My CR Eddie has used both past and future skills in autoplay since before this and the last update. Not that common but it sure happens.
People have remarked on the AI improving. Perhaps, but I just learned that the devs have utterly ruined a toon if not a team, and certainly a talisman.
The Assassin Golden Son had a devestating combo attack. When another character unleashed a Mark ability from the Death Talisman, Golden Son would ignite it with devestating effects... devestating to the point that the LOL or Beelzebub in Battlefield (Once his immunity was dispelled) were potentially nuked on round 1. There is no question that this was a powerful move, but it came with a price. First, the mark ability requires 7 power to deploy. Second, it required a perfect ignition from Golden Son. A perfect ignition from another character (Say a recovery shot from troll after golden son missed the perfect) did not yield the results. Third, it required Golden Son to survive all successive rounds to detonate death, and if that is an easy enough feat comparing the player's team to dungeon's enemies, then they would have been slaughtered anyway making the nerf pointless.
My CR Eddie has used his "Life Line" skill that gives "Spell Vamp" (heals according to magic attacks) but never his real heal thingy "Preserve". Lucky me that my main allies are a Hellhound and a Red Troll that benefit not the slightest from this brilliant move of my CR. So I named my CR "Baldrick" because he must have a cunning plan ...
I believe there's been yet another round of nerfing. They destroyed the Assassin GS ignition of the death talisman marks, which was a game changer for farming. It works, but the power has gone from nuking LOL/Beelzebub in one round to eliminating 30% or somof his HP. I am livid over that, and the fact that AG may also be nerfed would be rhe icing on the cake of both of my fully invested teams nerfed. Fucking ridiculous.
Corrupt General Total War skill damage seems to be reduced also.
Red troll is crashing game I think. It has happened a few times. I also lost my pre update souks collection. I had close to 99 and then had 5?
Sentinel Undead BuzzLightYear looks like a good character with useful ability but his damage is awful. Even with maxed talisman dealing less than 2k damage per enemy in Magus LOL dungeon...they are supposed to have class advantage against Magus.
Ironic that there was a thread discussing whether PDK should get a buff, and here his heal's gone down again. Poor dog has it ruff.
Also surprised about Soldier Eddie healing now. Though I've seen Mummy, SoL and Reaper dip into Past and Future abilities for several weeks now.
Looking forward to trying the new characters if I ever get em.
This had to be done!
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Something is wrong with class bonuses. Level 79 green bat in Light Bringer Hard did 20K damage to my CR Eddie. CR Eddie and Golden Son damage to RED bat was smth like 1000.
I have seen him use Preserve once, when all characters were pretty low on health. I don't really watch while it auoplays so it could have happened more than once of course. But he does indeed use Spell Vamp in situations where it really isn't needed, but that is in line with how the AI normally works.
Sigh....
Bought 30 of the new BNW souls and got zero new characters. :(
Just 2 four star characters I already have.
So much for a brave new world (and an increased drop rate).......
... they increase the chance of getting them, but do not decrease the chance of getting the others. So you'll keep getting more of the same and wasting lots of ironite.
Seems like the problem with burning talismans were fixed with this update, now they do inflict 1-3 burns on perfect hits again.
Okay, so this is almost definitely the dumbest question I've asked on this forum, but where can I buy BNW souls? I only see the usual soul offerings in my store. I don't want to buy a bunch of souls only to find out those aren't the ones I want.
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Thank you! I figured that was the spot, but under my special I don't see Brave New World souls. I did the update, but maybe I need to re-download? Anyone else having this issue?
*UPDATE** In case anyone had the same issue I did: I logged out, deleted my cache, and deleted the app. Then re-downloaded and logged in. The store was updated with BNW Souls.
Is it just me or does somebody else also have the feeling we have more than enough characters in this game.
Not sure if the devs mistake more content with dumping more chars. I would love to have some more stuff to do than autofarming all day. Instead of using all these dev ressources on cahracters they could be used to reinvent the game with a new mode for example: "Turn the tables" mode or call it whatever you like. In this mode the AI would always have the first round. Suddenly you have loads of new campaigns with just a flip ... :)
Don't get me wrong I love the artwork and the fury of Storm Eddie is stunning. But give me some real stuff to do and more than shoving souls down this book ...
Just wanted to make notice of this: Today is the anniversary of the death of Aldous Huxley. Is that a coincidence?
For those who don't know, he's the writer of the novel Brave New World, from which the Maiden song was based on.
The halloween special characters felt a bit rushed and didn't add much to the game for me, but some of these BNW characters actually seem useful. Still, I agree that there are enough characters as it. The problem is that it is too hard get the ones that you are missing. Withut new gameplay, the only sense of progression is getting new characters but for every new character you get, it gets harder to get another new one, so it gets harder and harder to get that sense of progression.
Hopefully the release of BNW characters indicates that BNW will soon be playable, giving us some new content.
I do like your idea of giving a twist to existing dungeons to add some more stuff to complete, but it may be hard to do something sensible that adds some kind of challenge to endgame players. Without a challenge to it, it would just be a little variation to the grinding.
Pretty sure they said the intention was to release the BNW levels, but it got hung up on testing so they just released the characters first just to get something out. Which is good. But your larger point stands: there are tons of characters, it's too hard to outfit them properly, and there's little to do with them but farm the same 2 or 3 levels.
I had a particularly rough night with some of these 'bugs/bug fixed/developments, and decided it fair and prudent to edit/redact my earlier post (#42) and get all the facts.
What I would like clarification on is this:
There have been reports of performance augmentations of various characters, such as PDK, Allied General, Assassin Golden Son and Angel of Fear. I/we want to know whether some/any of these augmentations are unintentional (Bugs) or intentional (nerfs).
What if any characters have had performance modifications?
Guys do you know what are the requirements to get the meteor talismans ??
From the challenges window, I clicked on the button to get those, I upgraded 32 talismans to 5* and now I have to reach 100 5* talismans to get comets talismans.
But no meteor talismans in my team.
Where are those ??
check your taslisman inventory. You don't get a message, that new talismans have been added to your inventory. Just if you click it, the next requirement (100 5* for the blue - comet) is shown. the previous - 4x meteor will be in your inventory. If you are over stocked, you'll get the "1 talisman over limit" message on homescreen, just go there and browse - make sure to have enough place left.
I'm going to complain again. Please skip my post if you don't want to read.
Sorry. It's a broken record I know.
Today is the blue lord of light, and I really struggle to put together a team for this one that doesn't take 10 mins to finish a round. I have some of the characters to beat it, but they're in desperate need of talismans. I'd farm the upgrade materials for the talismans but that's not possible at the moment. There is nothing I can do, it's literally pointless for me to play. Game is incredibly broken due to the drop rate. I literally might as well not play today. Game has been like this for months, it's literally only gotten worse for this issue as time has gone on to the point my game progression has stopped. The shard farming is fair and so is the drop rate, finally, so happy, but I can't use these new characters I've upgraded.
And the bugs, just wow, I know you guys are trying hard with the bugs, but there are LOTS of bugs with damage calculations, and crazy stuff like the infinite reflect bug, carriage rider healing bad Guys with his fury, dead characters still attacking or being attacked, there's a laundry list about a thousand miles long here of little stuff I catch everyday. As a community it's extremely difficult to quantify or capture some of these bugs if we don't know things like how physical damage and magic damage are calculated taking into account defence and MR stats. A lot of the time the damage calculations just don't add up, and we suspect it's a bug, but we can't confirm it due to a lack of a working knowledge of the behind the scenes coding. So we have to rely on the dev team to catch these bugs themselves, and they simply aren't being reported and investigated. PvP....
While I get where you're coming from, the thing to keep in mind is that a game development team is not a team of people with interchangable skills. The short(-ish) explanation is that a team is predominantly filled with artists (people who make graphics/3D models), designers (people who figure out how the game plays and how to tune it), and programmers (people who write the code to make things do what they're supposed to and look the way artists/designers intend). A game like ours needs various things to help keep it interesting/fresh, but not all things require as much work from the different departments. For example, things like PVP are very programmer-intensive, but don't require as much from the art department, while things like characters are very art-intensive (and somewhat design-intensive), but require little programming work (except where entirely new functionality is needed, but even then much less work for a new kind of skill effect compared to making PVP leaderboards function, or implementing screen flow, or whatever).
So the reason we've had more character-related stuff lately is that we've been having most of our programming power tied up in the upcoming features/fixing bugs, and while the features are getting close to release, we still need a bit more time. But since our artists have finished most of the work for that, they can then work on more character stuff... and the designers balance between those facets of the game (while planning out future stuff).
The first post has a table of what characters were intended to have changes, and what those changes were. Anything beyond that is other fixes or changes that we missed logging formally (such as the burning talisman applying 1-3 burns again), or are bugs.
There are indeed some concerning bugs that went live with this current update, and we have people looking into issues reported (here, other forum posts, and directly to CS) to diagnose and solve said issues.
Thank you for the update. There was a reason why I redacted my earlier post pending a fairer inquiry and having received that, I apologize to any who may have been upset by my misguided frustration. I wish you luck in sorting the bugs out and patiently await those resolutions.
The artwork is amazing.
I've just noticed a little bug:
when being redirected to the screen that shows the characters used in a stage after the victory, it doesn't show those characters you pulled out the BNW souls
It would be good to know if the changes to Alliance Generals power ability were intented or not (i.e. if it had a bug which is now fixed or if a bug was introduced now), so we know if this is the way it is intended to be or if it will be changed. Also if it is intended that he now steals 5 power rather than 4 with his basic attack.
Some do, some don't. Some old characters also don't show up in the results screen either (or at least don't after this update). We're still working on that, but at least XP gains are still being recorded for everyone in a battle.
Under Character Tuning, Crit Chance (Status Effect) is listed with "Standardized Critical Strike Chance to trigger 35% of the time, unless otherwise specified".
Having a buff let you do 2x damage over multiple turns (way better than things like Attack Up or Magical Charge) was not intended, and some characters had wildly varying crit chances, so we took the opportunity to standardize that accordingly for characters that don't explicitly call out that they can get 100% crit rate (such as Stake on Vampire Hunter Eddie and Assassin Corrupt Harpy).