So I just ran stage 7 today. I definitely got better results than dealing with the annoying "no damage or skills of any kind" bug. Stage 7 has decent drop rates and can be played on auto without fear of the bug.
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So I just ran stage 7 today. I definitely got better results than dealing with the annoying "no damage or skills of any kind" bug. Stage 7 has decent drop rates and can be played on auto without fear of the bug.
7 seems to be the sweet spot unless you have a Warrior heavy team.
You'll still get the accuracy down curse, but it's unlikely to kill you on 7.
yeah the gold is the issue tho its like 60% less
you would think that with the high requirements for SoT the drop rates for 3* evo shards would be much kinder
What I would like to know is if the devs will fix the atrocious drop rates in the hardest levels of the game. Before the updates, Underworld madness would drop good stuff, and if it dropped bad stuff, it would drop a lot of it. Now it's not uncommon for me to get one 3* orange evolution rune, or one stupid purple talisman that has a 3x equip effect that isn't eve that useful. Every once in awhile I'll get 3x 4* talisman runes of a color I need, but it's rare. The drop rates are awful. I can't find 3* rainbow runes anywhere anymore. I even played a couple of levels on Underworld Hard and felt like I got better drops more often than on Madness. Do the devs feel that the drop system is broken, or is it just us who actually play the game?