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  1. #1

    June 2018 Tuning Discussion - PRELIMINARY

    This is the main post to discuss tuning changes that are in an upcoming update.

    You can see the details for the preliminary tuning adjustments in the Game Updates forum post.

  2. #2
    Senior Member Patrice-1201's Avatar
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    Holy Smike is getting quite the treat in this update... a lot more than just a new shirt :-)
    All Eddies Collected and Maxed

    Up the Irons Blood Brothers

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    The new Smoke Ed will help the new players, thats fine!
    Apart from that, only small changes - good! The most important part are the Fixes.
    New Talismans effects sound interesting, but I don't know if I will become a big fan of these new 6 sets in general.
    March 1st 2019 Update - NEVER FORGET!

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    Senior Member blade685's Avatar
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    3 new set of talismans some older always can't be reach. we don't need new one but content...
    I play all troopers all days.







  5. #5
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    Hello there Sparton, just a quick question...
    When will you take a look to the Death Dog??
    The poor puppy is all broken, neither his passive or power move works as intended and it has been since the game's very beginning...
    English is not my native language

    Demoonchild-7235 // Already full of nice troopers, some of them nice people too!

  6. #6
    Senior Member Ubajoa's Avatar
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    Please Sparton take a look a the poor Death Dog, none of its skills works as intended.
    Carlos

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    Senior Member Aristo4's Avatar
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    Come on man, make the dead dog, Death dog again.

    And please consider CRE eddie one day, a buddy of mine has a crush on him forever
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  8. #8
    Quote Originally Posted by Demoonchild View Post
    When will you take a look to the Death Dog??
    The poor puppy is all broken, neither his passive or power move works as intended and it has been since the game's very beginning...
    The passive I don't think we had realized didn't work correctly. Looking at our bug tracking system, it looks like Kaz investigated it based on the comments hear and potentially has a fix for the next update.

    The power skill we know about, but it's a matter of prioritizing resources. When we have to look at a power skill for a nat 4 ally not fully working well and compare that against things like Doom killing people when it's cleansed, Seal not stopping AI from using skills, Passive Aggression (the unique passive for a nat 5) not always working correctly, etc, and it just ends up not being at the top of the list. The issue is tracked, though, so when we reach the point where higher priority issues are solved, we will get to it.

    Quote Originally Posted by Amarthir View Post
    Question for the devs: How would the Destiny talismans coincide with Golden Pharaoh Dog's passive? Would it be more damage reduction added on, or would the higher number replace the other?
    Damage reduction is done by taking the largest thing that's available at the time damage is taken based on passives and status effects. For example, if both the 20% from Destiny Talismans and the 25% from Aegis is on a character, the 25% from Aegis will be what's used. If the Golden Pharaoh Dog's Aegis is suppressed by Passive Disabled (or the dog is killed), then Destiny Talismans will take over. A similar thing happens if you have the 25% from Aegis and 50% from a Damage Reduction Shield (such as from Shell Talismans); the bigger number applies while it is present and not prevented.

    Quote Originally Posted by JJJ428 View Post
    Another question is how will destiny talismans stack bring 4 characters in with those on, reduce by 20% 4 times? Would make magus characters really tough then.
    Basically answered by my response earlier in this post, but damage reduction overlaps. If you have 20% from multiple sources, you're only getting a 20% reduction.

    Quote Originally Posted by TheAlbatross-1864 View Post
    Could we also have Shaman Eddie’s damage output looked at? He has some great skill for sure, but even with them I feel his damage is a little lacking for a warrior. Even with fully upgraded talismans and fully sharded.
    Shaman Eddie is not meant to be a damage powerhouse; he's meant to be an enabler to his team. I actually use most of his kit one way or another in a team that can one round a wide variety of teams. Lower than average damage is intended as the trade off for what he brings to a team.

  9. #9
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    Another vote for Death dog. I've pleaded his case a couple times since he was originally broken (same time as the prisoner's passive being changed). It's now over a year and he's only become more broken.

  10. #10
    Senior Member Amarthir's Avatar
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    Death Dog let's do it lol.

    I think the new talismans sound crazy. I'm really glad they're made into 6 sets. In a way, it promotes using toons you wouldn't use that can hold them all. The Eclipse Talismans especially sound good for glass cannons like Rainmaker Eddie and Wrath. That is, if they work like I think they do.

    Question for the devs: How would the Destiny talismans coincide with Golden Pharaoh Dog's passive? Would it be more damage reduction added on, or would the higher number replace the other?
    Last edited by Amarthir; 05-30-2018 at 12:45 AM.
    Fearless leader of the Jomsvikings

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