Idea for a new 5 star sentinel/ gunner Ed

Fury:
Jaws of Death
Deal 3 hits of true damage and 2 hits of random damage to all enemies
-Remove all golden block and damage type invulnerability effects, and Inflict curse and Permadeath on all enemies an effect is removed from
-Cleanse all allies suffering from doom or permadeath (including silver effects) and grant ascension for 2 turns
-Remove all beneficial effects including golden effects from all enemies suffering from permadeath
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Basics:
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Past:

Blood Filled Trench
Deal 2 hits of true damage and 1 hit of random damage to all enemies
-50% chance to grant damage reduction shield to each ally
-35% chance to inflict HP drain, Heal Reduction, or Bleed on each enemy.

Present:

Rapid Fire
Deal 2 hits of true damage and 1 hit of random damage to all enemies
-Each hit has a chance to critically strike
-25% chance to grant critical strike to each ally
-15% chance to grant echo to each ally

Future:

Angel’s Cry
Deal 2 hits of true damage and 1 hit of magic damage to ally enemies
-Cleanse and grant a random shield to all allies suffering from 3 or more damage over time effects
-Remove all offensive beneficial effects from enemies with 4 or more offensive beneficial effects
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Power:
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Past:

Falling Rain
Cost: 4
Heal all allies based on your max hp and magic resist
-Grant regen to all allies for 3 turns
-15% chance to gain an extra turn

Present:

Barbed Wire
Cost:6
-Inflict up to 3 stacks of bleed on each enemy
-Remove increase max hp effects on all enemies and reduce the max hp of all enemies by 10%
-35% chance to inflict exhaust on each enemy

Future:

Last Communion
Cost: 2
Remove all negative effects, including silver effects, and grant ghost and perfect immunity to all allies for 2 turns
-Grant increases power and fury generation to all allies for the duration of the battle
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Note: all basic abilities’ damage scales with your max hp and defense
Extra Note: If the fury seems overpowered, think of every FFE and Horus combo you’v ever had to deal with.