assassin corrupt harpye - not an overkill, but ok.)
On one device, i have still 25 souls left.
Navigator Eddie on paper looks promising. 3 yellow slots are good for my invisibility talismans. His fury looks good.
I'll definitively looking forward to using him.
So...i went berserk and bought the legendary package for 100CHF...
Legendary soul: warrior rocket dog
5 Rare souls: wicker dog king,queen and 3xMasked harpy
40 nautical souls: the only thing worth mentioning was Tailgunner,death dog and the wickerman(3rd copy). Not a single 5* character, just looooooads of harpies, allied soldiers and owl cultists.
So i spent another 10CHF to get another 900 ironite: Visions Eddie,magus CotD and 8xTrash
No navigator for me...
Hmm, those new talismans don't help the whole group?
I usually try to be positive with all what the devs do. I know theirs isn't an easy job and I fully support them, but this time I'm highly disappointed with this patch. I think that, apart from bug fixes, none of these new features were promised or really needed for us players. Meanwhile, we all are still waiting for some new, long awaited, and (I hope) cool features.
I want to review each of these new features in a critic but positive way:
- Navigator Eddie: A new Eddie that doesn't exist anywhere that I remember of on any Maiden album, tour, or t-shirt artwork. I'm not saying his skills or stats are a waste, but we are Iron Maiden fans, we get illusioned for having Eddies that we grew to love like the Trooper, Seventh Son, the Clansman, Piece of Mind, Live After Death, Flight of Icarus, the Final Frontier or any other in Maiden's almost 40-year history catalog. There are about 50 different Eddies counting albums and tours alone, and we'll have our heads explode for most of them. I'm not waiting for an Eddie in a pirate Halloween costume. What's next? An Eddie dressed as a cowboy? I think that this same character but with the appearance of, let's say, the Live at Donington cover Eddie, would blow our minds.
- Two new talisman sets: I feel that the reason for creating these new talismans is to fill the hole for those players who don't have a warrior troll, a hell hound or an artillery dog. Without counting the possibility that giving one of these to characters such as the Prisoner would radically overpower them (you devs have put a lot of work before to avoid these sort of things happening), I would have gladly preferred waiting for major fixes for these characters, or releasing new toons with similar skills in the upcoming worlds or dungeons.
- Navigator Souls: For most veteran players like me, we cannot held any more new characters in our full-of-duplicates inventories without asking to ourselves: "Where is Sacrifice?". I don't understand why this feature is taking so long. I 'm not a stranger to computer programming, and so I can't believe this is as hard as designing new characters or even new dungeons or campaign worlds. I think I began seeing things about Sacrifice around October or November: that was 4 or 5 months ago! Please, devs, make this happen once and for all.
If you ask me what I think is what the game needs right now, I would answer these two things:
- Sacrifice, to unchain our character inventories from this dependency on duplicates, then we'll have full liberty to search for new characters anytime.
- The Brave New World dungeon, to help us upgrade our talismans as good as we do with our characters in Lord of Light.
As a final note, I want to say that I love Iron Maiden and I like this game despite all the drawbacks we suffered in the past. I hope this text serves to help devs go in the right direction and I apologize for any offense I may have said.
Like Patrice-1201 said, he's very strongly based on the Ghost of the Navigator song, with a little bit of Rime of the Ancient Mariner. Names of moves like "Final Journey" and "Crashing Rocks" are dead ringers for Ghost of the Navigator.
Also thanks for the new update! Soldier's my only Gunner Eddie so here's hoping I can try him out. Pirates always were my favorite in the pirate/ninja/viking trifecta anyway.
+1 to the suggestion to drop Shell and Immunity Talismans in the BNW dungeon once it's out. I'm sure they also have great use for PVE. Immunity Talismans are good in niche occasions like fighting Corrupt General, Corrupt Harpies and Sentinel Demons, while Shell Talismans are great insurance for grinding on auto if the AI does something stupid (like an Assassin Golden Son casting Endure when one hit will wreck the three enemies with red HP).
I have two questions Sparton:
1. Do Shell and Immunity Talismans apply to the whole team, or only the user?
2. Navigator Eddie's Roaring Wave move refers to Dealing "increased damage for each harmful effect on the enemy". Does that refer to any old debuff (DEF Down, Smite, Doom, Heal Block, etc) or specifically damage over time effects (Burn, Freeze, Bleed, etc)
In the meantime, I'll go update all my reference threads to add info on the new Talismans and character
But I don't know the chances to get a new char or a 4* char, because I spent 1800 ironite for two 10 navigator souls pack and the best char I get is gunner rockets, that I already have, only crap, no 4* soul !!!!
Very disappointing !!!!
The Nautical Souls have an increased chance to get the Navigator Eddie relative to other souls.
They will be available for at least a few weeks from the PVP Store. The end date for them being purchasable with Iron Coins has not been decided yet.
We are working on various changes for a subsequent update to reduce the likelihood of this occurring.
We do not plan on adding Immunity talismans in other colours; other colours will get their own interesting tools in the future.
As evident in the last few updates having less and less character tuning, while we will do some adjustments as part of the ongoing maintenance of the game, we don't want to adjust and revise characters as much as we have in the past.
Also, while we do want to add other characters with interesting and similar defensive passives like the characters you listed, we want to introduce other defensive options that don't all feed into "Prisoner counters all", which is why we wanted to start with these defensive talismans.
While we still don't have a date or exact timeframe to announce, the feature is approaching completion, and we hope to release it fairly soon.
Precisely the inspirations, yes!
1. Only the character equipped with the talisman.
2. All debuffs, which includes the examples you listed and damage over time effects.
You're a good man for maintaining those community resources; we as developers appreciate the great work you've done for the community.
How to get the Navigator Eddie from other souls than the new Nautical Souls?
Is it possible to get him from normal souls or only Gunner Souls?
Really?! You're saying that an opponent would have to have 4 talismans on each of their characters to "buy" a round free of harassment from my stun/taunt/freeze/blind-defense (backed by a siege passive)?! That is disappointing! I'm not proud of this defense but it is the only combination that keeps my defense rate around 20%...
So 16 (!!!!!) talismans are necessary to achieve the same effect as a Prisoner and a HH/AD!? Quite frankly, those talismans are worthless...
Sorry for the rant but I'm very disappointed by this update....
well, 2 talismans to immune-buff a complete team? Then why would i try to get HH?
Assassin Rocket Dog and others who grant immunity do also grant immunity for one.
I'm glad, the prisoner is still not nerved. (yet IMO there are far more deadly combinations than a prisoner: pair a mummy with SSD, for example)
I agree but I feel like you have to sacrifice too much offense to have some immunity (even interesting for people with a HH/AD as this cannot be countered by the Prisoner). I would be fine to tank one character to get a team buff. Make it a 3- or 4-set to grant immunity for the whole team for two turns (one with siege).
I know how annoying the mummy/ssd combination is. I run it on defense but I hate it. There is not tactic involved but it is the best defense that is available to most of us. I would love to see more options to scheme on defense which includes a good counter to my defense.
I agree. I don't have a Prisoner but nerfing him would be a terrible choice. He is legendary and deserves to be a good char.
Again, I'm sorry for my previous rant but I was hoping for real improvement and not for hasty hot-fixes. (Call me a dreamer :p)
Cheers,
Hornet