Originally Posted by
FlyingV
Since posting this, there has been NO change in the Rare Souls drop rate. From the dates of 11/2/16 through 11/12/16, I have received somewhere between ONE and THREE (maximum) Rare souls.
This gameplay includes at minimum:
- ALL available hidden locations for 10 days;
- Exclusive Madness difficulty while farming;
- Top dungeon in all maps played but Underworld (second-hardest "Blood Brothers" in UW);
- Exclusive Level X in all Lord of Light Dungeons played;
- All 50 troopers attempted in 24 hours at MINIMUM (at least 250 hourglasses on avg/24 hrs);
- At least 3 Ironite purchases for hourglass refills within the past 7 days
Entry into LOL dungeons in particular yield frequent soul drops as in past games, but now these are 5-soul clusters of regular souls per drop. Previously, an 80-160 hourglass session would yield half to a dozen souls, suggesting that in this time period of 160 hourglass play, I should have averaged about 90 rare souls within this time period. With my present numbers of 250+ hourglasses/day, my acquisition of 1-3 rare souls is now completely absurd.
1. it is not a statistical anomally to receive ONE to THREE rare souls after 2,500+ hourglasses of play
2. in light of this, it is incontrovertible that there is either a bug or that the devs have been busy breaking more of the game in some misguided quest to "balance" it. Since these regular soul clusters drop with the same frequency as the rare souls used to, I am convinced of the latter.