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  1. #41
    Senior Member Yup's Avatar
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    Quote Originally Posted by Muzzleloader View Post
    What's the best non class specific team for madness has been found?
    Gambler (Labyrinth)
    A Hierophant (Tomb/Grail)
    Musashi (Alchemy)
    Killer Prime (Warlord/Sustaining/Tranquility)

    ~1min per run.

    Most battles won with Gambler and Heirophant... Musashi to clear that odd invincibility/perfect health buff every now and then.. KP to mop up if needed and remove gold buffs at start.
    Last edited by Yup; 06-05-2019 at 04:45 PM.
    -----------------------------
    CLANLESS
    -----------------------------
    All there is in this app is to spend money or collect yet more frags... entirely pointless and unfulfilling..
    -----------------------------

  2. #42
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    Yup. I tried stormseye team without maclo using a few different toons all about 2 minutes. I may try your team, but dont have Musashi.

    My all magus team only took 2 minutes also.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  3. #43
    Senior Member trooper206's Avatar
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    Gambler,KP,Madam,and Charlotte with the usual arena tali set ups have given me from 0:39 to 1:40, on auto. I will agree with Yup, it is excellent that the devs allowed evo crystals, fc's, tali evo shards etc.. I cannot help but commend the team on the excellent job on the graphics, easter eggs, and overall launch. GREAT JOB NF. Although it is most likely that I lack the needed ironite to earn enough frags, you gave us players -like in the Ferryman event- the chance to gather frags and convert them to event souls. I couldn't ask for more, even though as I said it needs a big amount of ironite. Overall, thanks a lot.

    For Magus only a little tip: Crusader(trap/warlord/sustaining)/Madam (alchemy/cosmic),Magus Derby demon with VALOR made the difference here/Ferryman(Hex/Mark). I did it on manual because I wanted to finish off quickly, every battle took me from 2:30 to 4:00.
    Last edited by trooper206; 06-05-2019 at 08:56 PM.

  4. #44
    Member Grunf's Avatar
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    Quote Originally Posted by Stormseye View Post
    Madness
    Speed of Light Eddie - Alchemy/Cosmic
    Alchemist - Angel/Immortality
    Ferryman - Hex/Mark
    Madam - Alchemy/Cosmic
    any suggestions if one doesn't have Ferryman and Madam, with what more common toons this Magus madness can be done?

    also i dont have alchemy, hex and mark talismans sets

    thanks in advance


    edit:
    my blue team, lvl 100

    Eddies:
    Carriage Rider
    Crusader
    Grim Reaper
    Seventh Son
    Speed of Light
    Wickerman

    Allies:
    Angel of Pain
    Child of the Damned
    Corrupt General
    Corrupt Rescuer
    Hellraiser
    Kari, Valkyrie
    Lady Azov
    Lilith
    Mayan Priestess
    The Alchemist
    Undead Rescuer
    Minazuki, Shinobi
    Sacro, Robo
    Wicked Owl Cultist
    Last edited by Grunf; 06-05-2019 at 05:16 PM.
    Up the Irons!
    Grunf-1111
    Playing for free

  5. #45
    Senior Member trooper206's Avatar
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    Quote Originally Posted by Grunf View Post
    any suggestions if one doesn't have Ferryman and Madam, with what more common toons this Magus madness can be done?

    also i dont have alchemy, hex and mark talismans sets

    thanks in advance


    edit:
    my blue team, lvl 100

    Eddies:
    Carriage Rider
    Crusader
    Grim Reaper
    Seventh Son
    Speed of Light
    Wickerman

    Allies:
    Angel of Pain
    Child of the Damned
    Corrupt General
    Corrupt Rescuer
    Hellraiser
    Kari, Valkyrie
    Lady Azov
    Lilith
    Mayan Priestess
    The Alchemist
    Undead Rescuer
    Minazuki, Shinobi
    Sacro, Robo
    Wicked Owl Cultist
    I would go with Crusader who deals true damage, Angel of pain who reduces beneficial effects by one turn, Alchemist with angel talis and mark or fate, and lilith with fortunes or if you don't have fortunes put destiny on. However, I think it will be tricky and time consuming. I wish you luck.
    We get so near, yet so far away
    We were meant to fight another day

    trooper206-9991

  6. #46
    Senior Member Amarthir's Avatar
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    My runs take 4-5 minutes each since I don't have the Ferryman but it still works on auto

    Seventh Son Eddie: Labyrinth
    Derby Demon: Viper
    Hierophant: Light
    Madam: Alchemy

    The event itself is okay I guess. My arena team can clean up madness in about a minute with no issues so I guess it just takes alot of ironite to get what you want. The rewards are cool, you get colorless xp shards which are rather valuable and you also get sands of war, those will cut down on ironite needed for other stuff.

  7. #47
    Senior Member Symbiote's Avatar
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    Oh wow this time i was the lucky one. Out of the first stack of 7 Soaring Souls i got Ace's Bomber Eddie.
    After i good day i came home, and snacked the 7 Souls and then this.

    That's cool.
    "If you don't want to listen, find out the hard way."

    But if everyone's gone it's too late...

  8. #48
    Senior Member druid138's Avatar
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    Quote Originally Posted by druid138 View Post
    Other than the initial runs on each difficulty, I've only run Madness. Below are some estimates based on what I've seen so far, specific to Madness.

    1300 (exactly) frags in 110 runs = 11.8 frags per run

    I'll assume 14 runs per SoT refill, including natural accumulation plus drops.

    So, 165 frags per SoT refill.

    We need 2500 frags for a 10-pack of souls.

    So, about 15 SoT refills or 450 ironite for a 10-pack . . . Half the cost of buying the 10-pack directly with ironite, plus you get all the other loot (including some ironite to offset the 450 cost).
    I just hit the 2500 fragment mark on run 211 (excluding the 3 initial pass runs), right in line with the figures quoted above.
    druid138-6195
    Sunrise Senjutsu Eddie
    Pity me none
    at the gates of our hell

  9. #49
    Frustrating event, when you don't have the toons, the talismans nor the relics level to auto-play in Madness.
    I was able to beat it once manually but have to resort to auto-play it in hard mode.

    after 1 day
    250 wins => 1300 fragments and about 2min/run counting loading time. if I do the math I will have to play non-stop 3.5 day (2500 wins needed) to get the Eddy only.

    It is mainly the 1st wave that is the issue for me, all other waves are OK, for example with the Executioner, the last wave ends in 1 turn.

    for the Gunner team I recommend Hallowed Edd with Siege passive, he won't get any damage from Ace Bomber Edd so no head shot risk (happened from time to time when I was using Doomsday)

  10. #50
    Senior Member SinGularity-8786's Avatar
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    First event with KP for me. Speeds it up a lot. Last events madness took manually ~20min.

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