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  1. #6
    Senior Member
    Join Date
    Aug 2018
    OS
    Android
    Posts
    326
    His hp reduction (i.e. the damage he takes from his passive) is based on current hp. Now I've never put this to a test, but, when he loses damage based on his current hp the damage he takes should be progressively smaller each turn. When he arrives at 10 hp he takes 0.5 damage. I could imagine the game uses a round function rather than a ceiling function, and at this point it rounds to 0 damage. As I said I've never tried this. If this is the case, the round should be replaced either by a ceiling, or, when he arrives at 10 hp, he should simply die - because waiting another 10 turns for consuming himself is ridiculous ...
    Last edited by Liu; 06-24-2019 at 07:44 AM.

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