Originally Posted by
Askora
Two things that would probably help the defense immensely in pvp, probably wouldn't be too hard to implement.
#1 - Probably best if this one were implemented when there are far fewer bugs plaguing the game. Quit showing the attacker my talisman setup. It makes it much easier for the attacker to identify which toon poses the greatest threat based on talismans. You'd still need to show the buffs that are applied, so some would be obvious, but for the ones that don't apply a buff you'd only find out after that toon attacked and it triggered.
#2 - This one might be easier and shouldn't keep people from being able to tell if something is a bug or not. Don't show what toons I have on defense. When the attacker goes to the battle screen, show them something like a relative strength for defense instead of what toons I have on defense. They'll find out what they have to fight once they go into battle. I know it was mentioned that NF is working on being able to show what team your defense faced, but that will always be after the battle is over. Offenses and defenses are not always the same. So, a revenge becomes a much greater risk and tailoring an offense to a particular defense can only be done after you've battled them at least once. Then switching up defenses makes a lot of sense because you don't want people to always know what you have.
Nice part about these is there is no scripting, only changes to the display. I think it would make pvp a lot more challenging.