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  1. #11
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    It is nice that all battles count toward the goal, but by doubling the amount needed just made it more costly in ironite. Going from 200 wins to 400 battles the increase for someone with a low win rate of 70 % is 140 more battles or 420 ironite if you need to purchase them all.

    That means either cut out playing gauntlet or purchase SoW. It would be generous if they run the arena event after a proper dungeon or proper sac event, to allow us to accumulate in late some SoW.

    The question is, is it better to play 200 battles and then purchase the two remaining talisman or play all 400 battles. Even If you lose most battles on purpose it is very time consuming g.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  2. #12
    Senior Member Amarthir's Avatar
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    Quote Originally Posted by Muzzleloader View Post
    It is nice that all battles count toward the goal, but by doubling the amount needed just made it more costly in ironite. Going from 200 wins to 400 battles the increase for someone with a low win rate of 70 % is 140 more battles or 420 ironite if you need to purchase them all.

    That means either cut out playing gauntlet or purchase SoW. It would be generous if they run the arena event after a proper dungeon or proper sac event, to allow us to accumulate in late some SoW.

    The question is, is it better to play 200 battles and then purchase the two remaining talisman or play all 400 battles. Even If you lose most battles on purpose it is very time consuming g.
    I believe it's SLIGHTLY cheaper to play the extra 200 battles, and you get more "rewards" by playing as well instead of just only 2 Talismans.

    But you wouldn't lose much or miss out if you just bought them

  3. #13
    Senior Member Stormseye's Avatar
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    I have to say that despite these new sets being quite powerful they are no where near as over powered as Primordials were when the arrived in the game. There was nothing like them before. They were the first game changing talismans. The mere mention of having them returned to their original status would cause a pretty significant shift.

    What is different now, as a few have pointed out, is that all these new sets are available to anyone who is willing to spend some resources to earn them and if you like them you can buy them as well. Though I donít support moving this game entirely to a pay to win system I like the opportunity to buy more if I want it.

    i have bought most sets and some shine and some donít thats the nature of the game.

    What I am glad to see is, with the influx of so many new sets and so many new characters, is better blend of characters in Arena builds. Though many are similar almost every team has itís own flair. I am glad to see the days of the 10 fights of the exact same team are gone. Be it Iron Eddie with Primordial Prisoner or Hallowed Eddie with Sekhmet or FFE with KP/Prisoner. There are no perfect teams anymore. These 5 set talismans are the cause of that change.

  4. #14
    Senior Member GrimDusk's Avatar
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    Quote Originally Posted by Stormseye View Post
    What I am glad to see is, with the influx of so many new sets and so many new characters, is better blend of characters in Arena builds. Though many are similar almost every team has it’s own flair. I am glad to see the days of the 10 fights of the exact same team are gone. Be it Iron Eddie with Primordial Prisoner or Hallowed Eddie with Sekhmet or FFE with KP/Prisoner. There are no perfect teams anymore. These 5 set talismans are the cause of that change.
    I actually have to disagree there; the most recent builds in PvP have consisted of 1 constant character, Killer Prime (some people don't run him but the majority do because of his amazing passive), 3 Eddies (Gambler, Angel, and Final Frontier), and two other slots which can be rotated but generally are either a warrior who can equip Viper talismans (Charlotte) and either a Labyrinth or Alchemy talisman runner. I think that there is some diversity, however the builds have generally remained the same, and I already know that when Necropolis hits the scene he's probably going to replace Charlotte as the Viper talisman user, because he's absolutely insane looking as of now.

  5. #15
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    Alchemy talismans arent really that much of an issue because of not removing silver effects...I usually just prefer the alchemist himself. Cleansing non-silver effects, or even preventing stuns, is relatively easy these days so.

    Labyrnth talismans arent too bad unless they have multiple sets, then its just plain stupid.

    Viper are being nerfed fortunately but theyre currently the best warrior set in the game for those who can equip them, if I had multiple sets Id use all of them regardless of situation, so thats saying a *lot*

  6. #16
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    I have to disagree about things being impossible for relatively new players, except for relics...the lower grade ones need a price drop, badly. They do give out ironite much more freely these days though.

    Defense you pretty much do need to have played a long time, but I used to regularly get to warlord off of offense alone, with my shitty 20% ish defense rating lol. Plus defense doesnt get you iron coins.
    (Off of Offense is fun to say lol)

    Attacking though isnt nearly as bad as people make it out to be. First of all, by the time the weeks a little over halfway through all the strong players are hanging out in the high ranks anyway, and you wont run into them as much (just avoid the ones you do see, use refresh when its available, attack from the defense screen for more options while you wait). 2nd, the change in arena quests to include losses is a big step forward, so theres that. And lastly I have a lot of "advanced" toons and talis but I still pretty much stick with the old reliables and do fine...most of which can be earned guaranteed from fragments, sacrifice, iron coins, troopers etc. I also use a lot of 4 stars still.

  7. #17
    Senior Member Yup's Avatar
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    So why is using multiple sets of Labyrinth "stupid" but multiple sets of Vipers is good? 2 Labyrinth sets actually counteract multiple Viper sets nicely.

    And if the Alchemist is stunned, frozen or asleep. he ain't doin' anything...... but Alchemy talismans will still cleanse the team.

    Just saying different strokes is all.
    Last edited by Yup; 05-09-2019 at 01:09 AM.
    -----
    insert witty remark here.

  8. #18
    Senior Member Esquatcho's Avatar
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    I personally am spewing I didnt have a chop to get some alchemy talismans
    Gringo-4930

    Currently grinding for:
    NotB Eddie - Allied General - Banshee - Krampus / Valor

  9. #19
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    Quote Originally Posted by Yup View Post
    So why is using multiple sets of Labyrinth "stupid" but multiple sets of Vipers is good? 2 Labyrinth sets actually counteract multiple Viper sets nicely.

    And if the Alchemist is stunned, frozen or asleep. he ain't doin' anything...... but Alchemy talismans will still cleanse the team.

    Just saying different strokes is all.
    Alchemist with Labyrinth plus a toon with Alchemy is perfect. alchemy toon clears stuns and Alchemist clears silvers. Unfortunately I havent found a team I like that can run that setup plus double viper and a tank...

  10. #20
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    in my opinion the worst are the labyrinth talismans because its like a more powerful eclipse and that cannot be removed.nowadays the game has come way too complicated.You can waste up to 1 minute of in game battles(pvp) when facing an single ed with labyrinth they can really be a pain in the pass and just imagine fighting a whole team quipped with labyrinth,alchemy,viper,and now eternity.I got destroyed never made it to 3 rounds.they really should be nerfed because they are slowly ruining the game itself.it is quite unacceptable that 5 set tals are better than 6 set.it simply doesn't make any sense since we only can have 6 talismans per character.

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