Dear sirs,

I come to you with a question that I’ve been pondering for some time now. It is about damage types and stats. If a character only deals say, magic damage, will leaving their “attack” stat alone and not raised by talismans have any negative affect? Or the opposite — if a character does physical damage only, is leaving their magic stat unboosted a good idea?

How is true damage different from a character who deals both physical AND magic damage or random damage? How do you know how to adjust or boost the stats? Isn’t true damage shown as white numbers rather than blue for magic or red for physical? Are we SURE true damage is magic and physical damage combined or could it be a source of damage that is only boosted on a per character basis where it states what it scales on?

I’ve always wanted clarification on this and when I looked in the FAQ (a long time ago I admit) I didn’t see anything that answered these questions.