Discuss the updated July 2022's Tuning and Update Notes in this thread!
Here's a link to our Tuning Notes.
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Discuss the updated July 2022's Tuning and Update Notes in this thread!
Here's a link to our Tuning Notes.
Thanks for fix the stratebug :)
Great fixes and exciting updates on the way, keep up the great work!
Also, would love to see a collab with Anthrax :D
We believe, we hope, we wait!
Yes, and please don't forget about the collab with Megadeth)
Whelp, that was a long long wait for something that is just not worth the effort.
All those hoops to jump through in a game that already demands too much time of your device. Look like I'm sticking to the other bosses for the foreseeable future.
Well the update dropped, and here are my thoughts:
Cernunnos feels really, really bloated mechanically and is dependent on RNG more than any other raid boss so far. To do efficient damage to Cern, you need to hit them 9 times with the correct damage type that they are vulnerable to that turn. In addition, they also can instantly kill you randomly with their fury. Though this requires Might, Cernunnos can't be silenced, so they will eventually get Might unless you are constantly draining power from them. It's just a lot right now, and I am not sure how to feel about it all. In time I am sure we will devise strategies, but this boss feels like it was designed for characters and talismans we don't have access to at the moment.
Besides that, everything else in this update is pretty neat. I am looking forward to August to see what we may get from the new upcoming Mega Event featuring Cern.
Tip for Cernunnos - anyone who can remove Damage Type Block Effects (e.g. Gunnr's passive, Sentinel Banshee's basic) seems to then allow hits of any damage type to count towards the 9 hits needed to unlock extra turns and inflict more damage, so removes the RNG element (same thing is also true for circumventing Amaterasu's damage type block)
Marks nerfed for Amaterasu? Now doing half the damage...
Frogs in their style: with one hand they give, with the other they take. In the event - talis temperance, useful in battles with Ama. But marks are immediately cut down: now not 2%, but 1% for mark. The fight is longer and more boring. Such a