This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
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This is the main post to discuss tuning changes that are in an upcoming update.
You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
Well it does appear Horus is coming soon :)
Interesting so much is being done to Coalgiver.
Not thrilled about G Lilith's decrease, but given that Primordials grant her Crit Strike which results in 20-30K damage.. yeah maybe. Without Crit Strike I think her MAG was fine.
The changes to Coalgiver make me think we'll see a return of the Anniversary Soul.
welcome to the crew, horus. long awaited one. i cant wait, to get him :) rainmaker eddie seems to get a strong buff, ult gives now the new shroudeffect.
what u think guys, will the next god event be a sacrifinging one ? that would be awesome. gettin nile souls as sac rewards
A handful of skill changes to allow removal of Golden buffs. Nice to see.
One of the things I noticed about the pre-nerf of the Primordials was that any character who had Shroud would take a huge amount of damage from dual Damage dealers like Sentinel Lillith. Not too happy about the Gunner Lillith nerf either. She is one of the few characters I have that can survive the Primordial onslaught and deal enough damage to overcome some of the Blocker/Destiny builds.
Attachment 4695so lets compare performance of this guy now and post update. Been wanting him powered for so long now. Thanks NF
I like the love to Rainmaker, RTTH and Mystic Eddies. Horus looks like is next, and we will Finally get Gauntlet BETA!
Im excited for shaman and mystic eddie getting buffed!
NF this time deliver a nice and clean update you had a few of those in the past and we all loved them will be a good start after all the issues from the past weeks .
More ways to counter primordial talismans were needed good that those will come with the next update.
One more thing that need to be address is the tuning or introduce of a counter for the Destiny talismans giving toons all kinds of buffs at least remove invisibility with all the buffs is difficult to still it removing it will balance those talismans without giving buyers remorse to those who bought them the good thing is that those talismans were not available for everyone just for those who want to pay for an advantage in pvp but once they become available for everyone even they will not be happy with how over power those talismans really are I want to know your response about this Kaz.
A good change for Valor talismans adding perfect health as a golden buff .
Rainmaker will make his debut in pvp for me he deserved to be there how about returning Vampire Hunter to his former glory he’s a 5 stars compare with Iron Eddie a 4 stars IE is doing way better than a 5 stars with all those talismans that we have now VE is not OP anymore he needs some changes.
\m/
Good stuff on the way, I skilled out my rainmaker few weeks ago, now I'm very curious to test him after the powerful buff. Can't wait for Horus too, his skills looks very interesting.
Very cool changes and I like the tease for the gauntlet beta. I like the buffs for the Eddie's and Valor Talismans could actually be useful now, if they removed any single buff per person in addition to Golden buffs then they'd be Primordial level in my opinion.
Seriously can't wait for the Eternal Talismans because I know that it's gonna drive players insane XD.
Where are you reading teasers about the gauntlet?
ohhhh I feel dumb lol. Thanks!
Wish I had a Rainmaker Eddie....... or IE, POM, SSE, Clansman, Beast Eddie, Aces High Eddie, The Beast, Alliance General, Corrupt General.......... and the list keeps growing still, yeah!!
Lol!
Just by the name they saved the file under. They named it "July Tuning. Gauntlet beta" or sonething like that lol
So I'm making an educated guess here that the powers that be would like to see a bit more variety of characters used particularly in the arena and in particular more Eddies than the standard Beast Eddie, Iron Eddie, Visions Eddie etc...
Will Rainmaker Ed need more Skill Shards adding to him after this? He already takes 32! Hopefully not too many more.
Hopefully your are kind to Gunner Lilith and don’t ruin her damage. Yes with the right buffs she’s killer, but without them she’s fine.
I cant find anything about gauntlet here on the Forum. What im missing?
Changes to Rainmaker ... Highly appreciated ... Finally ... He was my first 5* ever and In the beginning had the special bug (fury every turn) ... But since this was corrected he wasn't any useful .... I guess that could change now ...
Wow, and I thought that sharding up Rainmaker long ago was a total waste of Skill Shards. I think I was wrong.
Gauntlet! I’m so excited!
Rainmaker is coming back baby
I started to shard Rainmaker slowly a few weeks ago and gave him one or two SS every week. He still needs 21 to be finished. It seems like It was a wise decision and just in time before the buff. Mystic Eddie was the last Eddie I finished last month. Devs must have read my mind. :)
I recentrly got an Aset Goddes from an Nile soul, very happy about that, she s a great character, but his basic atack have an 50% chance to eliminate up to 2 positive effects. But in the battles this 50% seems lower, removing only one positive efect from 1 from 4 chracters. When theres only one enemy this triggers in 1 from 4 atacks, its really frustrating against enemys like Golden LOL. Maybe review hers % or add it up to 55 or 65, not to much, i know its like a revive-team-character
I have to say with upmost respect Kamuz that this talisman set is no where near as rampant nor as game changing as Primordial sets. They may grant many buffs but are easily countered by seal/perfect corruption characters. Unlike the Primordials which have completely changed the ranks of players over a few weeks and have almost no counter at all. I would be comfortable saying that 95% of teams above rank 25 have characters running one or more Primordial sets as opposed to say 10-15% running Destiny sets.
I do agree this set should be made available to all players outside of paying cash but I feel that should done for all talismans. Talismans should never be looked behind a paywall. i can somewhat see the reasons to put characters range like Alexander but not talismans. They should be available to all. I just don’t see the need to change a talisman set that has not effected the meta of the game as radically as other sets.
I'm sorry but kamuz got the point. I got two sets of destiny myself but I don't use it in arena. Despite their buff granted seems to work on defense only. I'm currently holding 99% attack rate because I lost only 3 matches so far. Guess which team against with? Destiny talisman equipped by magus lilith. No matter what she seems invincible. Perfect corraption, stun, nothing seems to quite her extra buff given by Destiny talisman. This is quite annoying because even the best strategy is ripped off due this situation. Gonna try new setup but so far I didn't foudn any reliable counters to those.
Hi kamuz, felice, stormseye! I'm agree that destiny and primordial talismants are the 2 best talismants sets atm :)
For the destiny tals, locking beneficial effect is a good counter (iron eddie's main skill for example)
Primordial tals can be ennoying when they put perfect immunity on a blocker who has invincibility or heal shield...
Just out of curiosity Shaolin, are you running Primordial Set in order to achieve 99% win rate? Of course we cannot compare every players build due to relics and character choices but most people know what characters are doing well and which aren't. What was your win rate before Primordial talismans, since Destiny sets were in play already. What is your current defense hold rate if it also has Primordials? The average hold rate has spiked to unheard of percentages now and it is directly related to one set of talismans.
You have proven time and time again that you have the ability to make great top builds but I find it hard to believe you are having that much issue from Destiny talisman and have no problem going against Primordial sets builds. I try not to seem too biased in my commentary because as someone who doesn't have Primordial sets, I could easily be seen as just a complainer but I defend the people that put in the time ,resources and in some cases real money to get them. They should not be penalized due to a bug riddled event release. My feeling are the same for the Destiny set. At the same time though, looking at the two sets, one has changed the pvp arena completely and one has not. No other character or event or talisman has made that huge of am impact on the player rankings.
I know I am going off topic here as the focus should be on the upcoming changes but if we are looking at changing a talisman set then it should start with the most obvious game changing sets. As I said, I completely agree that Destiny sets are strong but they are, in my experience, easily countered and in no way game changing. I actually have more issues with a WUR equipped with Steel talismans, which I believe were also only obtainable initially via cash only. I could be wrong but I think they were later obtainable via an event? I paid real money for the Destiny set and I would not feel any slight if they were made available to anyone later on down the road.
Stormeye i been countering destiny talismans in the same way you do but im not able to apply perfect corruption or block beneficial effects if the toon also has immunity if you are lucky you will remove it in the first round but if not you end up doing 2 or 3 rounds just trying to apply perfect corruption or blocking effects because is base on RNG there is no toon that can remove effects 100% or any toon blocking effects 100% and you end up with long fights just because a set of talismans at least primordial have a counter Valor talismans remove one golden effect with every attack and with the next tuning Valor talismans will get better I use Valor talismans in every attack team that I use or maybe I’ve been doing a poor job dealing with them any other suggestions of how finish those fights faster
I know speed is your key but I guess I just have good luck with ACR and Sentinel Lillith even Prisoner seal as stopped the Destiny set from populating. You just have to hit her first with the correct character. Multi-hitters tend to cause more harm than good vs that set though. That is the reason I was disappointed when they removed ghost from the Primordial set. 80% of the time Magus would get ghost buff and then you just remove with Clansman and she dies - permadeath. Now its the Sentinel Lillith that gets Crit Strike and nothing can do enough damage to offset that. The Destiny set just doesn't cause me nearly as much issues.
Those buffs to Rainmaker sound nice. But I'm wondering what the arena has become if he's getting a buff that gets rid of gold icons?
Arena is so busted in terms of buffs I don't know where to start :) Buffs not appearing, appearing when they shouldn't... toons doing things they shouldn't be doing without a buff (toons reviving with no Immortality anywhere to be seen)... Buffs appearing AFTER a debuff has been applied and removing the debuff (stun with Prisoner, PI miraculously appears AFTER the hit and removes the stun)...
It's quite comical.
It's becomes Golden Buff central. Don't expect any Rare Gunner/Assassin souls in your weekly reward unless you are running Primordials. He still has to survive the Crit Strike, Immortality, Perfect Immunity character plus have Exhaust,Seal and perfect corruption on himself and I don't see him having over 40khp even on the best of days. There will be as much an impact as Beast Eddie made. Minimal at best.
I have made a reasonable attempt at checking skill changes to Rain Maker and Run to the Hills Eddie the others I haven't yet.
But when they change a characters skill I imagine they keep in mind that many troopers have already placed skill shards in them, they would never change a character skill that would compromise skill shards someone has invested in a character would they?
Or change the number of skill shards that character holds?
People could be playing what they believe is a fully skill sharded character only to find out they were short one or two or worse still had them removed from their character....
From what I can see RM Eddie and RTTH's Eddie this does not apply, but I wondered if it has ever happened...?