It is better to have a dedicated thread for strategies and tips than "Night City Mega-Event - Info and Discussion"
Auto farming, skull quest ....
For example Use 10 power, only Magus, warrior, assassins, gunner, sentinel and don't die before :)
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It is better to have a dedicated thread for strategies and tips than "Night City Mega-Event - Info and Discussion"
Auto farming, skull quest ....
For example Use 10 power, only Magus, warrior, assassins, gunner, sentinel and don't die before :)
Allround Team (Gunner Team):
- Doomsday Eddie
- Prisoner
- Horus (change to Osiris for Gunner Team)
Sentinel Team:
- Piece of Mind Eddie / Benjamin Breeg Eddie
- Alliance General
- Horus
Magus Team:
- Crusader Eddie
- Clairvoyant
- Magus Lilith/Magus Shinobi/Lady Azov
Warrior Teams are all weak and you need much ironite (hard&madness):D
Could you say what talismans do you use on each of the characters? Not everything is obvious for me, thanks for great advices!:)
Any suggestions for the assassin team for Lord of Flies would be appreciated
Rainmaker with Shadow Talis, Assasin Pyro and random Assasin... use Torment with RE.. it will oneshot the boss on all Levels, madness also
Torment must crit, but when... the boss is down after 2 seconds
For people who are having hard times to clear Gold and Souls vault with Magus only team:
Team
Crusader Eddie ( shadow, advantage ) I don't have Crusader and used trooper's maxed out character ( Thanks Trash-6456! )
M Lilith ( destiny ) other talismans could be Immunity or Sustaining
Minazuki, Shinoby spy ( oracle )
When possible let Crusader cast Inner Strength on Magus Lilith. Let Lilith cast Mysterious rain, if ally gets stunned or sleep. Kill Assassin Hellraiser and Assassin Chopper ASAP! If enemy is down to 2 or 1 characters start conserving mana and Fury, so you will enter next round with full reserves. Use Minazuki basic move only.
In the last round focus on Banshee. If she dies, round is over. That's it.
the most difficult seems to be warrior team ^^
I used Clansman Eddie with Phantom as a backup. I then used death dog and undead rescuer, steal and power talisman. The dog died twice but revived on his own, I use redemption and serenity on the dog, so if he dies it can help.
Actually, no.
Alexander, Charlotte and Sekmeth can blast thru warrior challenges. Finished with full health even.
Alexander hits with Domination, Sekmeth hits with Solar Eye, Charlotte casts Retribution. Enemies can't touch you. Next round you should get full fury. Sekmeth hits with Damnation. Everybody gets critical and new turn. Alexander finishes with Domination. Rinse and repeat.
I admit that is not the easiest team to get.:)
Some of us are not as dedicated or have the teams to have earned Charlotte. That was why I choose to use undead rescuer for a blocker. After tonight several more players will have earned Charlotte, that may help some people complete this challange. Many take it for granted that they have purchased more relics than others, which definetly is important.
I'm using DDE (energy/Immortality) , Prisoner (energy/serenity) and the Baroness (destiny/HP+15).
So far it helped me through normal and hard.
I must say that the Prisoner's passive disable and Baroness extra turn is the biggest help so far.
I'm using the energy talismans to be able to fire fury almost every turn.
Going for madness today.. so let's see how that turns out.
how to pass a lord of the flies on a hard level using only common units?
I use POM, Alliance General and Sekhmet, but it does not work ...
Hellhound removes invincibility and I dying :/
Bison, have you tried toons that can stun, sleep or freeze the hellhounds with skills or talisman If you can stun them you can heal your team while working on the boss. Do you have phantom Eddie, his move can sleep the enemy, you can try using nightmare talisman to give better odds of stunning the dogs. Prisoners passive helps on the first round if both dogs aren't stunned. It will keep one dog from cleansing the other.
DDE with nightmare may help, but you probably need to use guard or the boss will kill you.
Did you try freeze and paralysis on your alliance general?
I tried to use stun - corruption general but hellhound automatically cleans them.
Probably a prisoner would help, but I do not have his, as well as dde and phantom.
EDIT: I used a rainmaker and red pyro, but the blow did not finish the boss
Do you have beast Eddie, hallowed Eddie or gunner chopper? They all can disable passives, so the dogs cant cleanse. If you can stun the dogs you can disable passive with the beast or hallowed, gunner chopper if needed.
red also has this option but for 1 ally.
I have all the units you have mentioned, I will try to use but I do not know how I will survive the attack of the bosses.
Does anyone have any tips for Mad Life using only Sentinels? That's my weakest class in terms of talismans and I don't have Visions Eddie, Icarus, Alliance General or Sentinel Valkyrie or Shinobi. I've tried with Viking with Eternals and a Trooper's Icarus as well as my old SSD, which got me the Skull in Normal, but I'm struggling in Hard. Thanks in advance.
Edit - Forgot I had Horus - it seemed a long grind against the Death Dogs but got there in the end =)
Pretty simple.
Sentinel team - Visions eddie (eternity) horus (future/energy) and witch doctor (fate/mark/energy)
Gunner team - Hallowed eddie (echo, advantage) prisoner (primordials) and Osiris (redemption/energy)
Magnus team - Seventh son eddie (eclipse)/ Edward the Great (destiny, sustaining) alchemist (fate/energy/angel) Magnus undead rescuer (oracle)
Warrior team - Alexander eddie ( Echo/ advantage)/ Samurai Eddie (Echo/ advantage) Warrior Lilith (reception/energy) Charlotte (Valor)
Assassin team - Rainmaker eddie (eclipse) Child of the damned (mark/energy) Assassin hellhound (destiny/tranquility)
Sentinel team HAS to have Visions. I know it sounds weird considering Piece of Mind is slightly better in every aspect, but I feel like everyone's forgotten about the stun/shatter combo. Stun with horus (almost guaranteed to stun with future talisman on), then use shatter. You gain insane health buffs, heal shields, heal amps, life drain, spell vamps, anything and everything healing. I used that on madness, the enemy barely made a dent, and for the most part was incapacitated with stuns. Witch doctor was there in case of hellhounds. Sleep the witch doctor, he cleanses everyone and curses the enemies. Easy victory.
Gunner team can pretty much range from hallowed to doomsday. The only reason i chose hallowed was because imo it has better uses than doomsday. If an ally is downed, he can revive. If passives become a problem, aside from prisoner's passive. he can disable them as well. And his fury grants enough power to not only stay alive, but to execute as well. Osiris is there because I have no other natural 5 star, for some reason though he keeps dying. But like i said hallowed eddie is there for just that.
Magnus team have no restrictions other than the alchemist. I would argue that the alchemist is the best magnus character thus far. Put some angel talk on him, or energy for survivability, he'll do wonders. The rest is up to you. I personally like seventh son because of ascension, and the easy ability to grant allies immortality.
Warrior team same with magnus, there is no restriction, it's up to you. I personally like alexander eddie because he grants armor penetration on his basic attack, and with echo he'll make for a devastating next hit, especially if ignite is activated. While ignited, and armor penetration granted, warrior lilith can pretty much clean house, and charlotte can handle the scraps. Samurai is good too mostly because his 1st basic can grant you multiple, and i mean multiple turns, making him a very good dmg dealer.
Assassin team is only used for bosses. I can't stress this enough how easy it is to take on the boss, even on madness, without even getting hit. Rainmaker plays a very important role, trust me. My child of the damned, hell it can be any assassin character you want, as long as it has 1 thing - mark talisman. The match has to begin with the 3 marks placed specifically on the boss. Once that's done, use rainmaker's rain ability to DOUBLE the marks on the target, thus placing 6 marks. Attack again without a perfect hit to possibly add a 7th mark. Consume the marks with the final assassin character, thus killing the boss on your first turn. Easy, and i mean stupid easy victory.
I won't say night city wasn't challenging. At one point I had to self revive (out of laziness but still). But it's not impossible. I understand some people don't have the characters listed. But just work with what you got, this is a strategy based game after all. Or maybe work your way up to getting these characters. It's not like night city will be going somewhere lol. Good luck guys.
any tips for "10 power moves" where is 9 enemy?i try blue child,gunner child and Aces high eddie (4power) and still maximum 5 power moves?Only Aces have talismans...
i know but it's very hard ,i don't have green dog like others,what team is best for this?
You can also use warrior bomber boy. His power move costs 4, with a rebate of 3 and lots of extra turns.
Thanks Muzzleloader,great tip ;)
will try now!
Why don't you use your Avatar Eddie?
I used horus (energy/power), warrior bomber boy. With DDE (nightmare) or phantom. (Nightmare). I tried to keep the enemy petmastunned.
i have new mission impossible: how to finish last mission on madness in night city with 100% health?
Any suggestion to team for purgatory madness:Survive with 2 allies and win with 100%health?
Any suggestions on teams for madness lord of flies?
Most of these hard fights and 100% health can be done with Iron Ed, Prisoner with Primordials and assassin Demon Spawn. Get through initial wave with spam stun and passive disable so they all stay stunned, then at the last minute use Iron Ed power move Chosen One giving all allies Heal Amp then trip his fury for the final kill that heals team in the process.
Ip4 and Aces . Lord of Flies madness mission is quick with 100% health. Rainmaker and assassin Harpy both with shadow and assassin Pyro Soldier to grant perfect hit and trigger Damage Charge. Use Rainmaker power move Stab on Killer Prime, then instant extra turn Darkness, maybe another extra turn now or not, then hit with hi damage Harpy and BOOM. 3 hits and its all over.
For me most hardest mission in night city is Code of Morality (madness)
i can't finish this mission with basic attacks without using 50 ironite after death....wow
https://i.ibb.co/R2PHTvC/658-CFB8-C-...87-E2-FE78.png
finaly collect 927 skulls and lost 400ironite for stupid revive...
Blimey I spent less than 100 ironite all told on NC levels. The team that you use IP4 is what I used for 95% of Madness and Hard.
Stun, stun, stun and passive disable renders most of the teams as a non-issue, apart from a couple of boss levels where it was a bit tougher or where dogs revived and were not stunned - those were the only battles where there was an issue that I can remember. To be honest any level (non-boss) can be destroyed with stun as long as you get first go! Without stun (I tried it after I had completed the levels or where skulls were missed) NC is a very tough map and I can see why so many have struggled. My kids do not have Horus or Prisoner and struggled initially on every battle but moving to a stun or freeze heavy team has helped them out as has extra turn Eddies in back up support.
With basic attacks I was pretty much fine as that was how I did each battle - get the basic moves skulls done first (stun fest) and do any skulls that you can with the basic moves approach). Then I go back and do the rest of the skulls. I am not even that sure I did any revives as I rather just exit and do it again - less cost!
I am really surprised that none of the enemies in NC is wearing Immunity Talisman! Therefore the challenges like use specific class etc. make the real challenge for most missions apart from the boss levels. All the rest can be done with the help of a poor demon spawn - lol! Somehow I can't get rid of the feeling that this was overseen during setting up the enemy teams for NC.
Also I wonder why there is no level with 5 waves!? This is a bit disappointing, as these are the best for farming.
To have the very final level only with 1 wave was a bit strange to me in the beginning. But giving the challenge to instantly kill the boss in one go is rather cool I think.