Thank you all guys!
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Thank you all guys!
Thank you very much Sparton! This tuning is great!
Thank you for the update and thank you for pursuing the inventory expansion, which is critical for the benefit of player and vendor alike.
It would have been nice to see an increase in 2* and 3* rainbow evo runes at top levels of BF and UW maps. Yes, they exist, but one character needs 36 2* rainbow runes to transition from three star talismans to four star, and another 54 3* runes to transition to five star. I am not clear from the description if 'rainbow' runes fall in line with 'colored' runes and have been increased, or if they are separate from colored runes and the same drop rates are maintained.
I appreciate your guys' understanding on this. It's your guys' dedication when I keep bringing this up to the higher ups that helps prioritize these things, and I really feel like we've done a disservice to you guys having this lingered so long. I'll keep you guys posted with what we find.
Yeah, it's a bit of a moving target with the pinch points for the different kinds of runes needed to max out a character (lower-rarity coloured evo runes, 3* coloured evo runes, lower-rarity colourless evo runes, 3* colourless evo runes... then lots of XP runes). The hope is that the main pinch point should be the 3* coloured evo runes, and you may just need to grind in different places periodically if you focus on grinding in just one place that's a good source for that, but it's something we're adapting based on player feedback and how we see people are spending their energy.
Regarding the colourless/rainbow evo runes, their drop rates were basically unchanged (1*, 2* and 3*). I pulled away odds from stuff that people seemed to have enough of (XP shards, colourless evo shards, and a bit from lower-rarity coloured evo shard) to help balance out the evo rune drop rates, while also increasing the quantities that lower-rarity evo runes would drop at for the sake of this change. That combined with drastically reducing the amount of lower-rarity coloured evo runes you need to evolve talismans may mean it's overkill, but bottlenecking on low-rarity evo runes is something we really didn't want to do compared to the other requirements.
Are the servers supposed to still be down? If not I keep getting a message saying they are.
I have found that are a bug with assassin troll, charge ability don't work it activates but don't improve the damage of basic or thief skill
Thanks Sparton and Team!
Of course, I just did a mass 5* talisman upgrade a couple of days ago... lol I knew I shoulda held off...
Keep up the great work!
Still no ETA on a fix for this BULL$HIT ?? :mad:
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