Durandal read this post PAGE 2, DAEDALUS BUG SCREENSHOTS (from months ago...) its seem to happen when someone in the team has doom protection (in this case Lilith Bespoke Talisman) https://forum.ironmaidenlegacy.com/showthread.php?13755-Video-Bugs!
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Then, I like the updates, those old talismans only granting effects at the start of the battle (which were wiped out in a blink) were useless. And yes, we were lacking of a good and classic rpg toon that consumes it own life in order to do some magic...
pd: as always, explanations and humour on the papers is appreciated!
Nice looking updates - not sure about a $$$-exclusive Eddie being Awakenable (and potentially using $$$-exclusive materials...) but perhaps Ceeg's post from September offers some cause for optimism...?
Loving these overhauls would love to see the original 6 sets on the next set of overhauls
I appreciate that even minor details (such as animations) are getting attention. The Killer Prime's attack did seem a bit visually awkward...
Maybe next time, consider taking a look at Necropolis. His attack animations always felt backwards to me - it would make more sense (visually speaking) that his blade sliced vertically for the single target attack, and horizontally for the all-enemy attack. Just my two cents...
Oni Eddie's Shadow Step still puts to sleep himself and allies, instead of granting vanish. Maybe that is something that need to be fixed in a future update
The yellow 2* brick still has the same icon as the yellow 3* brick.
Still annoys me.
Hi Brickster, sorry for the late! I didn't know how to post images from my phone. Here is what happened:
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My team didn't have any characters who grant immunity to sleep effects, but my Alchemist has a Cosmic Snow and Redan is immune by nature.
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Bonus track: They stunned my alchemist with SNOW LMAO:
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Has anyone noticed the gunner and warrior pumpkins got a facelift? The others are still normal.