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  1. #1
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    Does the Ferryman ever die ?

    Last battle of a stage in the gauntlet. Ferryman is unable to kill my remaining characters.

    But my remaining characters don't have damage-over-time effects.

    Is this a stalemate, and my only option is to abandon and thus lose ? (I don't have any eddies left)

  2. #2
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    Do you have anyone who can apply passive disable?
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  3. #3
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    Ferrymanís passive should make him take 5% of his hp/turn as well as decrease his max hp by 5% per turn. Itíll take a while but as long as he canít kill you with doom youíre fine.

  4. #4
    Senior Member wipp's Avatar
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    If you have someone with burn effects. Furious burn knocks the crap out of him

  5. #5
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    Quote Originally Posted by Nuke_Happy View Post
    Ferrymanís passive should make him take 5% of his hp/turn as well as decrease his max hp by 5% per turn. Itíll take a while but as long as he canít kill you with doom youíre fine.
    That's what I thought, but... I could see his hp go down by a small amount each turn, but it seemed to bottom out at 10 hp. And then after a while, instead of it saying 10, it said "Missed", and didn't go down after that.

    So it seems that without a burn effect, or some other damage-over-time, or passive disable effect, then it's a stalemate.

    I spent more than an hour at it, without any progress, before eventually ferrymans marks did my remaining characters in.

    Quote Originally Posted by Muzzleloader View Post
    Do you have anyone who can apply passive disable?
    Quote Originally Posted by wipp View Post
    If you have someone with burn effects. Furious burn knocks the crap out of him
    Only char I had left at the time had the "deflect shield" which inflicts a "random negative effect".

    But they never generated a burn or passive disable effect.
    Last edited by Rory; 06-24-2019 at 05:31 AM.

  6. #6
    Senior Member Liu's Avatar
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    His hp reduction (i.e. the damage he takes from his passive) is based on current hp. Now I've never put this to a test, but, when he loses damage based on his current hp the damage he takes should be progressively smaller each turn. When he arrives at 10 hp he takes 0.5 damage. I could imagine the game uses a round function rather than a ceiling function, and at this point it rounds to 0 damage. As I said I've never tried this. If this is the case, the round should be replaced either by a ceiling, or, when he arrives at 10 hp, he should simply die - because waiting another 10 turns for consuming himself is ridiculous ...
    Last edited by Liu; 06-24-2019 at 07:44 AM.
    Liu-5868

    from a world of magma to a cold rock face,
    the ascent of madness and the human race

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