This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
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This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
Awakenable Gimp and 600 character slots. Best news of 2020 so far! Could you guys start working now on growing beyond 600 slots? :p. I have a feeling we'll be needing them soon. :)
Nice change on that Moonchild! It should really help Arena be more interesting again. I hope that Moonchild will just be part of some builds instead of all builds. I still do not see the biggest bug in the game fixed--The Beast with Warlord/Lantern and endless turns. That should be #1 priority IMO.
While 100 added inventory slots is a good start, those better be free(like the shards were) and we will quickly grow out of 600 with the rate that characters and talismans are still being added.
Plus I don't see anything about your blatant disregard to colour blind players. You have different artwork for keys, use them instead of these virtually identical images.
Moonchild nerfs are fine; they likely will not change the game as a whole, but still. As for Hell and Cyborg awakening shards, that makes them a hell of a lot easier to get. Now I don't have to worry about using the Hell Awakening shards on beast or prisoner and leaving the other in the dust. Samurai dungeon is expected, which pretty much confirms all passive variant eddies will either get their own dungeon or end up in the Frontier Store. Overall, good changes and nice new content.
I don't have Moonchild fully awakened yet and you are going to nerf him. 😡😡😡🤬
Really, Arena battles should be determined before seven turns. This just means we don't have to keep putting Arena on auto-play to run down the Draw timer. Now the question will be who else on your team is surviving with Moonchild?
Ok.
I let myself go a little. You're right Ydex and GrimDusk.
Increased 4* awakening shards is the one Im excited about!!!
So now that Moonie is getting hit with the nerf bat, how about refunding some of the costs in resources it took to fully awaken him? Seems only fair.
The Moonchild nerf isn't that bad imo. He's still extremely powerful. It's just that the change could help speed up arena battles with him a bit. Definitely most hyped about the increase of 4* shards though!
Okay: I'm going to say this one more time and it's going to be final. If anyone else has complaints about the Moonchild nerfs, please read this first. Moonchild's disabling passive is powerful, but it isn't the only thing that he has going for him and I'd even say it's not his best attribute. His Basic Ability alone is powerful, due to the stun and doom combo it can pull off. His power ability is amazing for disabling teams that don't have a way to prevent perfect stun. His passive, even with the duration change, is still powerful. He still cannot be afflicted with negative effects, cannot be hit by attacks unless they are perfect, and still disables enemy abilities for a long duration. He's still powerful, and you can still do well with him in the arena. Again, Labs with Vampiric Cosmic will get you so far.
Moonchild nerf is good... generally by 7 turns an entire team is dead except Moonchild.. so this will do nothing but end those longe boring battles.
Finally more slots!! Looking forward to open some souls that collect dust in the book because of the lack of inventory slots.
One of these souls is Moonie...so he is nerfed even before I opened the soul, lol :) But as far as I see and read here, he/she/it is still very powerful (in my perspective absolutely too powerful, but that's a different story).
The skill changes are a bit surprising, but maybe this helps to make these 2 very old characters a bit more useful in the future, they don't really feel like 5* characters (anymore).
Awaking Prisoner is cool in general, as he is also an original character and one of the most iconic ones! But for me, awakening should be something really special and this is not the case anymore when too many characters (and especially new ones) have this option. Actually I hope to see a slower pace in awakenings.
Moreover we see another 2 hours dungeon, you guys really smash them out like nothing. As you all know, I am not a big fan of these dungeons in general, but I get the idea behind and it is really good to see that more and more of the very exclusive Eddies become available by this.
I think now it's time to change the thing with the keys. I think they should have their own place, not sharing the BoS with souls anymore. They should look really different and/or the menu should have a different design so that we always see the name of each key and not only for the one that is kind of selected. Also I think an overview of the dungeons is needed to see restrictions, times, rewards etc., as things are getting confusing because of the mass of different dungeons we have now.
The reward improvements for the dungeons are appreciated. It is a common thing here that dungeons get new rewards after these rewards were ultra exclusive and expensive before. I get the idea behind that, but still it creates the feeling of being cheated as we did already many runs there that were "in vain" in regards of these new items.
Same is very true for the LoL dungeons. Drop rates are frustrating low, but not only for colorless shards! I spent a lot of SoT there the last 3 days just to see that the drops will be improved right after the LoL event. Better late than never, though. Unfortunately there is no increase in colored shards? Really? Could you please rethink that? The 5* ones are almost non-existent and I think an increased drop rate would be absolutely necessary, also for the 4*.
Anyway, thanks for all the ideas and work you still put into our game! Up the Irons!
Best update in a while
An important nerf (that won’t really affect much)
More slots for cheap
Better drop rates
New achievements
Yeah, it all seems to be pretty good.
Why would they be free? They are expanding your capabilities. You had to buy all the others, you will need to buy these. You have never had to buy space for the shards/runes. seriously...
Also they have always had an answer for color blind people.... its called WORDS. FFS, every damn key, every damn soul, is labeled in the Book of Souls. It takes less than a second to scroll to the key and let it show you the words of what the key is named.
EDIT: I just considered the shards and runes.... im not sure they have names. So I'll give you that, they should add some labeling system for those, perhaps. Although I think the runes at least each have a different symbol on them so you could differentiate that way, but the shards are F'd...
ALSO!!! The moonchild nerf is complete crap, dont be fooled! Aside from the direct moonchild foils (basically Alchemist) there is no advantage to having your power abilities after 7 turns. Here is what you will see... Within the first 7 turns, the 2 teams will be completely dead and all that will be left is a pair of moonchildren staring at each other. Currently, at this point you hit autoplay and maybe you get lucky and pull off a win, but most likely it's a draw. After this nerf... Moonchild can each use their power move. The stun and passive disable from the power move wont do jack, and the cleanse and heal wont do jack.... So congrats, you didnt change a thing!
Yes, they always costed. But I can't remember the original price, I think they increased it a lot compared to that. So it's nice to see a reduction there. Still, I would also love to see let's say 25 slots for free as a small "sorry, we have been really late doing this slot increase".
I am not color blind, but I think we all aren't too happy about the system with the keys and that they look so similar but different than in the e.g. reward screens and that they are in the BoS, which can be very laggy when you have many souls and keys.
As I said in the other post: A new own place for the keys with a different style than the BoS would be a great solution!
Let me be clear, I couldn't care less about the advantages/disadvantages of Moonie in Arena or anywhere else. My problem is WE spent our resources to completely awaken a character that was sold as is or was. This character is now being changed, devalued to a certain extent. I can't help but feel ripped off...AGAIN!
After the primordial nerf anything can be changed no matter how much it costs the player. If they tested the product more they might not need the nerfs. They should just let the problem work itself out.
My view still stands on Moonchild - nerf bat is not needed. He is not broken. he does what he is supposed to however much of a pain that is. I can see what they did what they did but again it is like some have said - you spend time/money etc to focus on that character because they are strong or at the tip of the current meta and as such they should stay that way and not be nerfed unless they actually break the game in some way - sort of like Beast and his Lanterns/Warlords - that is broken and should be fixed as that was never intended I am sure. Moonchild was intended and he does no cause loops, just really long and boring battles - that wont change much I don't think.
I'm not colorblind but for me the most confusing part is in the Store where you can buy things with fragments. Sometimes, those fragments pictures are the same or are very similar to others. It would be nice for them to add the name of the fragments when you click to purchase the item. Even better, they could add our current frag count to save us a round trip to the BoS. I think this would help everyone.
DUDE! A Book of Souls for souls and a KEYCHAIN for the keys!!! yes please! separate them!
I mean, if you spent the resources, then you have gotten some amount of use out of that pre-nerf. I dont see it as an issue. Eventually if you have a toon that can be awakened, you are going to max it out. you just are, we all will. I would rather have a working game I enjoy that complain about spending resources on a detuned character.
There is actually an infinite loop with Moonchild + another toon, technically...
The frags as a resource is a major pain in the ass! I completely agree with this. Again, they should be able to have a "hover over" effect on the frags that tells you what is needed. Or simply words!
Question:
The Prisoner needs "Hell themed" awakening materials and these are dropping in the Infernal Dungeon?
I voted to have Prisoner awakened in hopes I would finally get any real shot of acquiring him...
So, the first part of my master plan is done... :)
Please put him on some heroic rotation (this time I'll hoard more hundreds of heroic souls) or event, he simply doesn't want to get out of my souls... hope my sentence expired :)
Thanks for bumping the 4* drop rate.
What I don't like is this turn to paid-only cosmics with serenity becoming a 1-set cosmic- will it (effect) drop for from souls or is it limited to paid only?
Kinda feels like a cheat having it paid only...
what about updating the drop rate for 1,2 and 3* talisman evo runes across the board, c'mon devs at least make it fairer for newer players to play these dungeons...
Why would they be free? Because they have MASSIVELY expanded the character roster beyond the original intentions of the space. When they realized they needed to expand the evo materials we got that for free. If this expansion had come MONTHS or YEARS ago when it became obvious they had no intention slowing down the influx of characters ago I would have been willling to pay. Now, 100 slots is too little too late.
As for "Slow down and just read". I take it you aren't colour blind. Yes I can read but that is ZERO excuse for having souls/keys that are virtually the same colour. I would love to be able to see at a glance what key I'm looking at instead of waiting for text that takes for ever to show up (and sometimes doesn't which I have opened an unanswered ticket for).
Your response was almost as insensitve as the CS rep I talked to when I first addressed this who said he didn't see a reason they should care about their colour blind players and insulted me on top of that.
Just FYI.. I have never had more than 350 characters and I do keep a few duplicates.... So, yeah.... You've got too many dupes or useless characters :) Just get rid of those dice and voidlings already :)
I don't think you CAN buy those. It's only characters and talismans that allow the user to purchase additional slots.
It is necessary that when shopping in a store or when opening a souls in a book, the list does not return to the beginning, but remains in place
Maybe the shop can have a quantity slider?
This would be very helpful in many parts of the game. I also suggested that for claiming souls. What we got was a "claim all" button. Better than nothing, but a slider would always be the best option in my POV because of the flexibility. And the thing is, it is already implemented for using runes and shards. For the "Only X times daily" offers some events bring to the shop, a claim all button would be a big help already.
Oh I’m wishing for that for a long time...no need to make a new place for keys, simply make an option, same as with toons and Talis, to decide what you want to see first - souls or keys.
Scrolling down for souls every time you want to open one is really annoying and can easily be fixed.
it is still important to have the keys moved to a new location because of the massive quantity of keys being released. The Book of Souls can only hold so many stacks of any soul, so if i have 2 of these keys and 5 of those keys and add that up over the total number of keys.... im losing a TON of soul storage to keys that really dont belong there.
As an example, I currently have a separate stack of 14 different keys in my Book (15 total stacks considering I have over 100 LOL keys) That is 1500 souls that I cant store in the book because the keys are taking those slots.
Alchemist will now be able to take away the labs when paired with a Gunner Dog Pharoah King. So those 2 toons can counter moonchild. Yes it’s 2 toons but they may also be good together against other things. I know I’ll be trying Alchemist and GDPK together to see if it works as it’s written.