Warrior golden sun is good for heal reduction.
Warrior golden sun is good for heal reduction.
I used a very de-powered team of carriage rider (for MR down and Defense down), sentinel souless demon (for taunt and I put penance talismans on him to help with Passive Disable), green demon spawn (who I used the penance talismans on until HP Drain was done) and now using gunner derby demon (for Exhaust using blight talismans to keep her from hitting with her power move). Blue lilith is good for Exhaust too. The red spawn's passive has been broken for a while, he would've been helpful for heal reduction.
Blue hellraiser passive perfect corruption works pretty well. Gives about 12 count per round of powerslave.
Manually using warrior chopper and coalgiver ed gives about 15 ignites per powerslave run. That was coupled with warrior golden sun to earn some heal reduction.
Considering how many we need of them, what would be amaaaaaazing, is if we could get more than one T1 1* evo rune a day from this event! I have T2s coming out my ears because I need T1s to get them to a stage where I can even use the T2s!
For Ignite I have been running Eddie with Blight Talismans/Penance and warrior Derby Demon. Derby Demon's power move ignites all enemies so she is hitting 4 at a time and her standard move is disable passive. About 2 trooper runs and ignite and disable passive are almost done on auto.
What I don't get: to evolve a T2 from 1* level to 2*, we need 10 T1 cosmic evo runes!? I thought T1 needs T1 stuff, T2 needs T2 stuff... is this a bug or what? Makes no sense but puts even more pressure on these T1 1* evos. Bringing a T1 from 2* to 3* needs 20 (!) 1* T1 evo runes plus 10 2* T1 evo runes. These numbers make the 7 evo runes we can get from this event in total vanishingly small.