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  1. #1

    Doomsday Eddie (Gunner Type)

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    FURY

    2 Minutes to Midnight
    Deals one hit of physical and one hit of magic damage to all enemies.
    Remove Beneficial Effects including Golden Effects, and inflict a Time Bomb for every negative effect currently on each enemy.
    Damage dealt based on the enemy's Missing HP.
    LV 2/3/4 DMG+ 25/25/25%

    BASIC SKILLS

    Salted Nuke
    Deals one hit of physical and one hit of magic damage to all enemies.
    35% Chance to inflict Crave on enemies for 2 turns.
    35% Chance to inflict Grievous Burn on enemies for 2 turns.
    Damage dealt based on the enemy's Missing HP.
    LV 2/3/4/6 DMG+ 10/15/20/25%
    LV 5 Effect Chance +35%

    Napalm Scream
    Deals one hit of physical and one hit of magic damage to a single target.
    35% Chance to inflict 2 Physical Burns on all enemies for 2 turns.
    35% Chance to inflict 2 Magic Burns on all enemies for 2 turns.
    Damage dealt based on the enemy's Missing HP.
    LV 2/3/4/6 DMG+ 20/25/25/25%
    LV 5 Effect Chance +25%

    Machine of War
    Deals one hit of physical and one hit of magic damage to a single target.
    50% Chance to Critically Strike on each attack.
    35% Chance to gain Echo for 3 turns.
    100% Chance to grant Echo to all allies for 2 turns if the enemy has Crave status.
    Damage dealt based on the enemy's Missing HP.
    LV 2/3/4/6 DMG+ 20/25/25/25%
    LV 5 Effect Chance +15%

    POWER SKILLS

    Cobalt Bomb
    Deals one hit of physical and one hit of magic damage to all enemies.
    Remove Beneficial Effects from up to 2 random enemies.
    35% Chance to inflict a Time Bomb for each beneficial effect removed on the enemies.
    Instantly gain an Extra Turn.
    LV 2/3/4/5 DMG+ 15/20/25/25%

    Freedom’s Stain
    Heal all allies based on their [FFD966]SPECIAL stat.
    Increase the DEF and MR of all allies for 2 turns.
    Lv 2/3/4/5 Healing+ 10/15/20/25%

    Hand of Doom
    Deals one hit of physical and one hit of magic damage to all enemies.
    50% Chance to instantly Trigger all Bomb effects on the target.
    30% Chance to inflict Doom on each enemy for 5 turns.
    Damage dealt based on the enemy's Missing HP.
    LV 2/3/4/5 DMG+ 10/15/20/25%

    TALISMAN SLOTS

    3 Open / 3 Assassin

  2. #2
    Senior Member Stormseye's Avatar
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    He is a bit squishy. Maxed out at only 6978 is the lowest Gunner max Hp.

  3. #3
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    30 skill shards,use them on him or not?hmm...

  4. #4
    Senior Member Amarthir's Avatar
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    His fury hits like a nuke (pun intended) I've had this guy totally wipe other teams. So skill shards are worth it. Grievious burn and crave on the basic is cool, I mix in nightmare Talismans for the added sleep. If survivability is your issue, his best bet is Eclipse Talismans
    Last edited by Amarthir; 07-24-2018 at 09:05 PM.
    Fearless leader of the Jomsvikings

  5. #5
    Senior Member HuckFinn150's Avatar
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    I've got a set of zone and a set of nightmare on mine. Send to be impressive. Once I max him and his talismans out I'll know more. For me, that'll be a while.

  6. #6
    Senior Member Stormseye's Avatar
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    Tried him with shadow and immunity. Now experiments with void and energy Needs a blocker maybe and someone who can remove immunity. Maybe Assassin and Magus or Gunner Lilliths. A Prisoner with Primordials would give him some nasty damage for crits.

  7. #7
    Senior Member Fudjo's Avatar
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    Quote Originally Posted by HuckFinn150 View Post
    I've got a set of zone and a set of nightmare on mine. Send to be impressive. Once I max him and his talismans out I'll know more. For me, that'll be a while.
    Isn't that 7 talismans? 4 for Zone and 3 for Nightmare?
    Satan81-5023

  8. #8
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    he have highest special,does that mean his fury do big damage?

  9. #9
    Senior Member Fudjo's Avatar
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    Quote Originally Posted by Ip4 View Post
    he have highest special,does that mean his fury do big damage?
    It depends on how the damage scales for that skill. The information in the original post is "Damage dealt based on the enemy's Missing HP." So my guess is that the damage is some combination of the Special value and a bonus based on the value of the enemy's Missing HP.
    Satan81-5023

  10. #10
    Senior Member rags-6094's Avatar
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    I haven't got him but would guard talisman and a set perfect immortality be a possibility? Just to get his HP and survivability up?
    Stormseye's Doomsday Eddie used his fury against my PVP offensive team, all my team survived the initial blast with reasonable health to my surprise, but left zero buffs on my team, after that it was a white wash... my whole team gone at the hands of Gunner Lillith...
    Out of the universe, a strange light is born
    Unholy union, trinity reformed....

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