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  1. #1
    Senior Member Kardas's Avatar
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    The Book of Healers

    Accurate as of December 23 2017

    I’ve always been fond of very supporting characters (or Party Enhancers) in LotB. And healing is quintessential support. So if your team needs a healer (or a cleanser) but you don’t know what, here’s a list of all healers and what they do:

    Eddies:
    Warrior
    Trooper Eddie
    War Call (5PWR) – AoE, based on their ATK. AoE MR increase for 2 turns.
    Shaman Eddie
    Fruit of the Gods (4PWR) – AoE, grants Lifesteal and Spell Vamp to all allies and grants Shaman Eddie an extra turn.
    Shaman can heal (kind of)? Neat!
    Samurai Eddie
    Soul Sheath (5PWR) – Self, grants Lifesteal for 3 turns, as well as an Extra Turn and a 30% chance to gain Invincibility for 2 turns.
    Too bad it's only for Samurai Eddie, but this can be very powerful.
    Coalgiver Eddie
    Holy Sign (5 PWR) – Single target. Heals with 50% chance to grant Immunity for 2 turns. Heal amount based on your ATK, and the targets’ MAX HP
    Re-Gift – Single target. Heal and Cleanse an ally, with a 35% to get an extra turn. Heal amount based on target’s MAX HP.
    Coalgiver is probably the most support-oriented of the Warrior Eddies, and a good all-round team choice. Man I wish I got one.
    Run To The Hills Eddie
    Hack (4PWR) – Self? Deals single target physical damage with a 75% chance to inflict Heal Block for 2 turns, and Heals for 30% of your current ATK.
    Embolden – Self, amount based on MAX HP, raises ATK for 2 turns
    Like so many of his other skills, RttH Ed’s heal is all about self-sufficiency and single targets.
    (Holy Smoke) Eddie
    Assault – self, heals if the target is stunned.
    Holy Smoke's new main ability gives him a bit of suitability and in instant combo ability. Very cool
    Rise (4PWR) – AoE, amount based on ATK, deals AoE physical damage and 2% chance to get an extra turn.
    It's great that this got changed from Heal to Rise, as now you have no reason to up your MAGIC damage for him. A very necessary buff for the character.

    Sentinel
    Pharaoh Eddie
    Revive All (6PWR) – AoE, revives and heals, amount based on your MAX HP and MAGIC.
    Works very well because Pharaoh Eddie excels as a tank. The heal is a little low without some investment in his MAGIC stat though.
    Visions (of the Beast) Eddie
    Equilibrium (5PWR) – AoE, amount based on your MAGIC and MAX HP, heals and removes negative effects for 2 turns
    Very useful in PVP. Note that the Cleanse effect is immediate, while the heal occurs only before the start of your next turn.
    Viking Eddie
    Loot – Self. Deals single target true damage and steals a positive effect. Heals 15% of your MAX HP if a positive effect is stolen.
    Maraud (5 PWR) – AoE. Heals allies for 30% of your MAX HP, extends your party's buffs by 2 turns and enemy debuffs by 1 turn.
    Viking has a lot of tricks up his sleeve. Loot can be hilarious for stealing Invincibility or Ghost, and Maraud is a better version of Preserve. Awesome.
    Fear of the Dark Eddie
    Draining Growth (Fury) – AoE, heals all allies based on the number of negative effects on all enemies, deals physical AoE damage based on your DEF.
    Use Spread Terror before using your Fury for maximized results. Or some debuffers in your team.
    Mummy Eddie
    Sacred Sanction (4PWR) – Removes a negative effect on all allies and has a chance to replace the negative effect with a shield based on their MAX HP.
    Against debuff-heavy enemies, this is a handy skill to have. That chance for the Titan Shield makes it even better!

    Magus
    Grim Reaper Eddie
    Horrow – 3 hits of magic damage with 50% to Heal per hit, with 25% chance for an extra turn.
    Spell Vamp (3PWR) – self, heals for 60% of the magic damage dealt for 2 turns, AoE magic attack
    Dance of the Dead (Fury) – AoE magic damage, revives all allies (health will be in orange) with a 50% chance to Doom enemies.
    That Fury takes a while, but it's great.
    Mystic Eddie
    Truth and Lies (5PWR) – AoE, amount based on MR and target's MAX HP, with a 50% chance to Transform all negative effects into a random buff.
    Mystic Eddie is built to support your team, and if that Cleanse chance triggers, even better.
    Edward The Great
    Knight’s Honor (6 PWR) – Grants AoE Sacrifice Status for 3 turns. Sacrifice gives an AoE full heal if the character with it dies.
    Wise Council (5 PWR) – AoE, based on MAX HP, heals and gain non-golden buffs of allies.
    Carriage Rider Eddie
    Torch (3PWR) – Self, removes debuffs and heals, 75% chance to Regen HP of a random ally for 2 turns, deals magic damage to single target.
    Hoo boy. You’ll probably be using Torch more for its utterly insane single target damage, but the heals are a nice bonus.
    Preserve (5PWR) – AoE, amount based on MAGIC, increase effect duration of positive effects
    Looks good on paper if you have a buffer with you.
    Life Line – AoE, character heals for 60% of the magic damage they deal for 2 turns
    A truly excellent skill if your allies deal magic damage. This one got me through some tough spots.
    Speed of Light Eddie
    Restore – AoE, extends duration of allies’ beneficial effects. Heals 60% of target's MISSING HP (according to the October 2016 Tuning thread)
    Leech (4PWR) – Self, heals 20% of your MAX HP for each debuff consumed, deals AoE magic damage.
    Too bad the heal got nerfed recently.
    Wicker Man Eddie
    Crumble (2PWR) – Self, heal for 60& missing HP, reduces enemy Fury and gain Power.
    Useful because Wicker Man Eddie is very squishy. The Fury reduction is also nice against bosses such as Aset and the Gunner Lord of Light

    Gunner
    Cyborg Eddie
    Calibrate – Self. Removes Negative Effects, heals for 25% of Missing HP, 30% chance to gain Immunity for 2 turns
    Scan (5PWR) – Self. 45% chance to steal beneficial effects, heals 15% of HP for every removed beneficial effect, deals AoE true damage that scales with SPECIAL.
    Helps compensate for the Cyborg's general squishiness.
    Aces High Eddie
    Roulette – AoE, amount based on their MAX HP, may get a PWR, Fury, ATK, or Accuracy increase.
    Rise (4PWR) – AoE, amount based on ATK, deals AoE physical damage and 2% chance to get an extra turn.
    It's great that this got changed from Heal to Rise, as now you have no reason to up your MAGIC damage for him. A very necessary buff for the character.
    Hallowed Eddie
    Predict (3PWR) – self, Grants True Damage Shield and HP Regen for 2-4 turns, and a 25% chance to get an Extra Turn.
    Immovable (6PWR) – self, based on MAX HP, grants Invincibility for 1-3 turns.
    Tailgunner Eddie
    Laugh – AoE, 50% chance to heal on each hit, based on Current HP,. Deals 3 hits of physical damage and increases DEF and MR for 2 turns.
    Soldier Eddie
    Roulette – AoE, amount based on their MAX HP, may get a PWR, Fury, ATK, or Accuracy increase.
    Navigator Eddie
    Charted course – Self, heals 25% of your MAX HP, increases DEF of allies for 1 turn and decreases ATK of enemies for 1 turn.
    Scourge (5PWR) – AoE, heals 30% of MAX HP with a 50% chance to lower DEF, lower Accuracy, or Stun random enemies for 2 turns.
    Navigator is a great supporting Gunner Eddie, and not only because of his heals.

    Assassin
    Vampire Hunter Eddie
    Rebirth (Fury) – AoE. Revives all allies (to 35% HP) and grants Critical Strike for 3 turns, deals single target true damage.
    Claim – AoE. AoE magic damage, heals allies based on missing HP for every Mark on the target. Heals 10% of HP if no Marks are present.
    Rouse (5PWR) – 35% chance to revive a dead ally, deals physical and magic damage
    Rainmaker Eddie
    Claim – AoE. AoE magic damage, heals allies based on missing HP for every Mark on the target. Heals 10% of HP if no Marks are present.
    Storm Eddie
    Healing Rain – Random. Heals random allies up to 3 times, with a 45% chance to increase Power Generation for each ally alive.
    If you can get over his random targeting, Storm Eddie is an incredibly useful character and the only Assassin Eddie most of us will have. I expect that the Power Generation chance increases in PVP and the dungeons as you have more characters there.
    Eternity Eddie
    Power of Light (4PWR) – Self, heals for 30% of MAX HP, and gain a Reflect Shield.
    It's like the Gunner Undead Allied Soldier's move, except for himself and with a better shield

    Eternals:
    The Clairvoyant:
    Time to Live (6PWR) – Random, Revives a random ally with full HP and grants a Damage Reduction Shield to all allies for 2 turns.
    Inner Fire (Fury) – AoE, Deals AoE magic damage and Revives and Heals all allies. Removes Negative Effects from all allies for 3 turns.
    The Clairvoyant is at this point quite possibly the best supporting character in the game.
    Wrath:
    Savage Strike – Deals AoE physical and magic damage with a 45% chance to Remove Beneficial Effects. Heals you for 15% of your MAX HP for every Mark on the targets.
    This only works when your enemies are Marked. Still, nice that this is in your basic move!

    Troopers:
    Bastion:
    Bugle Sound (6PWR) – AoE. AoE Heal with a 35% chance to grant AoE Counterstrike for 2 turns, with 35% Chance to grant Revenge to self for 2 turns.
    Lady Azov:
    False Angel – AoE, based on MAX HP. Deals 3 hits of single target true damage with a 20% chance to Remove Beneficial Effects on each hit. Heal on final hit.
    Warlord:
    Phantom Blade (7PWR) – Self, based on MISSING HP. Deals single target random damage and inflicts Ghost on the enemy for 2 turns.
    Last edited by Kardas; 12-23-2017 at 09:45 AM. Reason: Xmas
    Soldier blue in the barren wastes
    Reflecting and shielding's a game
    Wrecking the Axis and wasting the dogs
    The only good demons are tame

    Kardas-1158. Retired

  2. #2
    Senior Member Kardas's Avatar
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    Talismans:
    Life (Power/Arcane/Sorcery). 2 set, grants the user 2 turns of HP Regen at the start of combat.
    Available in Brave New World
    Purge (Will/Bulwark/Onslaught): 3 set, 20% chance to Remove Beneficial Effects on the target and Heal yourself on Perfect attacks.
    Available in PVP Store

    Allies:
    Warrior
    The Nomad
    Raid – Self. Heals self for 15% of HP, single target true, chance to get Class Advantage for 2 turns.
    Hellhound
    Howl – AoE, heals 200% of HP, Grants Lifesteal for 3 turns
    Rocket Dog
    Blood Thirst (Passive) – AoE, grants Lifesteal at the start of the battle.
    Awesome for physical damage based teams.
    Undead Rescuer
    Guide – Self? Single target physical damage with a 50% chance to steal positive effects and a 35% chance to heal 15% of MAX HP.
    Corrupt Droid
    Siren (5PWR) – AoE, heals allies for 10% of their HP, gives them a Physical Reflect Shield and increases their ATK for 2 turns.
    Demon Spawn
    Shed (5 PWR) – single target, 50% chance to gain a Titan Shield for 1 turn and Sacrifice 30% of your MAX HP to Heal a target ally to full.
    Crimson Hourglass
    Torment (3PWR) – Single target. amount based on MAX HP, drains health from enemy for 2 turns
    Pharaoh Sun Spirit
    Disquiet – deals AoE physical damage, 35% chance to heal, 35% chance to block beneficial effects for 1 turn.
    Rise (4PWR) – AoE, amount based on ATK, deals AoE physical damage and 2% chance to get an extra turn.
    Hellraiser
    Riot (Passive) – AoE, heal all allies for every debuff currently on you at the start of your turn. Cleanse all debuffs from self.

    Sentinel
    Alliance General
    Grand Strategy (7PWR) - AoE. Grants Lifesteal, Critical Strike and Perfect Hit to all allies.
    Allied Bomber Boy
    Fortune (5PWR) – AoE, heals for 25% of Current HP, 45% chance to Raise Accuracy
    Pyro Soldier
    Torch (3PWR) – Self, removes debuffs and heals, 75% chance to Regen HP of a random ally for 2 turns, deals magic damage to single target.
    Golden Son
    Rejuvenation – AoE, 35% chance to heal on Perfect attacks, deals magic damage.
    Relieve (Passive) – Effectiveness of healing increased for 3 turns at the start of the battle
    Corrupt Droid
    Salvage – Self. Single target true damage that drains 5% of the target's MAX HP on hit. Damage increases with your MAX HP
    Mayan Priestess
    Golden Paradise (5PWR) – AoE, based on 100% of ATK and 10% of MAX HP and number of buffs on self.
    Undead Rescuer
    Strand – Self? Deals AoE magic damage with a 75% chance to Block Beneficial Effects and a 35% chance to heal 15% of MAX HP
    Escape (4 PWR) – AoE. Cleanses and heals all allies for 10% of their MAX HP. Removes positive effects from an enemy
    Allied Soldier
    Recover (5PWR) – AoE, amount based on MAGIC and MAX HP, Removes Negative Effects.
    Undead Allied Soldier
    Heal All (5PWR) – AoE, amount based on MAGIC
    Corrupt Ox Cultist
    Cleanse All(4PWR) – AoE, heals 10% of targets' Missing HP, Removes Negative Effects. Also grants the caster an Extra Turn.
    Festive Wickerdeer
    Invigorate (5PWR) – AoE. Heal based on MAX HP, and grants Heal Amp for 2 turns. (Heal Amp increases the effectiveness of Healing by 50%).
    Desert Guardian
    Fever (4PWR) – AoE, Deals 3 hits of single target magic damage and heals all allies, with a 40% chance to Heal Block the target for 2 turns.
    Demon Spawn
    Sap Passive – AoE? Drains HP every turn from enemies and grants it to your allies every turn.
    Ox Cultist
    Cure (3PWR) – AoE, based on MAX HP
    Meathead
    Spell Vamp (3PWR) – self, heals for 60% of the magic damage dealt for 2 turns, AoE magic attack
    Chopper
    Dead to Rights (5PWR) – AoE, heal boosted by number of debuffs on enemy. Deals single target physical damage, Dooms enemy if they have Permadeath.
    Elf of the Damned
    Wicked Wreath (5PWR) – AoE, based on ATK. AoE Heal and grants self(?) 1 turn of Invincibility and 2 turns of Power Generaltion if Attack Up is present.

    Magus
    Pharaoh Dog King
    Alchemy (Passive) – Cleanses up to 2 random allies and AoE heals 13% of their total HP every round.
    The Alchemist
    Last Rites (7PWR) – AoE, 25% of character’s MAX HP. Deals a portion of the enemy’s MAX HP as AoE true damage and AoE heals for 25% of MAX HP.
    Pharaoh Dog
    Regen All (6PWR) – AoE, amount based on MAGIC and MAX HP, heals for 3 turns.
    Recoup (Passive) – Auto-heals allies when their HP is below 40%. Scales off targets' MAX HP
    Golden Son
    Rejuvenation – AoE. AoE magic attack with 65% chance to Heal all allies on Perfect Attacks. Heal amount buffed since October Tuning Update.
    Reckoning (5PWR) – AoE magic attack with HP drain from enemies.
    Mayan Priestess
    Good Luck Charm (5PWR) – AoE, based on MAGIC and MAX HP. 45% chance (65% chance with Skill Shards) for each ally to gain Regen HP for 3 turns.
    Corrupt Droid
    Upgrade (6PWR) – AoE, heals and grants AoE Invincibility for 1 turn.
    Axis Soldier
    Death of Glory (6PWR) – AoE, deals 2 hits of AoE magic damage, and Heal all allies for 35% of their HP if the attack kills an enemy.
    Demon Spawn
    Slice – Multi-target, Deals 2 hits of single target magic damage and has a 30% chance to Stun for 1 turn. Heal up to 2 random allies if the target is stunned by this attack.
    Wickerdog of Night
    Cleanse (3PWR) – Single target, amount based on MAGIC, Removes Negative Effects.
    Dark Hourglass
    Spell Vamp (3PWR) – self, heals for 60% of the magic damage dealt for 2 turns, AoE magic attack
    Pharaoh Water Spirit
    Revive (4PWR) – Single target, amount based on MAGIC, revives and heals a fallen ally with 50% of their MAX HP.
    Meathead
    Cleanse (3PWR) – Single target, amount based on MAGIC, Removes Negative Effects
    Corrupted Ox Soul

    Gunner
    Golden Son
    Hand of Fate (5PWR) – single target, heals 30% of target’s MAX HP, Cleanses them, and grants extra turn to target
    Corrupt Rescuer
    Destroy – self. Deals AoE physical damage that scales on DEF and adds a 35% chance to heal 15% of your MAX HP.
    Resuscitate (7PWR) – Sacrifice 30% of HP to revive an ally and grant Endure to all allies for 2 turns.
    Golden Pharaoh Dog
    Calm (5PWR) – AoE, based on target's MAX HP. Has a 50% chance to grant AoE Immunity.
    Eda, Valkyrie Knight
    Support (7PWR): AoE. Cleanse and heal all allies based on their MAX HP, with a 35% chance to extend buffs for 1 turn. Buff extension chance increased to 60% and lasts 2 turns with Skill Shards.
    Mayan Priestess
    Siphoning Flame – random allies, based on MAX HP. Deals AoE random damage.
    Soul Extraction (6PWR) - random ally, deals single target magic damage. If target is killed, Revive a random ally and instantly gain an Extra Turn.
    Gunner Dog
    Howl – AoE, heals 200% of HP, Grants Lifesteal for 3 turns
    Newborn of Light
    Sheen (5PWR) – AoE. Removes Negative Effects on team and increases their ATK & MAGIC for 2 turns
    Undead Allied Soldier
    Mobilize – AoE, amount based on your MAGIC and ally’s Missing HP, Grants Damage Reduction Shield for 2 turns.
    Corrupt Droid
    Alarm (5PWR) – AoE. Heals allies for 10% of their HP, gives them a Magic Reflect Shield and increases their MAGIC for 2 turns.
    Demon Spawn
    Splice (4PWR) – single target, deals AoE physical damage based on DEF and Revives a random ally.
    Chattering Skulls
    Rise (4PWR) – AoE, amount based on ATK, deals AoE physical damage and 2% chance to get an extra turn.
    Voidling
    Crumble (2PWR) – Self, heals 65% of missing HP, reduces enemy Fury and gain Power.
    Undead Rescuer
    Safe (Passive) – Heal and Cleanse self and up to 2 allies when you are stunned, taunted, or frozen.

    Assassin
    Krampus
    Hunger (Passive) – Automatically regain a percentage of your MAX HP upon taking damage.
    Ravenous (5PWR) – AoE. Deals single target physical damage and grants AoE Lifesteal and Healing Amp for 3 turns.
    Mayan Priestess
    Suffocation (5PWR) – AoE, based on number of debuffs on enemy and your MAX HP. Deals single target physical and magic damage, and Removes Beneficial Effects.
    Undead Crimean Soldier
    Field Medicine – Deals single target physical damage. Grants 1 turn of Lifesteal for self and up to 2 allies, and grants 2 turns of Regen for allies below 50% HP.
    Undead Axis Gunner
    Blood Thirst (Passive) – AoE, grants Lifesteal at the start of the battle.
    Axis Soldier
    Torment (3 PWR) – self, deals single target physical damage and drains health for 2 turns. Damage dealt & health drained based on MAX HP.
    Undead Rescuer
    Return – Self. Deals single target random damage with a 25% chance to gain an extra turn and a 35% chance to heal 15% of your MAX HP.
    Corrupt Droid
    Regain – AoE, deals AoE physical and magic damage, and Heal all allies for 35% of their HP if this attack kills an enemy.
    Refit (5PWR) – AoE, Heal all allies and Grants Void Shield to all allies for 2 turns.
    Demon Spawn
    Scurry (5PWR) – Self, heal for 50% of your Missing HP, and has a 50% chance to Revive a random ally to full HP.
    Possessed Mine
    Preserve (5PWR) – AoE, amount based on MAGIC, increase effect duration of positive effects.
    Trickster
    Blood Lust – self, heal self and gain Armor and Magic Penetration if below 50% HP, and deals 2 hits of single target random damage.

    Hope it helps you in teambuilding!
    Last edited by Kardas; 12-23-2017 at 09:35 AM. Reason: Xmas
    Soldier blue in the barren wastes
    Reflecting and shielding's a game
    Wrecking the Axis and wasting the dogs
    The only good demons are tame

    Kardas-1158. Retired

  3. #3
    Senior Member OpticSugar's Avatar
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    this is incredibly useful! Thanks so much Kardas!

  4. #4
    Senior Member Aristo4's Avatar
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    Great work man, thanks. Someone sticky that
    Tom-7714

  5. #5
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    Thank you !

  6. #6
    Senior Member slauki's Avatar
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    very nice work, thank you. this should really be sticked...


    What you see is not real, those who know will not tell
    All is lost sold your souls to this brave new world


  7. #7
    Great post!

  8. #8
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    Excellent post, thanks
    Give me the sense to wonder, wonder if I'm free.

    MadMax-8082

  9. #9
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    Great work Kardas, amazing....

  10. #10
    Senior Member Kardas's Avatar
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    Sorry it took so long, I've updated the thread with the October Tuning update fixes. I added percentages straight from the devs in the Tuning thread when I could.

    I've also tested my Pharaoh Dog King's heal again, and it's actually worth somethin. His heal % used to be between 4-5%. Now that it's fixed, he heals 15% per turn! This is TRIPLE that of his previous heal.
    Soldier blue in the barren wastes
    Reflecting and shielding's a game
    Wrecking the Axis and wasting the dogs
    The only good demons are tame

    Kardas-1158. Retired

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