ok thanks!
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For team X, Inagami w/prudence did little damage and was 1shot killed. Reg pharaoh Ed did not last either.
The best team I've used this week is GR Eddie with nifelheim + cosmic, Lucifer with reaper + serenity cosmic, Sentinel LOL with brave & Raven Witch with Labyrinth + Imortal cosmic. Thsi is a damage & revive team. I had about 28 time amulets so I used this team from the start & revived it every time with an amulet. I've killed bappy from full health 28 times with this team. Sadly I've run out of amulets now
Pretty easy, always use it since spacetime stuff on gauntlet is a waste with 250+ toons.
Templar Eddie (whatever+cosmic)
Warrior Minotaur (Serenity + whatever)
Sentinel Banshee (Yggs+cosmic)
Necropolis (whatever)
Takes 4 to 5 turns, depending if you say, put strike talis on Minotaur to get a counterstrike or Vipers on Necropolis.
Also, Baphomet IX gives 1k less clan points per 100% HP, but has only Vorpals, not Viper, making it a far easier kill.
Can somebody explain few things to me?
Team 1 - which character is the 4th one? Invader Edd, alchemist, caria and? And what LABs is?
2 - ds claire? Whats that?
3 - WED?
5 - 2 times Banshee?
7 - like above
Thanks!
1 labyrinth talismans
2 darkstar Clairvoyant
3 where eagles dare Eddie
Two banshees +bespoke work well if you have many stocked up
Thanks for help! Still got a question about 1st team and 4th character.
Here's my go-to team for all Baphomet stages, running averages of well under 2 Minutes
Maxed Grim Reaper (Nilfheim, Bespoke T3)
Maxed Lady Azov (Sacred, Cosmic Gate, Vorpal)
Necropolis (Siege, Cosmic Grail)
Gunner Pharaoh Dog King (Bespoke T3, Memorial)
I don't think the talismans are than important, except for the Reaper bespoke and the Memorial to cancel the stun, but of course, Vorpal and extra turns help.