I also got a white one. Think it will stay unused. In general I don't like that addition at all - the game was always about tradeoffs, the same is (or should be) true for the Tallis:
Either you go for 1 6 talis set, combine a 4 and a 2 talis set, 2 times a 3 talis set, 3 times a 2 talis set OR you take the trade-off to have a set that fits very good to the character skills or your strategic approach but then you cannot have another set effect.
A "set" effect should be related to that trade-off and it lacks any logic that a single Talisman can have a "set" effect. This is just my old-school opinion.
But I know...we have a mobile game here that needs to evolve all the time to keep people interested in playing (and spending). So the idea for this one-Talisman-set came from the community, right? So it is cool that this idea was implemented. But for sure not in the way the community thought about it.
Reasons:
- untransparent system. We don't know what to expect and can only assume roughly which Talis is good -> easy that you evolve the "wrong" one as we need to find out the effects etc. on our own
- random stats - as if the game would lack randomness...
- very high costs to suppose a worthy thing. Costs in 2 ways: a 75€ (unbelievably!!!) offer in the shop for 2 of these Talis if I remember correctly AND ultra high "costs" in form of e.g. fragments from the LoL grinding events
- they replace other rewards in several events now
- complicated, as it is still quite unclear to me how they change by evolving etc
In german we have a saying for things like that: "Turning a mosquito into an elephant."
People had the idea of a special Talisman that can fill an "empty" slot and what we get is a new huge untransparent, costly, random and complicated (and in the very end maybe overpowered?) long-term system.
I hope that the next few months will prove me wrong.