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His hp reduction (i.e. the damage he takes from his passive) is based on current hp. Now I've never put this to a test, but, when he loses damage based on his current hp the damage he takes should be progressively smaller each turn. When he arrives at 10 hp he takes 0.5 damage. I could imagine the game uses a round function rather than a ceiling function, and at this point it rounds to 0 damage. As I said I've never tried this. If this is the case, the round should be replaced either by a ceiling, or, when he arrives at 10 hp, he should simply die - because waiting another 10 turns for consuming himself is ridiculous ...
Last edited by Liu; 06-24-2019 at 07:44 AM.
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