Originally Posted by
slauki
i appreciate the discussion and the in depth analysis regarding the problems he cause:
i have one additional counter idea for the prisoner:
what if "immunity" save us also from prisoners passive? so he cannot remove our passive if immunity is on.
he would have his natural counter and there are some chars which have an immunity passive or who can give the party immunity. that sounds good to me since it would give us more room for tactical maneuver. the game would gain some tactical depth too.
and yeah i agree with aristo, why should we be forced to equip our team with specific talismans only to counter a OP char?
but i could also live with that solution although i wouldn't love it.
i would opt for the seal one passive option or something similar. But the problem is, that very few chacters have passives, so if he seals more the one
nothing would change since there are maximal 3 passives available per match.
but my favourite solution is immunity > passive agression :P
ps: many more thoughts, but the broken machanic thread contain all relevant information so no need to get repetitive...
Edit:
point 3: also sounds okay, that he blocks all not first turn passioves like aof extra turn, block and revive. so we could survive the first round without beeing frozen or dead.
btw: what about if prisoner removes all passives, also the passives of the own team? we had that suggestion in the other thred, sounds also okay for me.