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  1. #1
    Senior Member T-Man's Avatar
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    Quote Originally Posted by Sparton_LOTB View Post
    Thanks for all the positive feedback about the new Cathedral look in the arena guys! I've passed your words along to the team.

    (Also, reminder that this thread is made to discuss the event and participating in the event, not general issues. Please keep the discussion on topic.)










    We've discussed this in the past, but matchmaking takes various factors into account, including the strength of your strongest team, your rank, and the ratio of your attacks to your defenses in that week.

    The attack:defense ratio thing is the main thing that will get you attacks, but if other people are attacking way more than you around your rank, then they'll get matchmade as opponents in place of you, so you can still go a while without getting attacked. Events throw things out of whack because of the sheer volume of matches some people will do the moment reset occurs, and so people who've done even more matches around your rank are prioritized as opponents ahead of you. Even then, it only prioritizes getting you onto a list; if people aren't clearing their whole lists, they may get you as an opponent in their Attack tab, but are still not attacking you (lots of people discussing doing lots of their matches through Revenge right now, for example).



    One man's obsession is another man's hobby. One of the great things about free to play games is you'll have an even wider slice of demographics, and some people absolutely will go above and beyond the normal "limits" of an event. We added these stretch goals to reward players who, even before we had them, would already go above and beyond. We didn't even have an event running last week and Tman joined the 10k club (despite major game downtime, too), which no doubt took many hundreds more matches than the 300 we have for the main prize in this event.

    If individual people were doing that every week, sure, then I'd consider if there's a way we'd want to change how we handle it, but most people seem pretty good about pacing themselves in the Arena, and hopefully the release of Gauntlet will give people another avenue to mix things up when it arrives.
    Thanks for the mention Sparton. It was a personal goal to hit 10k, and it also happened to be my first Eternal. So 2 goals in one week for me was very cool to do. I had a nice surplus of SOW from the Sacrifice event, and some time last week that inspired me to give it a go. I had 947 battles with 916 wins (97%).

    I was concerned when the game went down and tried a few different Android emulators that I couldn’t play very fast, or all that well on for that matter. Was happy to get back on the i-devices Saturday morning. Otherwise I don’t think I would have made it to 10k.

    I like the stretch goals, even though I don’t expect to reach them this week. Good to have the choice.

    And yes, nice job on the new look Arena.

  2. #2
    Senior Member druid138's Avatar
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    Sparton and team - the new Arena art and music are unbelievable! Very well done! I'm waiting very impatiently to find out more about this new Beast (Eddie?) character.

    In terms of the event, very nice reward structure. The additional legendary (it normally is just one, right?) for each stretch goal is a nice motivator. I'll go for 400 this time, instead of the usual 300.

    And, everyone please exploit my traditional lone Eddie defense during this event.
    druid138-6195
    Sunrise Senjutsu Eddie
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  3. #3
    Senior Member druid138's Avatar
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    Sparton - would you guys consider showing a revenge counter on the defense tab? I normally don't revenge much, but I do in events like these. It's nice to know how many of the 20 per day I've used, so I can pace myself. It's easy enough to count as I go, but a display would be cool.
    druid138-6195
    Sunrise Senjutsu Eddie
    Pity me none
    at the gates of our hell

  4. #4
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    Quote Originally Posted by druid138 View Post
    Sparton - would you guys consider showing a revenge counter on the defense tab? I normally don't revenge much, but I do in events like these. It's nice to know how many of the 20 per day I've used, so I can pace myself. It's easy enough to count as I go, but a display would be cool.
    Nice idea! And consider raising the revenge limit to 30-40 per day
    March 1st 2019 Update - NEVER FORGET!

    Blade-4052 // The Mofo Cult

    Retired in November 2020

  5. #5
    Quote Originally Posted by druid138 View Post
    Sparton - would you guys consider showing a revenge counter on the defense tab? I normally don't revenge much, but I do in events like these. It's nice to know how many of the 20 per day I've used, so I can pace myself. It's easy enough to count as I go, but a display would be cool.
    Yeah, that's a good point, especially we're not super clear about those limitations in-game. I'll add a task to our backlog to consider for a future update.

    Quote Originally Posted by Blade View Post
    Nice idea! And consider raising the revenge limit to 30-40 per day
    I'd be really leery about raising, though. Early in the lifespan of the Arena there were no limits for revenges at all, which caused two problems:

    • Players who were highly ranked were disproportionately revenged against. This made players who were more active in climbing far more likely to be revenged by lower-ranking players, which made it very volatile and hard for players who were putting effort to climb to not suddenly rocket to far below where they started.
    • People would just constantly revenge each other instead of using attack lists. We want revenging to be an option so players can feel like they can retaliate against people you might view as "rivals", but not so disproportionately that attacking in the attack list is always not worth it compared to using your defense list.


    Ultimately, even though you'd think that events like this which just have more activity means the impact of more revenging would be spread out across the player base, our previous data indicates it'll more likely be localized to particular individuals, which we don't want to amplify or encourage more than the current values allow.

    Quote Originally Posted by Symbiote View Post
    And the Arena events.... WHY they do not change the god damn Defense wins to count in this damn time consuming 24/7 grind?!
    Blade said it better than I could, but I can confirm both of what he covered (minimal impact of reaching goal + the loss of letting people to use their defense teams to help others during the event) is stuff we on the development team largely agree with the merits of (even if I'm not the biggest fan of trying to lose defenses).

    Quote Originally Posted by Blade View Post
    Only thing that would really change the situation is, if number of MATCHES would count, instead of WINS only. We had this once (or was there another one I forgot?), but it never was repeated.
    We're not a fan of "matches" instead of "wins", because just encouraging matches encourages people to throw battles en mass, which then means we're encouraging people to actively lose in the competitive game mode. I'd much rather reduce how many wins you'd need for the top battles than encourage people to do that (which we did earlier this year, as originally you needed 400 wins to get the top tier prize before accounting for stretch goals), and look at refining and improving the various tiers leading to the top tier prize. That way players can go for goals that make sense for them, and feel adequately rewarded for that.

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