This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
Printable View
This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
Bon Jovi Fury lol
So how is the screen gonna fit for a team of 3 Beelzebub and eternity?
1st arena match...game freeze! Toons are all moving but no buttons or cursors. Both teams,all toons have 16 prisoner passive block symbols above them! Same shit, different day! Will send screenshot to suppprt
The bug fixes are a godsend. Immunity finally works properly!
Edit: One other thing, the SOT costs for the new SL are pretty excessive if we also want to get through our 50 troopers on a daily basis without using refills. Would it be possible to raise our max cap of SOT to be higher than the current measly 80?
To me the 20000 iron coin price is insane I would have said 10k would have been more fair
Sparton and team you guys rocks the metal, seriously. Already got wrath from eternal soul. I d ask you how can we collect enough fragments to try to pull the other eternal exclusive chars? Can u make it more clear for us? Awesome update, cheers!
How does converting fragments work?
When the cosmos tries to load there is a garden of life stage that looks faint with sentinnel and gunner logos. Does anyone else see this? Potential future stage?
Sparton's update notes says that the Eternal soul will only be available until May 20th. That's 4 days from now! Only the guys who've been PVP top dogs for months now will have a chance at getting this one time only Eternal soul. They definitely deserve it though, so we'll all have to learn from their experience as to how the Eternal characters perform!
Edit: Come to think of it, I can only imagine how frustrating it will be if people end up pulling dupes from the Eternal souls, so hopefully the toons will be good enough to warrant using multiples on a team. The pool is only 4 characters, so you'll always have a 25% chance of pulling a dupe after your first soul is opened.
Aces high eddie hits like a truck now, very good update for him!
PVP bugged big time.
Prisoner doesnt seem to affect any passives, even if the enemy toons show the passive block status indicator.
Just faced another Prisoner team. Dont recall which toon I attacked with, but had 8 passive block effect indicators pop up over each toon on both sides. Was quick enough to grab a screen shot, and the game locked up.
Just restarted and went after the same team. When his Prisoner attacked mine, same thing: everyone gets 8 passive block indicators, his team also got a bunch of one round defense and MR buff indicators, and the game lagged out.
Both times resulted in a loss for me too.
Oh boy... Another update, another round of bugs...
New Clairvoyant picture is smoking.
The load time now is very slow and laggy. On top of that the description for resistance talisman is completely wrong. It says increase health by 50% of attack/magic. Instead of increase def by 30% of attack and etc..
Edit: What was wrong with the cost of secret location before. Now it's to expensive to get anything done. Specially using all my troopers within the time limit.
I got Beelzebub from the Eternity soul, obviously need more time to see if he's worth skill sharding and figure out the right talisman setup but initial impression is not looking good. If this is supposed to be a 2 month reward for dedication, I sure hope the other characters are much better.
Time for more testing, hope I'm wrong!
Thanks for the update NF! Pretty on time too, considering Mid-May!
Also whyyyyyyy do you have to do this! I had all Magus characters! Until now! Gaaaaaaah
On a more serious note, I do appreciate the fact that all the Skull Quests are on the same menu. Was a bit of a slog moving between long-completed worlds to get them Secret Locations.
The graphical improvements are also nice, as is showing all the Waves of campaign enemies that you'll face on a level. Gonna update my Soul Drop and Talisman reference threads in a little bit.
On the downside, moving between the overworld seems to be a lot more sluggish than before. Or maybe I should clear my cache.
The SoT cost for the Skull Quests also feels a little... excessive. Also removes a convenient opportunity to bring non-Eddie troopers along that are a lot weaker than your own.
I have a few questions as well:
- The Skull Quest rewards indicate that Skill Shards are a possible drop. Is that true? If so, on which Skull Quests do they drop?
- In my experience, some Talismans were a lot more common in the former secret locations than others (namely Freeze vs. Death, for instance). Does this still hold up for the Skull Quests?
- According to the News thing, Wrath is a 5* Assassin, while his Campaign version is still a Warrior. Does this mean Campaign Wrath is going to get a class change?
Great, stealth nerf to the Prisoner so that his passive doesn't sodding work. Haha.
Strange things happening in PVP indeed...
Characters cleanse themselves on a random basis. seen a magus allied soldier wake up from frozen the next second it was applied on him by my last move and he just shook it off and attacked.
and i have seen 3/4 enemies just cleanse at the beginning of their round for no reason...even guys on my team did that a few times.
And where is BNW btw? all we got is some carrots again.even though quite fancy ones i must admit (and they don't cost money,surprisingly)...
Anyone got eternity eddie yet? Well whoever gets him wont have free trooper slots for a long time...
Oh man, I hope that's not the case. Eternal souls should contain the BEST characters in the game with that slog required to get them.
Edit: A quick look at your Beelzebub makes me agree with your initial impressions. His talisman slots are weird as all hell and his attacks are odd with the physical basic and then the magic power and fury moves. :S
Looks like Jofer has him. He looks pretty damn cool!
1 more reason for me to use jofer daily!
But fuck! I just used jofer's nomad! Why must fate be so cruel...
I just wanted to ask, how does the new cooldown for secret locations / skull quests work now? I'm understanding that some unlock at, let's say, 9 a.m., others at 5 p.m., et cetera, all in the same day? Are we now "forced" to play at various specific times each day if we don't want to lose drop chances?
By the way, I like most of the new content like the chance to collect the Eternal characters. But I'm sorry to hear about that Prisoner bug and other crashes, hoping they get fixed soon.
Yep, bad slots(purple blue red) physical base attack with chance to apply burns, power move that does magic and seals and blinds, fury that does magic damage and grants vanish. The effects are nice but even maxing damage options he hits for very little.
Also, the patch notes mention Visions now "steals" effects, he just removes them from the enemy.
Thanks for the update and the new content but 20000 iron coins for eternal? Are you serious? That's only for like 10 players and the rest of us can go screw ...
On the sidenote, loading times are terrible and pvp is fucked once again because of the prisoner..
Where is the smooth game from previous update?
Looks like we are back in non user friendly interface where every menu change took so loooooooooooooooooooooooong.
Did it come from intrusive publicity for packs? :o
That's so boring...
Even in game Fury animation and end of round animation seems to be back to not good old time when everything was bullet time.
About secret locations we move from 12 to 8.
Ok fine, did the 1K "secret location" achievment remains? XD
As well, I would think 12 time over RNG is better than 8...
About 20K iron coins to be done in 4 days... Are you guys are serious?
Did you do the maths?
That's 1300-1600 games... 3900 ironites... srly...
I'm already sure that I will not be able to get it...
Great...
New content so often is great but some decision seems not think twice (if it's english...)
And I don't speak about testing...
:mad: :(
Prisoner seems to be causing an issue, tho, I experienced it testing defense. When he goes to strike, it glitches, then applies a boat ton of effects, good and bad, to both sides.
The Nomad- I don't see him on the list of tweaks, but mine has been killed twice because he is barely healing himself (nope, he had nonnegative effects on him). And, I noticed on defense tests that he wasn't healing as much as he used to.
Attachment 2943
I think i broke it
Eternal loading time...
The game has become extremely slow, please fix it..it took already too much to accomplish the daily duties, can't imagine about now.
And also I'm not sure i got how the new skulls locations work: every group has 5 waves but they lock after you only play one of them, right? I guess that higher waves give better rewards..