Yeah, it looks like it and this is not the first time that they do this and it is really frustrating for the players
This dungeons F-ing hangs at the fear of the dark eddie stage. Just a standstill. 6 runs in 1 hour due to this. Fix it
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15 tries and have yet to get past the first Breeg battle without a crash.. at this point all I'm doing to throwing away SOT.
Yet another blue(?) dungeon key which means yet another colour blind ticket submitted. So glad "my concerns were heard and passed along" after the last 3 tickets.
Other than that dungeon is working fine. No crashes and running decently speedy with a thrown together team for the challenges.
Anyone got team ideas to do achievements? Im thinking all at ones is impossible... Can do GRE/Alch/Cos Lil/M Lil in about 4mins. Had Madame instead of M Lil, but wasnt reliable. That said, my GRE isnt maxed yet as no 1* evo frags....
I'll update this soon with more details, but here are the launch event challenges. The minimum runs needed to earn a T3 Cosmic is 200 plus at least 3 of the talisman-wearing challenges.
ERRATA: The maximum fragments is 12k, not 10k. I forgot to include the 2k from the talisman achievements.
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The Talismans:
TRUE - a Sentinel 2-set, for 350 Iron Coins each.
SERENITY - a Gunner 3-set, for 250 Frontier Coins each.
AVENGER - a Magus 3-set, for 250 Frontier Coins each.
DESTINY - a Magus 4-set, for 5,000 Trooper Badges each.
The magus-only Mystic Night dungeon opens for 2 hours, and costs 15 SoT each run. You can earn the Mystic Flame Eddie by completing 300 runs each with Mystic Eddie, The Alchemist, The Clairvoyant, and The Madam. A guaranteed 2x Blue, Red, or Colourless 3* Evolution Shards each run, along with the usual chance for rewards such as Frontier Coins, Talismans Fragments, and Awakening Fragments. There is a a low chance for Limbo and Dragonscale talismans, the Demon Seed and Tarot Card cosmic evolution materials, and the Occult Awakening Shard.
As for what you'll find in the new dungeon, here you go.
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The Fear of the Dark Eddie in the 3rd wave has nearly 100k HP, and combined with his Yggdrasils talismans, can make for a long fight. Bring a way to disable or work around Moonchild's "only Perfect hits" passive for a slightly faster run.
The final wave looks scary on paper, but thankfully Mystic Flame Eddie is quite fragile, and killing him twice (due to his self-revive passive) isn't a huge problem. While DS Claire is immune to both physical and magic damage, she will die instantly when Mystic Flame Eddie is killed. However, her passive can give Endure to her team, which can significantly lengthen the fight if you can't prevent it or deal with it quickly.
Same Problem here. Dungeon keeeps crashing at Fear of the Dark-wave.