Man, has everyone left this place? Well, nostalgia aside, I have to admit that I’m impressed at how far this game has gotten. I just barely returned, and while I don’t have an issue with catching up...
Type: Posts; User: Astronura
Man, has everyone left this place? Well, nostalgia aside, I have to admit that I’m impressed at how far this game has gotten. I just barely returned, and while I don’t have an issue with catching up...
I second and agree with this sentiment.
So we have seen characters with outdated abilities being awakened and updated to fit the modern meta. Examples include Navigator Eddie, Wickerman, Prisoner, etc. With this, I would like to introduce...
My first useful ally I ever got was the Gunner Dog. His multiple hit and chance to get an Extra Turn was something useful back then. I paired him with Tailgunner Eddie to have a lot of damage output,...
Hold on. I have a feeling that the extra turn effects are not actually working properly. For example, my Tailgunner Eddie's special states that it can grant extra turns only when I kill an enemy, but...
I wonder. Does anyone here think that the Devs were being honest or no?
They should implement some sort of non-streak feature where if you or the enemy continuously gain/inflict, say, a 25% chance status effect, then that character cannot do so again until the second...
I'll admit, this was a fun Q&A session, and while some responses were not clear enough, we have gotten a better idea of where the wind blows.
Are there plans to update idle and attack animations for specific Eddies (such as Final Frontier Eddie, Trooper Eddie, Mummy Eddie,etc.) to give off a better character expression for them?
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They're in the frontier store, though.
I wish for Aces High, but the best I have is Mystic eddie (which I'm proud of).
I've used it. The talismans work with increased HP and regen, but the transfer negative effect doesn't work.
I do see your points, and they do seem interesting. Thanks for the info, I'll keep them in mind as I continue.