Originally Posted by
Sparton_LOTB
There was a period of about 3 hours between 6 AM and 9 AM PT on Sunday where responses were slow, but the servers were never down, just struggling with load. It's not a simple thing to solve (getting more people to play more stresses the servers even more), but I'll be keeping that in mind for future events to see if there's ways the team can better prepare our server resources/event design to accommodate that.
That wasn't explicitly addressed, but it largely had to do with aiming for making 2-4 souls achievable. If the drops were 2, 5, and 50, then either the 50's are comically rare, or getting a fragment drop at all would be even rarer than it was. That's why I went with 2, 5, and 10; at least the fragments would be seen in match rewards far more often (while yes, still being fairly rare).