Keeper of the Seven Keys (no ironite)
So I'm accumulating a lot of timed dungeon keys that I can't use cuz of the extreme demand for ironite to run it. They open for an hour or 2 to do as many runs as you can for 20 to 50 sot per run.
Let's take the LoL dungeon for instance, I need close to 1000 sot to run it for 2 hrs. That's about 240 ironite to run it once.
I'm now down to 300 ironite left I can hardly farm the regular LoL dungeon for the current event.
I don't mind the new key dungeons, I actually think they are a good addition but I find they are far too high on sot per run. I don't know maybe this is a way to get people to buy sot packs, (which I find way over priced). I don't know the answer to this but I'm hoping they do something soon to help this.
I've been playing this game for over 2 years now and it's making me lose interest. I think they're going to lose players and it's gonna be tough to get new ones at this rate. Just my thoughts, don't know if anyone else is struggling with this too.