This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
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This is the main post to discuss general changes from the recent update.
You can see the details of the update that has just gone live in the Game Updates forum post.
Claim all and character sorting rework? That’s worthy of a patch all in its own.
I’m excited to see how the daily and weekly dungeons work out - might be something to do during those ever-so-brief days where there are no events demanding our attention
Okay guys I like the update so far but playing the new dungeon I've gotten 2 maclo errors forcing me to restart.
Make that 5 now. I'm losing the sands of time, too. I'd make it to the end of the level defeat the boss and then the game would make me restart without getting the rewards.
This update is broken lost all my energy rerunning the new dungeon only to get error code MACL11
Totally BS releasing an update that's broken
Thank you for your report. We have discovered the cause of this issue, and will be releasing a hotfix for it ASAP. Essentially, if you battle in the Challenge Dungeons while using a Trooper, the battle will end in a MACL11 error.
Again, the fix for this should be available shortly, but in the meantime, you can avoid this issue by NOT bringing any Troopers into the Challenge Dungeons.
From the other announcement: "During our final QA ..."
That's new ... I mean the QA seems to be new and would be very welcome ...
Apart from that ... thanks for the easier sorting of characters ...
It's still a pita to swap talismans and this is very important because talismans win battles those days not characters (Gauntlet) ...
How can the iOS release delays be improved? Should both Android and iOS apps be submitted to their respective stores 48 hours before release and marked with a release time? That’s how I used to do it for my customers
1h yea right Benny waiting 5h now