Originally Posted by
aur0ra85
I'll throw a bone to the forum here in this thread. True damage scales attack and magic yes, but the modifier is a sum of in terms of formula.
For example here's my red pyro soldier:
(attack + magic)(0.49) =damage produced per character per hit on a perfect attack.
With numbers (assassin set):
795+ 230 +(342*6) + (230* 0.15) + (795* 0.15) + 163 + 163 + 696 = 4252 * (0.49) = 2083 damage per hit
Base attk. Base def. ass mod. Ass mod. Hlth Over. Red Fierce
I'll Simply post the stats of guardian fierce:
230 + 795 + 3294 =4319 combined stats *(0.49) = 2116 damage on a perfect hit.
As you can see, the guardian fierce gives very slightly better results. One interesting point here is my character has two green slots, and one red slot, so I'm left with three blanks where I would be required to put purple talismans if I chose to use them, in short, I miss out on a bonus modifier because I'd have one odd red talisman without a matched pair.
The final verdict: I'm expecting most true damage characters to gain a slight advantage for damage with strength fierce Talsimans. In addition, strength fierce Talismans have 590HP more per talisman, which gives a huge benefit over a purple set. I do expect variation as to which talisman is better on certain characters, and this will almost always be governed by the colored slots which require you to carry certain colored sets.
I'm sure some of you math nerds with the formula now will immediately test out the damage and come up with a modifier for your particular character. My pyro soldier modifier is 0.49 and I expect to see certain characters with MUCH high modifiers i.e. The nomad.
At the end of the day, there is nothing wrong with putting a maxed purple set on a character, especially if you want to gain a skill ability like the void shield, you aren't giving up a lot of damage. You are however giving up a fairly significant HP bonus.