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Also, from my perspective (similar to what Discordian posted earlier) I was kind of pissed off about the re-tuning. Not only did we spend lots of time and resources fine tuning a team to clear it in a reasonable time, but the retuning actually hurt my times causing me to redo the work I already did so I could fine tune it back to the time I already had worked out.
I can understand tuning it down so more people have access to the event, but like Disco said... Do the work BEFORE you release the event. Next, I would rather see the event be a bit hard, a bit challenging... then a few weeks later, release a detuning patch to make it easier for regular farming. This is how the Labyrinth Dungeon was handled. Was I a bit upset that I put in the effort to completely clear all the challenges and then have the dungeon nerfed hard? sure, but I made that choice knowing it was likely to happen and I enjoyed the frustration of figuring out the puzzle. Now, the Labyrinth dungeon is a key farming location so I completely understand the nerf. Same with the Powerslave dungeon, but I think it could have been handled better.
You know I love you both, and I wouldn't be able to do half the things I now can in this game without the patient advice you've both offered me and many others. If we didn't have people like you able to solve those initial near-impossible pre-nerf puzzles, what hope would the rest of us have?