Devs,
The Offensive effect, Physical Charge does not last after it is granted. The effect should last 2 turns but it fades immediately after it shows up. I have been testing this with The Cannoneer who heals himself on basic attack. He deals his damage and then heals himself thus triggers the talisman. Ascension, Perfect Hit, Class Advantage all show 2 rounds then drop to 1 round at the end of the turn. Physical Charge does not.