View Poll Results: Do you think that a 'skip turn' button should be added to the game?

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  • Absolutely! It just makes sense and would allow for more strategic choices.

    17 70.83%
  • No way! It would throw off the balance of the game as it is and make things too easy.

    7 29.17%
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  1. #1
    Senior Member OpticSugar's Avatar
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    Feature Request: Stand Down (skip turn button)

    I've been wanting this ability for a while. It sounds silly at first but there are many instances where I wish I could skip an individual character's attack. It's usually when the enemy is down to one and he's near death, and I want to go another round or two to be able to revive fallen characters, or heal up my team. Currently the only way to do something like this is to spend energy on an ability that does no damage to the enemy. This is a strategic ability that we should have the choice to make imho. It shouldn't be that hard to implement and it would bring more strategic thinking into the game.

    Of course, the button should be smaller and off to the side somewhere where it can't be accidentally hit... maybe a confirmation dialogue comes up each time just to be safe?

    Maybe this was already considered by the developers and they chose not to have this (as it would make things too easy) but it seems silly to me that we can't choose NOT to attack.

    What do you think? Cast your vote above ^
    Last edited by OpticSugar; 08-31-2016 at 02:22 PM.

  2. #2
    Senior Member Aristo4's Avatar
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    Voted yes, but that's cause I had to choose one

    It both would make sense in the future when things get somehow harder, and also would damage the balance right now.
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  3. #3
    I think it would make things much too easy.

  4. #4
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    Too easy how?

    I really wanted this when I was going through the last stages of underworld madness, because of the frickin' blue child of the damned bug. I think it makes perfect sense to have that option.

  5. #5
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    There are a lot of times I'd like to have one character or another stand down for a turn. For example, when health is rock bottom and the enemies have reflect shield up.

    I love this idea.
    Give me the sense to wonder, wonder if I'm free.

    MadMax-8082

  6. #6
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    Useful when the final Boss cast Ghost for 5 turns..... (jus kidding, but would be useful)

  7. #7
    Senior Member PsychoEddie's Avatar
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    It would make the game really easy.

    Of course, instead also having the enemy AI do that as well may make things very interesting.

  8. #8
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    Quote Originally Posted by PsychoEddie View Post
    It would make the game really easy.

    Of course, instead also having the enemy AI do that as well may make things very interesting.
    I must be dumb. How would this make the game "really easy"?

  9. #9
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    Quote Originally Posted by talpuz View Post
    I must be dumb. How would this make the game "really easy"?
    It would make achieving some skulls much easier. For example the 10 power abilities or waiting to heal your health up above the required percentage.
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  10. #10
    Senior Member OpticSugar's Avatar
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    Then make the skull achievements have the added requirement of "without skipping a turn"... Now they're just as hard as they always were. Problem solved.

    Any other ways that it would make the game too easy that we can think of?

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