This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
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This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
One thing I'd like to make sure is highlighted here (although we will highlight it elsewhere) is that we are reinstating weekly limits on most items that cost Trooper Badges, most notably Skill Shards and Rare-Quality Souls.
One important thing to note that with the changes to the limits, we have increased the Skill Shard limits elsewhere in the game (the Arena and added a monthly Skill Shard to the Specials Tab for a Gold cost) and so players should be able to earn the same amount if not more Skill Shards on a weekly basis.
That said, similar to the Arena Store, we intend that future valuable items that are added to the Trooper Store Tab will have limits for how frequent they can be purchased, so we want to encourage everyone to spend their reserves of Trooper Badges before those limits are enacted.
The other important subject is the rebalancing of the "less desirable" talisman subtypes: Skilled, Sorcery, and Onslaught.
Ultimately, we weren't comfortable with a tech solution that did something like changed how the damage system worked to make talismans that lacked HP more viable, so we went with adjusting Skilled, Sorcery, and Onslaught to make them more compelling in their own right, and potentially be useful to stack on their own for different characters or different builds for a given character. Please keep this in mind as you collect new talismans and are considering which to sell.
I like it. Addressing a lot of the long time bugs and concerns is great. I also like that the character tuning is limited to fixes and improvements, rather than benching more characters. If you guys can follow up with addressing some of the other major concerns that players have, maybe we can get the morale back on a positive note around here.
https://youtu.be/AaliGUSbbyc
This is really exciting! Lots of really good stuff in here.
I think we can say message heard.
Yay, a way to plummet my swimming pool of 20M gold into some skill shards for my brand new Vampire Hunter! Thanks devs!
So the solution to the "Trooper Chores" is to limit the amount of items we can purchase with badges in the store? What bullshit!! Oh wait, we can "potentially" purchase more skill shards in the arena store if we play more PVP to earn coins, which requires refills of SOW, which require ironite, which we need to purchase with real money...
... and you're going to keep telling me it's not a "pay to win" game?
Don't piss down my back and tell me it's raining...
Finally, some sensible usage of gold! Love the additions to the store as well as the sorcery/skilled/onslaught talisman changes
Glad to see Wickerman & Wickerman Eddie get some love! They've been in need of it for a while.
Interesting to see the attempt to breath life back into AoP.
And I'm probably going to be in the minority here, but I'd leave the sorcery, skilled and onslaught talisman as they are and not fiddle with them.
at last aces ed will be of real utility look forward to this update!
Some good things here, but why the limits to the trooper badge store? It appears you want us to spend more time in the arena. This is even more time consuming than playing troopers.
So many players are leaving at least partially because of the game being so time consuming. This will only make things worse.
Please reconsider this. I see no point in doing this. At least up the limits at the very least.
this is my only point. That, and the fact that I want the update this week, lol
NF, here are your fair share: this notes makes me feel better. Some no sense will be changed in a suberb way (sorcery talis n friends). Some bugs seems to have a date to end, and so on.
I just hope that everything goes smoothly in the rollout. Then we can talk about faiths renewed.
Until then, I'll try some crazy stuff at my Shaman,. FotD and Aces looks good. Please, take a moment to see Vision's Take numbers. He needs some love too.
Interesting update.
I like what they are doing to the talismans. If I understand it correctly the "useless" Talismans will now have 4 instead of 3 improvements but they will be lower. So basically they are the perfect compromise. Interesting to see where this is going. Also the new talismans look like a promising option for some characters.
Concerning the character updates there are some good changes. Aces High is getting some love and also The Wicker Man both 5* characters who were so far basically useless.
The only thing I don't get, is the limit in the trooper shop. In my opinion a bad move. I like to see some red eyes, so I don't buy one soul a week but would much rather collect enough Trooper badges to buy 10 or 20. There is less of a disappointment. I know the probability is the same, but still psychologically it's nicer to have some success. Same goes with the skill shards I like to stack them up till I can fully shard a character. But theses are all just psychological aspects. There is also a time and money aspect. By raising the limit in the arena store, that forces players to get engaged more in the Arena, which basically is a good thing, however there is a time and price tag attached to the arena. For those of us already now running low on one of these resources that will slow things down. Well, we will see how that develops.
I am so angry right now... You are killing what this game ended up creating... a community...
If this is the response to it takes too long too play all our Troopers then I don't want it! You are taking Troopers out of the equation and also not letting us decide what to do with our earnings. Weekly limits for the Arena Store make sense as the Arena system is based on a weekly competition but Trooper Store should not be impacted.
In the early part of this year you teased that Trooper Eddie would be available from Trooper points so a few of us have stopped spending Trooper Badges and started collecting with the occasional spend on a bunch of special coloured souls when a new character of that class was introduced. This system makes sure that we cannot do that anymore... Leave it up to us to decide when to spend!
Before these limits kick in, please tell us how much we need for Trooper Eddie and when it will be released you cannot ask us to spend all we have earned and then flash a Trooper Eddie option which will take months to gather. We have already spent the months! You did it with the Eternal Soul for those who were lucky enough to be part of the PVP Beta do it again for those who have been there since Day 1. And please let us decide at least in the Trooper store on how to dispose of our badges as this is part of our strategies.
I just don't get all the constraints that you guys are imposing on us lately, what is going on... look at all the old timers leaving... don't you read the signs???
We are throwing amazing suggestions after amazing suggestions in these forums and all we get in return is silence and nerfs... Pretty interesting to nerf a store when nerving characters is not enough anymore...
To be fair, you have immense allies with us here and you should use us. We understand you need to make money and we are for this too but be fair to us please.
Events seem to be the flavour of the season but what would be very appreciated is for you to post a timeline of upcoming events so we can plan our spending accordingly, how many players spent all their ironite on BNW Souls to find out that MUR was just the week after and could not participate...
Be transparent, communicate and help us plan... As Iron Maiden say there is a "Greater Good" and this one will benefit you as well, trust me!
“The first time someone calls you a horse you punch him in the nose, the second time someone calls you a horse you call him a jerk, but the third time someone calls you a horse, well then perhaps it's time to go shopping for a saddle." Well I feel i should go back to stable now...
Yeah you got a very good point. Right now I'm sitting on 120k trooper badges and I got no idea what to do with them. I start saving onceI have heard about trooper Eddie. But now, with the impeding trooper store restrictions (apparently a solution to trooper problem?) and since we are being encouraged to use the trooper points, I'm not really sure if I could trust that (a company that throw a character events, sell power up packs then nerf it to hell after 2 weeks). This is by far a punishment for those who saved trooper badges
Thanks, Patrice! I agree with a lot of what you said. I find the weekly and monthly limits frustrating, and this update will make some things worse in that regard. I understand the need to have governors on some things to prevent pay to win. But, I think an emphasis on flow versus accumulation only works in a transparent environment.
Take the current Rescuer event as an example. I have been keeping over 1000 Regular Souls on hand, in case I ever need to use them en masse for a spontaneous event (e.g., the Shaman Eddie Sacrificial Soul event). When the Rescuer event popped up, these Souls were extremely valuable. Such occurrences will make me even more likely to hoard in the future.
Trooper Badges are similar. I'm sitting at over 90K, not sure of their best use. I could use them on skill shards. But, I have about 120 of those already on hand. I've been saving in case there is ever an Iron Coin Eternal style one-time offer. If I knew such an offer were never to come, I'd be happy to spend the badges on skill shards or Souls. But, uncertainty encourages hoarding.
And, by the way, these Exclusive Character Events, as cool as they are, also encourage hoarding behavior. Knowing that, at any time, a once-in-a-lifetime opportunity will arise causes one to want to make sure they have plenty of resources at hand.
I do understand the psychology of it all, but I wish that we could ascend to a higher plane here. ("Release the cords that bind us to the ground.") I think the community's passion around Maiden might render a lot of the "conventional" free to play gaming wisdom obsolete.
I am excited about most of the updates. I am just not happy about the imposition of additional limits.
I know the answer is probably "no," but do you want to give us any idea what these future valuable items might be? I can't recall the Trooper Store Tab ever having items other than what it currently has (though I definitely could be wrong). So, I find this comment intriguing.
I can't see the logic in the limits on Trooper Store items other than to piss long term players off and to force then to buy things they don't want.
Put a limit of 3 on all the souls and skill shards and let us decide what we want to buy. We can only earn a max of 17,250 Trooper Points a week, so let us decide on what to spend it on.
People will still end up with a massive Trooper Point stock pile because no one wants to buy Rare G/A, Rare Warrior, Magus or Sentinel, or Rare Souls because it's just not worth it.
About the trooper store limits. I was pretty bummed to see that too. If anyone remembers though, everything was limited to one back in the beginning. I can't remember if it was a bug that unlocked everything, or if they did it on purpose. Either way, they let it go so long there are players who probably never saw the limits we used to have.
Should they change it? I don't know. I only buy skill shards, so ideally no, but for some reason it doesn't bother me as much as the silence on the entire community's concerns. Maybe they're sick of us complaining. A few complaints here and there, I could see ignoring. But when most of the forum has the same concerns, and they go ignored, well, I don't know. We may see a mass exodus soon.
Devs I know it's gotta be hard to read all this crap. Some players have been trying to help steer this thing in the right direction for a long time (and none are on the payroll). Maybe if you guys had taken some of these opinions seriously sooner, we wouldn't see so many players abandoning ship. I don't care what the business is, if you don't take care of your customers, the business fails.
Hello guys!
Apart of not being happy with restrictions at all, in every aspect of life, I just wanted to know what is so hard on fix Viking's MR up skill... I have seen many updates and since the character release, no clue about this fix.
Also, for the Gunner Valkyrie, she is the weakest of them all, is there a chance to give her some love to make her more usable like her sisters?
Thanks in advance!
Those who have a bunch of badges should really invest in skill shards. They may release Trooper fragments for the much anticipated char that can be bought with badges but not a one shot Trooper Ed for 100k badges... think about it lol... keeps us playing of we only get 20 or so frags a week and need 200 to unlock him...
Seems like NF is also trying to increase purchases on the skill shard packs. I foresee a greater lack of ability to shard characters that require large amounts of them regardless of how they present these changes as some type of better way for endgamers or new players to level up chars or spend gold or ic. Purchase limits with in-game currency are intended to force us to spend real cash if we really want to progress. This is blatantly obvious, its why Sparton is giving us fair warning (best VH album btw).
The fact that they are making trooper purchases limited is a big kick to the balls of any player who has maintained a sense of obligation to help out their fellow gamers earn badges and redeem unlimited skill shards. The game is headed in the wrong direction. They said they would try not to but that only meant this p2p direction was inevitable.
"When you know that your time is close at hand
Maybe then you'll begin to understand
Life down here is just a strange illusion"
Can you clarify more about the fixes to 'reset' and 'revive'. Regarding reset, it sounds like that it should resolve the issue of a players team potentially becoming frozen when 2 Magus CotD both apply a blizzard shield during the same turn, is that indeed the case? And as for revive does this apply to Clairvoyant at all? I've noticed she becomes hard to keep alive once she has been revived herself. Her fury will not heal her but does rest of team fine, and instead of gaining a cleanse, she loses all positive effects instead.
I do tend to agree the store restrictions seem to be focused on getting players to spend money rather than anything else. It might give some long term players something to spend their gold on but thats about it. I'm glad I have scaled down my playing a tiny bit to play about 40 troopers a day as there won't be much incentive to do any more than that in the future! Not only board members have left or scaled back their play but my other troopers have too it seems, these restrictions are likely to encourage this even more. Might as well introduce a limit of 40 troopers while you're at it...
Otherwise there are some positive changes and fixes mentioned so its not all bad....most notably for me are Wickerman who I just got the other day and FotD Eddie gaining AoE on 2 skills should make him more suitable for PVP and farming.
Limits to trooper store and no nerf to purple beast, just lost interest in reading the rest of the update notes.
Go read the PVP:Attrition thread, you may learn a few things, i can't bother anymore with your mindless decisions.
The only thing keeping me playing at the moment is skill shards. I've got about 5-6 characters I'd benefit from sharding to be competitive in PVP. I've abandoned BNW due to high costs and dreadful drop of talismans (which it's become apparent is because NF want to sell them for real money) and Trooper points and iron coins are the only way to get them. So I play my 50 troopers and my sands in PVP to get coins and buy 3-4 shards a week. That means it'll still take 4-5 weeks to shard a character (not Eddie). 5-6 times? About six months of play. Not factoring in getting new characters. And now you want to throttle that ability so I can pay £50 for 3 skill shards? I can get a full AAA PS4 game cheaper (and one that has less bugs, real production values and a decent story...)
Are NF trying to sink this game so they can do something else or just extremely naive?
Really angry, more and more reasons to leave this fuc**ng game. The worse of restrictions is 2 skillshards per week in trooper store, that is the only reason I play my troopers, don't care about any soul because they give me only sh&t.
FUCK YOU NF!!! Just bought 33 skill shards, take that bitch!!! Hope when u try & get us to buy whatever ur plan is for making us blow our trooper badges ur game dies & ur unemployed!!!
I like pretty much all of the changes. I'm even fine with re-instating the weekly limits in the Trooper store 'cause I understand that you (the developers and designers) don't want resource hoarding and that you want to set some boundaries on how certain game items are acquired. However, I agree with the concern that teasing the year-long-awaited-and-omg-must-have-for-Maiden-fans Trooper Eddie as being purchasable with Trooper Badges has encouraged us to save up our Trooper Badges in anticipation, only to have that rug pulled out from under us. I've been carrying a minimum of 50,000 Trooper Badges since December, stockpiled them up to 120,000 over the past few months, and have been newly anticipating the release of Trooper Eddie due to the item descriptions for the mini-fig that was recently advertised.
Again, I understand that you don't want resource hoarding. But please understand that you've caused the hoarding by setting certain expectations. My recommendation is that you do one of the following:
- Tell us how many Trooper Badges Trooper Eddie will cost so we can make an informed decision about how we spend our sacks of Trooper Badges.
or
- Re-instate the weekly limits in the Trooper store sometime after Trooper Eddie is released.
Many thanks for your hard work on this game and many thanks for continuing to directly engage the player community!
Very good thinking, there.
I understand the frustration of the limits in the Trooper section of the store, but also consider the math. If you have all 50 of your Troopers play your champ successfully everyday, barring game errors, you could only at most buy 3 skill shards a week. Capping it to 2 will give you leftover badges, which you would very likely spend on Trooper Eddie Soul Shards, as mjmxiii pointed out. You also have the option to buy an additional skill shard per week in the Arena store, which will bring your total back up to 3 per week. You can also buy 2 per month with gold. You also still earn them as rare drops in the Skull Quests, and as rewards in the Sacrifice.
Overall, it's not really taking away your ability to choose how to spend your currency. Instead of 5k Trooper points, you spend 350 Iron Coins for that third Skill Shard.
Honestly, these things can all be earned by free play, it just takes longer. Buying resources with real money only earns some of these things faster. I buy a resource pack every few months, when there's a good one on sale and I have a few extra bucks, but daily I'm a free player. I'm excited to see many of these changes applied (particularly for my Angel of Pain!), and it's nice because I also made suggestions for Gold in the Suggestions section. Glad to see they were already on top of that.
I just made a little calculation about the talisman change. Please correct me, if I'm wrong.
Sorcery/Skill talismans will have the following stats after the update:
HP 1370
Def/MR 125
Magic/Attack 271
Onslaught
HP 1818
Def/MR. 131
Special. 125
In Updates info, there's a mistake on the copy/paste for FOTD Steal Breath description, the skill does Silence, not Blind.
@Sparton: any plans to add new Missions to collect additional fragments? And, any plans for fragments that would add up to a skillshard?
@Sparton, I really like that the bugs are getting attention, and some of the ability updates.
I know you have a lot on your plate but if you could please take a look at this thread and find if any other fixes could be included it would be great:
http://forum.ironmaidenlegacy.com/sh...?8565-Bug-List
I would *really* encourage the team to put an effort on fixing the "freeze/hang" (upon resuscitate mostly) related bug, this is a major pain point for so many that fixing it should be a priority.
Thanks.
not a fan of the trooper store limitation but as someone pointed out we can buy exactly 3,5 per week (assuming you play all troopers and all troopers play you) and now we can buy 2. not that much of a problem if you ask me. i thought you wanted to make the game more social, but cutting down the value of trooper badges is the opposite of more social i think.
but we should wait first how this will turn out, but i fear this could lead to more guys leaving the game again.
love the fact that we can use our gold in a cool way!
the character changes seems interesting, curious to see the performence of aces high eddie and AOP after the update. but guys, please consider an adjustment for the purple valkyrie. many many guys just laugh about this ridiculous char but in fact it's sad. it's too much of a difference maker. it boosts an okay 20% def to 35-40%. that's really too much. and there are almost no counters for her. check the def% of the guys who have her and tell me that i'm wrong please, if you can...
well not gonna talk again about wrath, since enough was said about that, but dislike the fact that 3-6 toons will make you or break you if you miss them. that's bad balancing imo.
aside that just a question:
will the sacrifice changes we discussed about be implemented in this update? would be extremly cool.
Hi Sparton,
I appreciate you giving us a heads up before the change regarding store
Can you tell us more about what we'll need to do to get trooper Eddie? Like Fudjo already pointed out, lots of us are pilling up trooper points for a while because you guys hinted us he would be obtained with trooper points. It would be a shame if someone spend all their trooper points and Trooper Eddie costs like 50k of them. Also, sending badges to troopers kept lots of us in the game when we were about to leave, it bonds the players, so please take in consideration all that is being said, this is very sensitive issue.
Other than this I like how the update look.
One suggestion for you guys to consider for the future.
Seems lot of us old time players are leaving the game. I came to the conclusion that this is happening for 4 reasons: bugs, lack of new content, inability to set new goals within the game and not being able to spend resources on new toons.
I assume and hope the first two is being taken care off. As for the last two, please consider a "toon of your choice" soul.
Make it extremely difficult to get, would require lots of resources (combined gold + tp + IC) and only available once a month. With new toons it's harder and harder to complete our rosters, or get the one we always wanted. This would make people aim at something. Also, this would be a good way to stay competitive at Arena, sometimes one toon makes too much of a difference and a player has only RNG to get (or not) this toon.
Cheers
gmac
I don't think this can be overstated - if this update goats players into spending their saved up Trooper badges, and then you announce that Trooper Eddie frags/whatever can be purchased through badges, you are going to lose a ton of players. I am not saving mine up, I buy skill shards as I hit 5000 - but for so many people, this has been a year-long saving effort due to hinting that the badges would have something to do with obtaining him.
At this point, given that some have already cashed them in, I think your best bet is to stay away from Trooper Badges where Trooper Eddie is concerned... But at minimum, like gmac said, you need to communicate what the badges will have to do with Trooper Eddie, whatever it is.
Otherwise update looks good enough, I'm eager to see Mystic Eddie's AI adjustments as he's one of my favorites. Keep up the good work.
Hi guys,
I've posted some details regarding the Trooper Soul and the purchase limits here for anyone wanting to know more before making a decision about what to do with their Trooper Badges:
http://forum.ironmaidenlegacy.com/sh...6567#post56567
Currently we are tracking a bug related to Astra that may make her basic attack remove beneficial effects and stun much more often than it should. The intended behavior is that Immunity prevents the stun, but there appears to be cases where it is not working. We'll likely have more details about it in a following patch. Aside from that, there also just happens to be some new characters on the horizon that will work very well against Astra, so we should see her power balanced out a bit with their presence. We'll continue to keep an eye on it though.
-Kaz
I'm going to spend all of my trooper points on skill shards.
Warning: If trooper Eddie is released shortly after you encourage us to use our saved points, and it's trooper points... I will raise hell. I cannot stress it enough,
I. WILL. RAISE. HELL.
"Okay legacy team, this month lets really piss them off... We're gonna solve the problem of troopers by limiting everything. One soul a year, one skill shard per 2 years, and now they can get regular ass souls that are completely useless UNLIMITED! MWAHAHAHA these pieces of shits." - Some asshole at NF
God damnit.
I have a feeling trooper Eddie will be a fragment event. 1000 fragments that drop in BNW level X- the event lasts 1 hour, and never returns.
:p
One more thing though, limiting souls in trooper store doesn't even matter to me. Every single soul i've got from the trooper store was just complete crap. I don't remember ever getting red eyes from a trooper store soul.
That being said, thanks. This way I will waste less resources.
Anyone else experience this with trooper store souls? I gave up on them months ago.