Originally Posted by
Askora
Something strange going on. Playing around with my Samurai in Sentinel Lol. Hit the boss with Fury, have AoF, so kill off the newborns and golden sons with another character to get my extra turn.
What's odd is that after the fury if I get a perfect hit with Samurai he does 11136 points of damage. A good hit results in 14789 points of damage. A late hit or ok hit results in 12322 points of damage.
Talismans are 4 piercing (mix of safeguard and fierce) and 2 green overwhelming for some health. Not really understanding why a good hit seems to be the sweet spot. Or why a late hit would do more damage than perfect.
Anybody got any thoughts on this? Seems buggy to me, but could be beneficial on pvp defense where a perfect hit isn't guaranteed.