This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
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This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
Yay for Bass, witch doctor and nomad improvements.... Dong have virtual, but from ppls experience, probably good he gets a bit of a boost. Not sure about all these new high power talismans coming through though.... Its almost like theyll start being more important than the char!
Sad to see Eternity nerfed.
Any chance we get Labyrinth talismans advertised in March update and we got a taste fighting them in recent event dungeon?Attachment 5407
what is perfect disable in viper talismans?
Are you gonna change "Claim" on the Vampire or add this feature?
If you change it, which of the current points will change? So far, it hits, heals and extra heals...
Perfect Disable is a silver version of Disable Passive (i.e. Cannot be removed by most cleanse effects) Perfect Disable falls into the same category as Perfect Sleep in that only a select few allies/eddies can remove it's effects. Alchemy talismans notwithstanding.
Really like the extra boost to Bass Eddie and Witch Doctor. I am loathe to question the extra effect to Greed since they are already a very powerful set. The change to Eternity Eddie was needed BUT it was not nearly as abused as when it was first discovered. I think the direction for a fix should have been better aimed at Prisoner and his Disable Passive ability. His passive is by far one of the most skewed in the game. It follows no rules and has changed the state of the Arena for many months now.
The new talisman sets seem to be quite impressive. I would like to see more 2 set talismans become available if this trend continues.
Storms eye I gotta ask you, what exactly for you is the problem with Prisoners passive?
For me it's just one thing, his disable passive usurps every other passive character first round, why has the designer seen fit to make a negative buff higher ranking than a positive buff?
I don't feel Duelist needed a nerf. When you see the combination of toons required, it's not that big of a shortcut. I mean only those lucky enough to get eternity and clansman early on can use this trick effectively without spending frontier coins on sekhmet, and other uses (hallowed, etc) are so weak cumbersome, and don't work on auto I don't see why this was a priority. There are many more items requiring a fix and wasting time on this is something I don't get.